summaryrefslogtreecommitdiff
path: root/elrail.c
diff options
context:
space:
mode:
authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /elrail.c
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'elrail.c')
-rw-r--r--elrail.c445
1 files changed, 0 insertions, 445 deletions
diff --git a/elrail.c b/elrail.c
deleted file mode 100644
index da043b582..000000000
--- a/elrail.c
+++ /dev/null
@@ -1,445 +0,0 @@
-/* $Id$ */
-/** @file elrail.c
- * This file deals with displaying wires and pylons for electric railways.
- * <h2>Basics</h2>
- *
- * <h3>Tile Types</h3>
- *
- * We have two different types of tiles in the drawing code:
- * Normal Railway Tiles (NRTs) which can have more than one track on it, and
- * Special Railways tiles (SRTs) which have only one track (like crossings, depots
- * stations, etc).
- *
- * <h3>Location Categories</h3>
- *
- * All tiles are categorized into three location groups (TLG):
- * Group 0: Tiles with both an even X coordinate and an even Y coordinate
- * Group 1: Tiles with an even X and an odd Y coordinate
- * Group 2: Tiles with an odd X and an even Y coordinate
- * Group 3: Tiles with both an odd X and Y coordnate.
- *
- * <h3>Pylon Points</h3>
- * <h4>Control Points</h4>
- * A Pylon Control Point (PCP) is a position where a wire (or rather two)
- * is mounted onto a pylon.
- * Each NRT does contain 4 PCPs which are bitmapped to a byte
- * variable and are represented by the DiagDirection enum
- *
- * Each track ends on two PCPs and thus requires one pylon on each end. However,
- * there is one exception: Straight-and-level tracks only have one pylon every
- * other tile.
- *
- * Now on each edge there are two PCPs: One from each adjacent tile. Both PCPs
- * are merged using an OR operation (i. e. if one tile needs a PCP at the postion
- * in question, both tiles get it).
- *
- * <h4>Position Points</h4>
- * A Pylon Position Point (PPP) is a position where a pylon is located on the
- * ground. Each PCP owns 8 in (45 degree steps) PPPs that are located around
- * it. PPPs are represented using the Direction enum. Each track bit has PPPs
- * that are impossible (because the pylon would be situated on the track) and
- * some that are preferred (because the pylon would be rectangular to the track).
- *
- * <img src="../../elrail_tile.png">
- * <img src="../../elrail_track.png">
- *
- */
-
-#include "stdafx.h"
-#include "openttd.h"
-#include "station_map.h"
-#include "tile.h"
-#include "viewport.h"
-#include "functions.h" /* We should REALLY get rid of this goddamn file, as it is butt-ugly */
-#include "variables.h" /* ... same here */
-#include "rail.h"
-#include "debug.h"
-#include "tunnel_map.h"
-#include "road_map.h"
-#include "bridge_map.h"
-#include "bridge.h"
-#include "rail_map.h"
-#include "table/sprites.h"
-#include "table/elrail_data.h"
-#include "vehicle.h"
-#include "train.h"
-#include "gui.h"
-
-static inline TLG GetTLG(TileIndex t)
-{
- return (HASBIT(TileX(t), 0) << 1) + HASBIT(TileY(t), 0);
-}
-
-/** Finds which Rail Bits are present on a given tile. For bridge tiles,
- * returns track bits under the bridge
- */
-static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override)
-{
- switch (GetTileType(t)) {
- case MP_RAILWAY:
- if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0;
- switch (GetRailTileType(t)) {
- case RAIL_TILE_NORMAL: case RAIL_TILE_SIGNALS:
- return GetTrackBits(t);
- case RAIL_TILE_DEPOT_WAYPOINT:
- if (GetRailTileSubtype(t) == RAIL_SUBTYPE_WAYPOINT) return GetRailWaypointBits(t);
- default:
- return 0;
- }
- break;
-
- case MP_TUNNELBRIDGE:
- if (IsTunnel(t)) {
- if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0;
- if (override != NULL) *override = 1 << GetTunnelDirection(t);
- return AxisToTrackBits(DiagDirToAxis(GetTunnelDirection(t)));
- } else {
- if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0;
- if (override != NULL && DistanceMax(t, GetOtherBridgeEnd(t)) > 1) {
- *override = 1 << GetBridgeRampDirection(t);
- }
- return AxisToTrackBits(DiagDirToAxis(GetBridgeRampDirection(t)));
- }
-
- case MP_STREET:
- if (GetRoadTileType(t) != ROAD_TILE_CROSSING) return 0;
- if (GetRailTypeCrossing(t) != RAILTYPE_ELECTRIC) return 0;
- return GetCrossingRailBits(t);
-
- case MP_STATION:
- if (!IsRailwayStation(t)) return 0;
- if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0;
- if (!IsStationTileElectrifiable(t)) return 0;
- return TrackToTrackBits(GetRailStationTrack(t));
-
- default:
- return 0;
- }
-}
-
-/** Corrects the tileh for certain tile types. Returns an effective tileh for the track on the tile.
- * @param tile The tile to analyse
- * @param *tileh the tileh
- */
-static void AdjustTileh(TileIndex tile, Slope *tileh)
-{
- if (IsTileType(tile, MP_TUNNELBRIDGE)) {
- if (IsTunnel(tile)) {
- *tileh = SLOPE_FLAT;
- } else {
- if (*tileh != SLOPE_FLAT) {
- *tileh = SLOPE_FLAT;
- } else {
- switch (GetBridgeRampDirection(tile)) {
- case DIAGDIR_NE: *tileh = SLOPE_NE; break;
- case DIAGDIR_SE: *tileh = SLOPE_SE; break;
- case DIAGDIR_SW: *tileh = SLOPE_SW; break;
- case DIAGDIR_NW: *tileh = SLOPE_NW; break;
- default: NOT_REACHED();
- }
- }
- }
- }
-}
-
-/** Draws wires and, if required, pylons on a given tile
- * @param ti The Tileinfo to draw the tile for
- */
-static void DrawCatenaryRailway(const TileInfo *ti)
-{
- /* Pylons are placed on a tile edge, so we need to take into account
- * the track configuration of 2 adjacent tiles. trackconfig[0] stores the
- * current tile (home tile) while [1] holds the neighbour */
- TrackBits trackconfig[TS_END];
- bool isflat[TS_END];
- /* Note that ti->tileh has already been adjusted for Foundations */
- Slope tileh[TS_END] = { ti->tileh, SLOPE_FLAT };
-
- TLG tlg = GetTLG(ti->tile);
- byte PCPstatus = 0;
- byte OverridePCP = 0;
- byte PPPpreferred[DIAGDIR_END];
- byte PPPallowed[DIAGDIR_END];
- DiagDirection i;
- Track t;
-
- /* Find which rail bits are present, and select the override points.
- * We don't draw a pylon:
- * 1) INSIDE a tunnel (we wouldn't see it anyway)
- * 2) on the "far" end of a bridge head (the one that connects to bridge middle),
- * because that one is drawn on the bridge. Exception is for length 0 bridges
- * which have no middle tiles */
- trackconfig[TS_HOME] = GetRailTrackBitsUniversal(ti->tile, &OverridePCP);
- /* If a track bit is present that is not in the main direction, the track is level */
- isflat[TS_HOME] = trackconfig[TS_HOME] & (TRACK_BIT_HORZ | TRACK_BIT_VERT);
-
- AdjustTileh(ti->tile, &tileh[TS_HOME]);
-
- for (i = DIAGDIR_NE; i < DIAGDIR_END; i++) {
- TileIndex neighbour = ti->tile + TileOffsByDiagDir(i);
- uint foundation = 0;
- int k;
-
- /* Here's one of the main headaches. GetTileSlope does not correct for possibly
- * existing foundataions, so we do have to do that manually later on.*/
- tileh[TS_NEIGHBOUR] = GetTileSlope(neighbour, NULL);
- trackconfig[TS_NEIGHBOUR] = GetRailTrackBitsUniversal(neighbour, NULL);
- if (IsTunnelTile(neighbour) && i != GetTunnelDirection(neighbour)) trackconfig[TS_NEIGHBOUR] = 0;
- isflat[TS_NEIGHBOUR] = trackconfig[TS_NEIGHBOUR] & (TRACK_BIT_HORZ | TRACK_BIT_VERT);
-
- PPPpreferred[i] = 0xFF; /* We start with preferring everything (end-of-line in any direction) */
- PPPallowed[i] = AllowedPPPonPCP[i];
-
- /* We cycle through all the existing tracks at a PCP and see what
- * PPPs we want to have, or may not have at all */
- for (k = 0; k < NUM_TRACKS_AT_PCP; k++) {
- /* Next to us, we have a bridge head, don't worry about that one, if it shows away from us */
- if (TrackSourceTile[i][k] == TS_NEIGHBOUR &&
- IsBridgeTile(neighbour) &&
- GetBridgeRampDirection(neighbour) == ReverseDiagDir(i)) {
- continue;
- }
-
- /* We check whether the track in question (k) is present in the tile
- * (TrackSourceTile) */
- if (HASBIT(trackconfig[TrackSourceTile[i][k]], TracksAtPCP[i][k])) {
- /* track found, if track is in the neighbour tile, adjust the number
- * of the PCP for preferred/allowed determination*/
- DiagDirection PCPpos = (TrackSourceTile[i][k] == TS_HOME) ? i : ReverseDiagDir(i);
- SETBIT(PCPstatus, i); /* This PCP is in use */
-
- PPPpreferred[i] &= PreferredPPPofTrackAtPCP[TracksAtPCP[i][k]][PCPpos];
- PPPallowed[i] &= ~DisallowedPPPofTrackAtPCP[TracksAtPCP[i][k]][PCPpos];
- }
- }
-
- /* Deactivate all PPPs if PCP is not used */
- PPPpreferred[i] *= HASBIT(PCPstatus, i);
- PPPallowed[i] *= HASBIT(PCPstatus, i);
-
- /* A station is always "flat", so adjust the tileh accordingly */
- if (IsTileType(neighbour, MP_STATION)) tileh[TS_NEIGHBOUR] = SLOPE_FLAT;
-
- /* Read the foundataions if they are present, and adjust the tileh */
- if (IsTileType(neighbour, MP_RAILWAY) && GetRailType(neighbour) == RAILTYPE_ELECTRIC) foundation = GetRailFoundation(tileh[TS_NEIGHBOUR], trackconfig[TS_NEIGHBOUR]);
- if (IsBridgeTile(neighbour)) {
- foundation = GetBridgeFoundation(tileh[TS_NEIGHBOUR], DiagDirToAxis(GetBridgeRampDirection(neighbour)));
- }
-
- if (foundation != 0) {
- if (foundation < 15) {
- tileh[TS_NEIGHBOUR] = SLOPE_FLAT;
- } else {
- tileh[TS_NEIGHBOUR] = _inclined_tileh[foundation - 15];
- }
- }
-
- AdjustTileh(neighbour, &tileh[TS_NEIGHBOUR]);
-
- /* If we have a straight (and level) track, we want a pylon only every 2 tiles
- * Delete the PCP if this is the case. */
- /* Level means that the slope is the same, or the track is flat */
- if (tileh[TS_HOME] == tileh[TS_NEIGHBOUR] || (isflat[TS_HOME] && isflat[TS_NEIGHBOUR])) {
- for (k = 0; k < NUM_IGNORE_GROUPS; k++)
- if (PPPpreferred[i] == IgnoredPCP[k][tlg][i]) CLRBIT(PCPstatus, i);
- }
-
- /* Now decide where we draw our pylons. First try the preferred PPPs, but they may not exist.
- * In that case, we try the any of the allowed ones. if they don't exist either, don't draw
- * anything. Note that the preferred PPPs still contain the end-of-line markers.
- * Remove those (simply by ANDing with allowed, since these markers are never allowed) */
- if ((PPPallowed[i] & PPPpreferred[i]) != 0) PPPallowed[i] &= PPPpreferred[i];
-
- if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile)) {
- Track bridgetrack = GetBridgeAxis(ti->tile) == AXIS_X ? TRACK_X : TRACK_Y;
- uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
-
- if ((height <= TilePixelHeight(ti->tile) + TILE_HEIGHT) &&
- (i == PCPpositions[bridgetrack][0] || i == PCPpositions[bridgetrack][1])) SETBIT(OverridePCP, i);
- }
-
- if (PPPallowed[i] != 0 && HASBIT(PCPstatus, i) && !HASBIT(OverridePCP, i)) {
- for (k = 0; k < DIR_END; k++) {
- byte temp = PPPorder[i][GetTLG(ti->tile)][k];
-
- if (HASBIT(PPPallowed[i], temp)) {
- uint x = ti->x + x_pcp_offsets[i] + x_ppp_offsets[temp];
- uint y = ti->y + y_pcp_offsets[i] + y_ppp_offsets[temp];
-
- /* Don't build the pylon if it would be outside the tile */
- if (!HASBIT(OwnedPPPonPCP[i], temp)) {
- /* We have a neighour that will draw it, bail out */
- if (trackconfig[TS_NEIGHBOUR] != 0) break;
- continue; /* No neighbour, go looking for a better position */
- }
-
- AddSortableSpriteToDraw(pylons_normal[temp], x, y, 1, 1, 10,
- GetSlopeZ(ti->x + x_pcp_offsets[i], ti->y + y_pcp_offsets[i]));
- break; /* We already have drawn a pylon, bail out */
- }
- }
- }
- }
-
- /* Don't draw a wire under a low bridge */
- if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile) && !(_display_opt & DO_TRANS_BUILDINGS)) {
- uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
-
- if (height <= TilePixelHeight(ti->tile) + TILE_HEIGHT) return;
- }
-
- /* Drawing of pylons is finished, now draw the wires */
- for (t = 0; t < TRACK_END; t++) {
- if (HASBIT(trackconfig[TS_HOME], t)) {
-
- byte PCPconfig = HASBIT(PCPstatus, PCPpositions[t][0]) +
- (HASBIT(PCPstatus, PCPpositions[t][1]) << 1);
-
- const SortableSpriteStruct *sss;
- int tileh_selector = !(tileh[TS_HOME] % 3) * tileh[TS_HOME] / 3; /* tileh for the slopes, 0 otherwise */
-
- assert(PCPconfig != 0); /* We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that) */
- assert(!IsSteepSlope(tileh[TS_HOME]));
- sss = &CatenarySpriteData[Wires[tileh_selector][t][PCPconfig]];
-
- AddSortableSpriteToDraw( sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset,
- sss->x_size, sss->y_size, sss->z_size, GetSlopeZ(ti->x + min(sss->x_offset, TILE_SIZE - 1), ti->y + min(sss->y_offset, TILE_SIZE - 1)) + sss->z_offset);
- }
- }
-}
-
-static void DrawCatenaryOnBridge(const TileInfo *ti)
-{
- TileIndex end = GetSouthernBridgeEnd(ti->tile);
- TileIndex start = GetOtherBridgeEnd(end);
-
- uint length = GetBridgeLength(start, end);
- uint num = DistanceMax(ti->tile, start);
- uint height;
-
- const SortableSpriteStruct *sss;
- Axis axis = GetBridgeAxis(ti->tile);
- TLG tlg = GetTLG(ti->tile);
-
- CatenarySprite offset = axis == AXIS_X ? 0 : WIRE_Y_FLAT_BOTH - WIRE_X_FLAT_BOTH;
-
- if ((length % 2) && num == length) {
- /* Draw the "short" wire on the southern end of the bridge
- * only needed if the length of the bridge is odd */
- sss = &CatenarySpriteData[WIRE_X_FLAT_BOTH + offset];
- } else {
- /* Draw "long" wires on all other tiles of the bridge (one pylon every two tiles) */
- sss = &CatenarySpriteData[WIRE_X_FLAT_SW + (num % 2) + offset];
- }
-
- height = GetBridgeHeight(end);
-
- AddSortableSpriteToDraw( sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset,
- sss->x_size, sss->y_size, sss->z_size, height + sss->z_offset
- );
-
- /* Finished with wires, draw pylons */
- /* every other tile needs a pylon on the northern end */
- if (num % 2) {
- if (axis == AXIS_X) {
- AddSortableSpriteToDraw(pylons_bridge[0 + HASBIT(tlg, 0)], ti->x, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, height);
- } else {
- AddSortableSpriteToDraw(pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y, 1, 1, 10, height);
- }
- }
-
- /* need a pylon on the southern end of the bridge */
- if (DistanceMax(ti->tile, start) == length) {
- if (axis == AXIS_X) {
- AddSortableSpriteToDraw(pylons_bridge[0 + HASBIT(tlg, 0)], ti->x + 16, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, height);
- } else {
- AddSortableSpriteToDraw(pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y + 16, 1, 1, 10, height);
- }
- }
-}
-
-void DrawCatenary(const TileInfo *ti)
-{
- if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile)) {
- TileIndex head = GetNorthernBridgeEnd(ti->tile);
-
- if (GetBridgeTransportType(head) == TRANSPORT_RAIL && GetRailType(head) == RAILTYPE_ELECTRIC) {
- DrawCatenaryOnBridge(ti);
- }
- }
- if (_patches.disable_elrails) return;
-
- switch (GetTileType(ti->tile)) {
- case MP_RAILWAY:
- if (IsRailDepot(ti->tile)) {
- const SortableSpriteStruct* sss = &CatenarySpriteData_Depot[GetRailDepotDirection(ti->tile)];
-
- AddSortableSpriteToDraw(
- sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset,
- sss->x_size, sss->y_size, sss->z_size,
- GetTileMaxZ(ti->tile) + sss->z_offset
- );
- return;
- }
- break;
-
- case MP_TUNNELBRIDGE:
- case MP_STREET:
- case MP_STATION:
- break;
-
- default: return;
- }
- DrawCatenaryRailway(ti);
-}
-
-int32 SettingsDisableElrail(int32 p1)
-{
- EngineID e_id;
- Vehicle* v;
- Player *p;
- bool disable = (p1 != 0);
-
- /* we will now walk through all electric train engines and change their railtypes if it is the wrong one*/
- const RailType old_railtype = disable ? RAILTYPE_ELECTRIC : RAILTYPE_RAIL;
- const RailType new_railtype = disable ? RAILTYPE_RAIL : RAILTYPE_ELECTRIC;
-
- /* walk through all train engines */
- for (e_id = 0; e_id < NUM_TRAIN_ENGINES; e_id++) {
- const RailVehicleInfo *rv_info = RailVehInfo(e_id);
- Engine *e = GetEngine(e_id);
- /* if it is an electric rail engine and its railtype is the wrong one */
- if (rv_info->engclass == 2 && e->railtype == old_railtype) {
- /* change it to the proper one */
- e->railtype = new_railtype;
- }
- }
-
- /* when disabling elrails, make sure that all existing trains can run on
- * normal rail too */
- if (disable) {
- FOR_ALL_VEHICLES(v) {
- if (v->type == VEH_Train && v->u.rail.railtype == RAILTYPE_ELECTRIC) {
- /* this railroad vehicle is now compatible only with elrail,
- * so add there also normal rail compatibility */
- v->u.rail.compatible_railtypes |= (1 << RAILTYPE_RAIL);
- v->u.rail.railtype = RAILTYPE_RAIL;
- SETBIT(v->u.rail.flags, VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL);
- }
- }
- }
-
- /* setup total power for trains */
- FOR_ALL_VEHICLES(v) {
- /* power is cached only for front engines */
- if (v->type == VEH_Train && IsFrontEngine(v)) TrainPowerChanged(v);
- }
-
- FOR_ALL_PLAYERS(p) p->avail_railtypes = GetPlayerRailtypes(p->index);
-
- /* This resets the _last_built_railtype, which will be invalid for electric
- * rails. It may have unintended consequences if that function is ever
- * extended, though. */
- ReinitGuiAfterToggleElrail(disable);
- return 0;
-}