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authorhackykid <hackykid@openttd.org>2005-07-04 14:58:55 +0000
committerhackykid <hackykid@openttd.org>2005-07-04 14:58:55 +0000
commit60ddaf95f0b52a09fad18ea05b2b9db4509d0511 (patch)
treec0f8f7ba8535ff0f5e9fd8581b36c737ac10e0b1 /docs
parentb872cf7f7bd6fdcc8b09903130cb961c004ad5de (diff)
downloadopenttd-60ddaf95f0b52a09fad18ea05b2b9db4509d0511.tar.xz
(svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal.
- Feature: [pbs] Implement autoplacement of pbs blocks, when a block has an entry and an exit pbs signal, covert the entire block to pbs. Can be turned off in the patch settings. - Feature: [pbs] Allow showing of reserved status by making the tracks darker, when the pbs debug level is at least 1.
Diffstat (limited to 'docs')
-rw-r--r--docs/landscape.html22
1 files changed, 16 insertions, 6 deletions
diff --git a/docs/landscape.html b/docs/landscape.html
index de298b09d..7bbed0a5e 100644
--- a/docs/landscape.html
+++ b/docs/landscape.html
@@ -93,11 +93,12 @@ map5 bit 7 clear: railway track
<li>map2 bits 7..4: bit clear = signal shows red; same bits as in map3_lo</li>
<li>OpenTTD bits in map3_hi:
<table>
-<tr><td nowrap valign=top>bits 1..0: </td><td align=left>type of signal:</td></tr>
-<tr><td nowrap valign=top><tt>00</tt>: </td><td align=left>normal signals</td></tr>
-<tr><td nowrap valign=top><tt>01</tt>: </td><td align=left>pre-signals</td></tr>
-<tr><td nowrap valign=top><tt>10</tt>: </td><td align=left>exit-signals</td></tr>
-<tr><td nowrap valign=top><tt>11</tt>: </td><td align=left>combo-signals</td></tr>
+<tr><td nowrap valign=top>bits 2..0: </td><td align=left>type of signal:</td></tr>
+<tr><td nowrap valign=top><tt>000</tt>: </td><td align=left>normal signals</td></tr>
+<tr><td nowrap valign=top><tt>001</tt>: </td><td align=left>pre-signals</td></tr>
+<tr><td nowrap valign=top><tt>010</tt>: </td><td align=left>exit-signals</td></tr>
+<tr><td nowrap valign=top><tt>011</tt>: </td><td align=left>combo-signals</td></tr>
+<tr><td nowrap valign=top><tt>100</tt>: </td><td align=left>PBS signals</td></tr>
<tr><td nowrap valign=top>bit 3: </td><td align=left>set = semaphore signals, clear = light signals</td></tr>
</table></li>
</ul></li>
@@ -120,7 +121,11 @@ map5 bit 7 clear: railway track
<tr><td nowrap valign=top><tt>C</tt>&nbsp; </td><td align=left>on snow or desert</td></tr>
</table></li>
<li>map3_lo bits 0..3 = <a name="TrackType">track type</a>: <tt>0</tt> - conventional railway, <tt>1</tt> - monorail, <tt>2</tt> - maglev
-</li>
+<li>map3_lo bits 4..7 = Pbs reserved status:
+<table>
+<tr><td nowrap valign=top><tt>bits 4..6</tt>&nbsp; </td><td align=left>'Track'number of reserved track + 1, if this is zero it means nothing is reserved on this tile</td></tr>
+<tr><td nowrap valign=top><tt>bit 7</tt>&nbsp; </td><td align=left>If this is set, then the opposite track ('Track'number^1) is also reserved</td></tr>
+</table></li>
</ul>
map5 bits 7 and 6 set: railway depot / checkpoints
<ul>
@@ -133,6 +138,7 @@ map5 bits 7 and 6 set: railway depot / checkpoints
<li>map_owner: <a href="#OwnershipInfo">owner</a> of the depot / checkpoint</li>
<li>map3_lo bits 0..3 = <a href="#TrackType">track type</a></li>
<li>map3_lo bit 4 = use custom sprite (valid only for the checkpoint)</li>
+<li>map3_lo bit 6 = track on this tile is reserved by pbs</li>
<li>map3_hi = custom station id</li>
</ul>
</td></tr>
@@ -157,6 +163,7 @@ map5 bit 4 set, bits 7..5 clear: level crossing
<ul>
<li>map5 bit 3: clear - road in the X direction, set - road in the Y direction (railway track always perpendicular)</li>
<li>map5 bit 2: set if crossing lights are on</li>
+<li>map5 bit 0: set if rail track is reserved by pbs</li>
<li>map_owner: <a href="#OwnershipInfo">owner</a> of the railway track</li>
<li>map2: Index into the array of towns, 0 for non-town roads</li>
<li>map3_lo bits 0..7: <a href="#OwnershipInfo">owner</a> of the road</li>
@@ -372,6 +379,7 @@ exit towards: <tt>47</tt> - NE, <tt>48</tt> - SE, <tt>49</tt> - SW, <tt>4A</tt>
<li>map2: index into the <a href="#_StationArray">array of stations</a></li>
<li>map3_lo bits 0..3: <a href="#TrackType">track type</a> for railway stations, must be 0 for all the other stations</li>
<li>map3_lo bit 4 = use custom sprite (valid only railway stations FOR NOW)</li>
+<li>map3lo bit 6 set = track is reserved by pbs (railway stations only)</li>
<li>map3_hi = custom station id</li>
</ul>
</td></tr>
@@ -542,6 +550,8 @@ map5 bits 7..4 clear: tunnel entrance/exit
<li>map_owner: <a href="#OwnershipInfo">owner</a> of the tunnel</li>
<li>map3_lo bits 3..0 = <a href="#TrackType">track type</a> for railway tunnel, must be 0 for road tunnel</li>
<li>map3_hi bit 7 set = on snow or desert</li>
+<li>map3hi bit 0 set = track with 'Track'number 0 is reserved by pbs</li>
+<li>map3hi bit 1 set = track with 'Track'number 1 is reserved by pbs</li>
</ul>
map5 bit 7 set: bridge
<ul><li>