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author | Darkvater <Darkvater@openttd.org> | 2006-12-10 15:21:48 +0000 |
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committer | Darkvater <Darkvater@openttd.org> | 2006-12-10 15:21:48 +0000 |
commit | 421d3653c74f2bc10db3c422c5ecc7481e028ee1 (patch) | |
tree | 7cdddf81b8233a75c5d3c39797c1fd3ea1ff7dd7 /elrail.c | |
parent | f9f6b5f341b8b296e58fa33a719bfd1ede5ebd05 (diff) | |
download | openttd-421d3653c74f2bc10db3c422c5ecc7481e028ee1.tar.xz |
(svn r7470) -Codechange: Leave elrails enabled after loading old (pre-optional) and very old (pre-elrails) games. Let the user manually disable if if undesired.
Diffstat (limited to 'elrail.c')
-rw-r--r-- | elrail.c | 3 |
1 files changed, 1 insertions, 2 deletions
@@ -403,8 +403,7 @@ int32 SettingsDisableElrail(int32 p1) const RailType new_railtype = disable ? RAILTYPE_RAIL : RAILTYPE_ELECTRIC; /* walk through all train engines */ - for (e_id = 0; e_id < NUM_TRAIN_ENGINES; e_id++) - { + for (e_id = 0; e_id < NUM_TRAIN_ENGINES; e_id++) { const RailVehicleInfo *rv_info = RailVehInfo(e_id); Engine *e = GetEngine(e_id); /* if it is an electric rail engine and its railtype is the wrong one */ |