diff options
author | darkvater <darkvater@openttd.org> | 2005-01-02 21:52:21 +0000 |
---|---|---|
committer | darkvater <darkvater@openttd.org> | 2005-01-02 21:52:21 +0000 |
commit | efc2702491dde25a05945b713ba0fbdf9bd41d0f (patch) | |
tree | ae7463d55d1c5a65505609303994518c5ff576be /docs | |
parent | 2351271889407382f5beeb7e10979c6396f5982c (diff) | |
download | openttd-efc2702491dde25a05945b713ba0fbdf9bd41d0f.tar.xz |
(svn r1325) -Fixed eol-style properties on new files. Please before adding a new file to svn use: "svn propset svn:eol-style native <filename's>"!!
-Fix: the level land icon no longer flashes (was palette colour)
Diffstat (limited to 'docs')
-rw-r--r-- | docs/Readme_OS2.txt | 236 | ||||
-rw-r--r-- | docs/Readme_Windows_MSVC6.0.txt | 178 | ||||
-rw-r--r-- | docs/directmusic.txt | 38 | ||||
-rw-r--r-- | docs/textcolor.txt | 76 |
4 files changed, 264 insertions, 264 deletions
diff --git a/docs/Readme_OS2.txt b/docs/Readme_OS2.txt index b50159134..d58acdfbc 100644 --- a/docs/Readme_OS2.txt +++ b/docs/Readme_OS2.txt @@ -1,118 +1,118 @@ -OpenTTD: OS/2 version
-=====================
-
-OpenTTD has been ported to work on OS/2 4.x or later (including
-eComStation). The game should work as well as it does on Windows
-or other platforms: the main issues you may encounter are graphics
-card problems, but that is really the fault of SDL.
-
-=========================
-USING OPENTTD FOR OS/2
-=========================
-
-LIBRARIES REQUIRED FOR END USERS
---------------------------------
-
-SDL.DLL (SDL 1.2.7) and FSLib.dll are required to use this program:
-these can be downloaded from the Files section at
-http://sourceforge.net/projects/openttd/ - see "os2-useful.zip".
-(Note that a newer version of SDL is now available at
-ftp://ftp.netlabs.org/pub/sdl/sdl-dev-os2-2004-12-22.zip which may
-help solve some problems).
-
-Note that to actually play the game, I have found in my own
-experience that a version of the Scitech Display Drivers or its later
-incarnation (see www.scitech.com) are necessary for it to work. If
-you have trouble with your native drivers, try the Scitech drivers
-and see if they help the problem.
-
-KNOWN ISSUES
-------------
-
-- If an error occurs during loading, the OS/2 error message window
- is not always displayed.
-
-A NOTE ABOUT MUSIC
-------------------
-
-OpenTTD includes a music driver which uses the MCI MIDI system. Unfortunately,
-due to the lack of proper MIDI hardware myself, I have been unable to test it,
-but during testing, I found that when MIDI was enabled, I got no sound
-effects. I therefore decided to DISABLE music by default.
-
-To enable music, start OpenTTD with the command line:
-
- openttd -m os2
-
-If I hear enough responses that both music and sound work together (it might
-just be my system), I'll have the defaults changed.
-
-A NOTE ABOUT DEDICATED MULTIPLAYER SERVERS
-------------------------------------------
-
-To start a dedicated multiplayer server, you should run the dedicated.cmd
-file. This enables OpenTTD to open up a VIO console window to display
-its output and gather any necessary input. Running "openttd -D"
-directly will result in the console not being displayed. You may
-still pass any other parameters ('-D' is already passed) to
-dedicated.cmd.
-
-=========================
-BUILDING THE OS/2 VERSION
-=========================
-
-Compiler
---------
-
-Open Watcom 1.3 was used to build OpenTTD (earlier versions will
-NOT work). See http://www.openwatcom.org/ to download it. It may
-also be possible to build OpenTTD under OS/2: I attempted this
-before using Open Watcom, but found the tools available for OS/2
-at the time to be a bit more tricky to get working.
-
-Due to complexities in my set-up, I actually used the Win32 version
-of Open Watcom to initially compile OpenTTD for OS/2. There should
-be no reason of course why the OS/2 version cannot be used.
-
-Libraries Required
-------------------
-
-The following libraries are required. To build zlib and libpng, I
-simply added the required files (watch out for sample programs, etc)
-to an IDE project file and built a library. Do not use the makefiles
-provided, they are not designed for Watcom (apart from SDL):
-
-- zlib
- http://www.zlib.org/ - contains a makefile for OS/2, but is out
- of date and uses EMX
-
-- libpng
- http://www.libpng.org/ - contains an EMX/gcc makefile
-
-- SDL for OS/2
- For 0.3.5, I used ftp://ftp.netlabs.org/pub/sdl/SDL-1.2.7-src-20040908a.zip -
- take SDL.dll and SDL.lib from the src/ directory. Note that 20041222 is
- out now, which is recommended for stability updates.
-
-If you do not wish to build the libraries yourself, pre-built versions
-can be downloaded from the Files section at
-http://sourceforge.net/projects/openttd/ - see "os2-useful.zip".
-
-Compiling
----------
-
-To compile, open the os/os2/openttd.wpj file in the IDE and first build
-the strgen.exe target. This will build the .lng file generator, and will
-also attempt to build all the language files (plus the table\strings.h
-file which is required for openttd.exe to be built). Once strgen.exe and
-the language files are built successfully, you can build the openttd.exe
-target.
-
-Contact Information
--------------------
-
-If you have any questions regarding OS/2 issues, please contact me
-(owen@owenrudge.net) and I'll try to help you out. For general OpenTTD
-issues, see the Contacting section of readme.txt.
-
-- Owen Rudge, 26th December 2004
\ No newline at end of file +OpenTTD: OS/2 version +===================== + +OpenTTD has been ported to work on OS/2 4.x or later (including +eComStation). The game should work as well as it does on Windows +or other platforms: the main issues you may encounter are graphics +card problems, but that is really the fault of SDL. + +========================= +USING OPENTTD FOR OS/2 +========================= + +LIBRARIES REQUIRED FOR END USERS +-------------------------------- + +SDL.DLL (SDL 1.2.7) and FSLib.dll are required to use this program: +these can be downloaded from the Files section at +http://sourceforge.net/projects/openttd/ - see "os2-useful.zip". +(Note that a newer version of SDL is now available at +ftp://ftp.netlabs.org/pub/sdl/sdl-dev-os2-2004-12-22.zip which may +help solve some problems). + +Note that to actually play the game, I have found in my own +experience that a version of the Scitech Display Drivers or its later +incarnation (see www.scitech.com) are necessary for it to work. If +you have trouble with your native drivers, try the Scitech drivers +and see if they help the problem. + +KNOWN ISSUES +------------ + +- If an error occurs during loading, the OS/2 error message window + is not always displayed. + +A NOTE ABOUT MUSIC +------------------ + +OpenTTD includes a music driver which uses the MCI MIDI system. Unfortunately, +due to the lack of proper MIDI hardware myself, I have been unable to test it, +but during testing, I found that when MIDI was enabled, I got no sound +effects. I therefore decided to DISABLE music by default. + +To enable music, start OpenTTD with the command line: + + openttd -m os2 + +If I hear enough responses that both music and sound work together (it might +just be my system), I'll have the defaults changed. + +A NOTE ABOUT DEDICATED MULTIPLAYER SERVERS +------------------------------------------ + +To start a dedicated multiplayer server, you should run the dedicated.cmd +file. This enables OpenTTD to open up a VIO console window to display +its output and gather any necessary input. Running "openttd -D" +directly will result in the console not being displayed. You may +still pass any other parameters ('-D' is already passed) to +dedicated.cmd. + +========================= +BUILDING THE OS/2 VERSION +========================= + +Compiler +-------- + +Open Watcom 1.3 was used to build OpenTTD (earlier versions will +NOT work). See http://www.openwatcom.org/ to download it. It may +also be possible to build OpenTTD under OS/2: I attempted this +before using Open Watcom, but found the tools available for OS/2 +at the time to be a bit more tricky to get working. + +Due to complexities in my set-up, I actually used the Win32 version +of Open Watcom to initially compile OpenTTD for OS/2. There should +be no reason of course why the OS/2 version cannot be used. + +Libraries Required +------------------ + +The following libraries are required. To build zlib and libpng, I +simply added the required files (watch out for sample programs, etc) +to an IDE project file and built a library. Do not use the makefiles +provided, they are not designed for Watcom (apart from SDL): + +- zlib + http://www.zlib.org/ - contains a makefile for OS/2, but is out + of date and uses EMX + +- libpng + http://www.libpng.org/ - contains an EMX/gcc makefile + +- SDL for OS/2 + For 0.3.5, I used ftp://ftp.netlabs.org/pub/sdl/SDL-1.2.7-src-20040908a.zip - + take SDL.dll and SDL.lib from the src/ directory. Note that 20041222 is + out now, which is recommended for stability updates. + +If you do not wish to build the libraries yourself, pre-built versions +can be downloaded from the Files section at +http://sourceforge.net/projects/openttd/ - see "os2-useful.zip". + +Compiling +--------- + +To compile, open the os/os2/openttd.wpj file in the IDE and first build +the strgen.exe target. This will build the .lng file generator, and will +also attempt to build all the language files (plus the table\strings.h +file which is required for openttd.exe to be built). Once strgen.exe and +the language files are built successfully, you can build the openttd.exe +target. + +Contact Information +------------------- + +If you have any questions regarding OS/2 issues, please contact me +(owen@owenrudge.net) and I'll try to help you out. For general OpenTTD +issues, see the Contacting section of readme.txt. + +- Owen Rudge, 26th December 2004 diff --git a/docs/Readme_Windows_MSVC6.0.txt b/docs/Readme_Windows_MSVC6.0.txt index 6321a15c8..3e2adfa14 100644 --- a/docs/Readme_Windows_MSVC6.0.txt +++ b/docs/Readme_Windows_MSVC6.0.txt @@ -1,89 +1,89 @@ -Compilung OpenTTD using MS VC6.0
-
-
-Step 1
-------------------
-Downloaded:
-Useful.zip http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633
-SDL.zip http://www.libsdl.org/release/SDL-1.2.7-win32.zip
-DirectX7.0 SDK http://www.tt-forums.net/download.php?id=15989
- (or alternatively the latest DirectX SDK from Microsoft)
-afxres.h http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H
-
-
-Step 2
-------------------
-Put the newly downloaded files in the VC lib and include directories
-(Where D:\program files\ is your local location of VC)
-
-
-* zconf.h [useful.zip]
-* zlib.h [useful.zip]
-* afxres.h
-in
- D:\Program Files\Microsoft Visual Studio\VC98\Include
-
-* zlibstat.lib [usefull.zip]
-* SDL.lib [SDL.zip
-* libpng.lib [usefull.zip]
-in
- D:\Program Files\Microsoft Visual Studio\VC98\Lib
-
-You can also make custum directories, for libraries (.lib) and includes/header files (.h) and
-add it to the VC paths via:
-Tools -> Options -> Directories -> show directories for:
-a) include files (the include dir: D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include )
-b) library files (the lib dir, D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib )
-
-
-Step 3: DirextX SDK
-------------------
-(This should work with the latest DirectX SDK as well.)
-The installation with DirectX 7 was odd, so you'd better use the version available via the forum, see also
-the download link on top.
-
-Copy the DirectX 7 SDK files, leaving the directory stucture intact, to the directory:
- D:\Program Files\Microsoft Visual Studio\VC98\
-thus resulting in
- D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include and
- D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib
-
-Step 3.1
-
-Add these two folders to the search path of VC.
-In VC6.0: Tools -> Options -> Directories -> show directories for:
-a) include files (the include dir: D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include )
-b) libraru files (the lib dir, D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib )
-
-
-Step 4
------------------
-Copy the following files from Transport Tycoon Deluxe to the data folder
- sample.cat
- trg1r.grf
- trgcr.grf
- trghr.grf
- trgir.grf
- trgtr.grf
-
-(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. Those filenames have to be uppercase to be detected correctly. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.)
-
-Step 5
------------------
-Compile ...
-
-
-Step 6
------------------
-
-Now it should work, it worked for me :)
-
-Go ahead and make that patch!
-
-Happy Hacking!
-
-
-
-------------------
-written by Dribbel
-
+Compilung OpenTTD using MS VC6.0 + + +Step 1 +------------------ +Downloaded: +Useful.zip http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633 +SDL.zip http://www.libsdl.org/release/SDL-1.2.7-win32.zip +DirectX7.0 SDK http://www.tt-forums.net/download.php?id=15989 + (or alternatively the latest DirectX SDK from Microsoft) +afxres.h http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H + + +Step 2 +------------------ +Put the newly downloaded files in the VC lib and include directories +(Where D:\program files\ is your local location of VC) + + +* zconf.h [useful.zip] +* zlib.h [useful.zip] +* afxres.h +in + D:\Program Files\Microsoft Visual Studio\VC98\Include + +* zlibstat.lib [usefull.zip] +* SDL.lib [SDL.zip +* libpng.lib [usefull.zip] +in + D:\Program Files\Microsoft Visual Studio\VC98\Lib + +You can also make custum directories, for libraries (.lib) and includes/header files (.h) and +add it to the VC paths via: +Tools -> Options -> Directories -> show directories for: +a) include files (the include dir: D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include ) +b) library files (the lib dir, D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib ) + + +Step 3: DirextX SDK +------------------ +(This should work with the latest DirectX SDK as well.) +The installation with DirectX 7 was odd, so you'd better use the version available via the forum, see also +the download link on top. + +Copy the DirectX 7 SDK files, leaving the directory stucture intact, to the directory: + D:\Program Files\Microsoft Visual Studio\VC98\ +thus resulting in + D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include and + D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib + +Step 3.1 + +Add these two folders to the search path of VC. +In VC6.0: Tools -> Options -> Directories -> show directories for: +a) include files (the include dir: D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include ) +b) libraru files (the lib dir, D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib ) + + +Step 4 +----------------- +Copy the following files from Transport Tycoon Deluxe to the data folder + sample.cat + trg1r.grf + trgcr.grf + trghr.grf + trgir.grf + trgtr.grf + +(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. Those filenames have to be uppercase to be detected correctly. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.) + +Step 5 +----------------- +Compile ... + + +Step 6 +----------------- + +Now it should work, it worked for me :) + +Go ahead and make that patch! + +Happy Hacking! + + + +------------------ +written by Dribbel + diff --git a/docs/directmusic.txt b/docs/directmusic.txt index f65ba1c33..65fa59d07 100644 --- a/docs/directmusic.txt +++ b/docs/directmusic.txt @@ -1,20 +1,20 @@ -Notes about DirectMusic driver for Win32
-----------------------------------------
-
-If compiling under MinGW32, you require the DirectX 7.0 files for MinGW32, available from
-http://alleg.sourceforge.net/files/dx70_mgw.zip.
-
-If compiling under MSVC 6.0, you require the equivalent for MSVC, available from
-http://alleg.sourceforge.net/files/dx70_min.zip. MSVC 7.0/7.1 include header files that
-are recent enough.
-
-If you do not want to compile the DirectMusic driver, undefine WIN32_ENABLE_DIRECTMUSIC_SUPPORT
-in stdafx.h.
-
-Bugs, etc
----------
-
-- The volume control doesn't work properly. I'll fix this soon.
-
-Owen Rudge
+Notes about DirectMusic driver for Win32 +---------------------------------------- + +If compiling under MinGW32, you require the DirectX 7.0 files for MinGW32, available from +http://alleg.sourceforge.net/files/dx70_mgw.zip. + +If compiling under MSVC 6.0, you require the equivalent for MSVC, available from +http://alleg.sourceforge.net/files/dx70_min.zip. MSVC 7.0/7.1 include header files that +are recent enough. + +If you do not want to compile the DirectMusic driver, undefine WIN32_ENABLE_DIRECTMUSIC_SUPPORT +in stdafx.h. + +Bugs, etc +--------- + +- The volume control doesn't work properly. I'll fix this soon. + +Owen Rudge 14th March 2004
\ No newline at end of file diff --git a/docs/textcolor.txt b/docs/textcolor.txt index 9d4dd9487..1a9a74b42 100644 --- a/docs/textcolor.txt +++ b/docs/textcolor.txt @@ -1,38 +1,38 @@ -0,9,10,2,3,13,9,9,0,10,4,15,6,11,14,1
-dark blue=0 =0
-pale_green=1 =9
-pink=2 =10
-yellow=3 =2
-red=4 =3
-light blue=5 =13
-green=6 =9
-dark green=7 =9
-blue=8 =0
-cream=9 =10
-mauve=10 =4
-purple=11 =15
-orange=12 =6
-brown=13 =11
-grey=14 =14
-white=15 =1
-
-
- =blue=0
- =white=1
- =yellow=2
- =red=3
- =blue=4
- =grey=5
- =orange=6
- =green=7
- =light yellow=8
- =light green=9
- =cream=10
- =brown=11
- =white=12
- =light blue=13
- =dark grey=14
- =purple=15
- =black=16
- =dark green=17=not good
- =dark grey=21
+0,9,10,2,3,13,9,9,0,10,4,15,6,11,14,1 +dark blue=0 =0 +pale_green=1 =9 +pink=2 =10 +yellow=3 =2 +red=4 =3 +light blue=5 =13 +green=6 =9 +dark green=7 =9 +blue=8 =0 +cream=9 =10 +mauve=10 =4 +purple=11 =15 +orange=12 =6 +brown=13 =11 +grey=14 =14 +white=15 =1 + + + =blue=0 + =white=1 + =yellow=2 + =red=3 + =blue=4 + =grey=5 + =orange=6 + =green=7 + =light yellow=8 + =light green=9 + =cream=10 + =brown=11 + =white=12 + =light blue=13 + =dark grey=14 + =purple=15 + =black=16 + =dark green=17=not good + =dark grey=21 |