diff options
author | bjarni <bjarni@openttd.org> | 2005-01-22 23:11:25 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2005-01-22 23:11:25 +0000 |
commit | 8313879b3cd923c5458a5ae3cb827c6e6b4e9a6c (patch) | |
tree | 363eaa58763d4ed9b9a78f34a4c21ebefde65f31 /engine.c | |
parent | e5cd6b61933537888b1be19af437415861cca57f (diff) | |
download | openttd-8313879b3cd923c5458a5ae3cb827c6e6b4e9a6c.tar.xz |
(svn r1597) fix: autoreplace vehicle lists are now redrawn when a new vehicle becomes available (thanks LordOfThePigs for pointing this one out)
Diffstat (limited to 'engine.c')
-rw-r--r-- | engine.c | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -651,6 +651,7 @@ void AcceptEnginePreview(Engine *e, int player) e->preview_player = 0xFF; InvalidateWindowClasses(WC_BUILD_VEHICLE); + InvalidateWindowClasses(WC_REPLACE_VEHICLE); } void EnginesDailyLoop(void) @@ -756,6 +757,7 @@ static void NewVehicleAvailable(Engine *e) e->flags = (e->flags & ~ENGINE_INTRODUCING) | ENGINE_AVAILABLE; InvalidateWindowClasses(WC_BUILD_VEHICLE); + InvalidateWindowClasses(WC_REPLACE_VEHICLE); // Now available for all players e->player_avail = (byte)-1; |