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authortron <tron@openttd.org>2005-01-06 18:45:28 +0000
committertron <tron@openttd.org>2005-01-06 18:45:28 +0000
commit8b7c1e94e19425b5aee91dbf938d1f7efda2b521 (patch)
tree64071b84d0e82fc090b093f501dd16dcaf282faa /engine.c
parent2c9cd8f68c1bf491e4c887de2899f0e0601c297c (diff)
downloadopenttd-8b7c1e94e19425b5aee91dbf938d1f7efda2b521.tar.xz
(svn r1402) Trim trailing whitespace
Diffstat (limited to 'engine.c')
-rw-r--r--engine.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/engine.c b/engine.c
index bd3a3fd08..734f507dc 100644
--- a/engine.c
+++ b/engine.c
@@ -119,7 +119,7 @@ void AddTypeToEngines()
{
Engine *e;
uint32 counter = 0;
-
+
for(e=_engines; e != endof(_engines); e++, counter++) {
e->type = VEH_Train;
@@ -187,7 +187,7 @@ void StartupEngines()
e->flags |= ENGINE_AVAILABLE;
e->player_avail = 0;
}
-
+
/* This sets up type for the engine
It is needed if you want to ask the engine what type it is
It should hopefully be the same as when you ask a vehicle what it is