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authorAndy <andy@teamrubber.com>2019-10-17 20:28:33 +0100
committerCharles Pigott <charlespigott@googlemail.com>2019-10-17 20:47:20 +0100
commite60b3da445356e07ce228323725bdc17a40833b2 (patch)
treee1d96bcd051ae7ac90128e149390bb0f5e168d7b /docs
parentc95c349dd581fd790aae42150484ba5702df71b2 (diff)
downloadopenttd-e60b3da445356e07ce228323725bdc17a40833b2.tar.xz
Doc: drop Readme_OS2, it has aged, let it go gracefully
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-OpenTTD: OS/2 version
-=====================
-
-OpenTTD has been ported to work on OS/2 4.x or later (including
-eComStation). The game should work as well as it does on Windows
-or other platforms: the main issues you may encounter are graphics
-card problems, but that is really the fault of SDL.
-
-=========================
-USING OPENTTD FOR OS/2
-=========================
-
-LIBRARIES REQUIRED FOR END USERS
---------------------------------
-
-SDL.DLL (SDL 1.2.7) and FSLib.dll are required to use this program:
-these can be downloaded from the Files section at
-http://sourceforge.net/projects/openttd/ - see "os2-useful-v1.1.zip".
-Version 20051222 of SDL or later is required. This can be found at
-http://sdl.netlabs.org/.
-
-Please note that earlier SDL releases will probably NOT work with
-OpenTTD. If you experience problems with OpenTTD, please check
-your SDL and FSLib.dll versions (both must match).
-
-Note that to actually play the game, I have found in my own
-experience that a version of the Scitech Display Drivers or its later
-incarnation (see www.scitech.com) are necessary for it to work. If
-you have trouble with your native drivers, try the Scitech drivers
-and see if they help the problem.
-
-KNOWN ISSUES
-------------
-
-- If an error occurs during loading, the OS/2 error message window
- is not always displayed.
-
-A NOTE ABOUT MUSIC
-------------------
-
-OpenTTD includes a music driver which uses the MCI MIDI system. Unfortunately,
-due to the lack of proper MIDI hardware myself, I have been unable to test it,
-but during testing, I found that when MIDI was enabled, I got no sound
-effects. I therefore decided to DISABLE music by default.
-
-To enable music, start OpenTTD with the command line:
-
- openttd -m os2
-
-If I hear enough responses that both music and sound work together (it might
-just be my system), I'll have the defaults changed.
-
-Please note also that the GCC version does not currently support the MCI MIDI
-system.
-
-
-A NOTE ABOUT DEDICATED MULTIPLAYER SERVERS
-------------------------------------------
-
-To start a dedicated multiplayer server, you should run the dedicated.cmd
-file. This enables OpenTTD to open up a VIO console window to display
-its output and gather any necessary input. Running "openttd -D"
-directly will result in the console not being displayed. You may
-still pass any other parameters ('-D' is already passed) to
-dedicated.cmd.
-
-You can find the dedicated.cmd file in the os/os2 directory.
-
-=========================
-BUILDING THE OS/2 VERSION
-=========================
-
-Compiler
---------
-
-Innotek GCC, an OS/2 port of the popular GCC compiler, was used to build OpenTTD.
-See www.innotek.de for more information. You WILL need a reasonably UNIX-like
-build environment in order to build OpenTTD successfully - the following link
-may help to set one up (although some of the links from that page are broken):
-
- http://www.mozilla.org/ports/os2/gccsetup.html
-
-Alternatively, Paul Smedley's ready-to-go GCC build environment has been known to
-successfully build the game:
-
- http://www.smedley.info/os2ports/index.php?page=build-environment
-
-To build, you should, if your environment is set up well enough, be able to just
-type `./configure' (or `sh configure' if you're using the OS/2 shell) and `make'.
-
-You may have to manually specify `--os OS2' on the configure command line, as
-configure cannot always detect OS/2 correctly.
-
-A note on Open Watcom
----------------------
-
-Open Watcom C/C++ was previously used to build OpenTTD (version 0.4.x and earlier).
-However, due to advanced C++ features used in the YAPF portion of OpenTTD 0.5
-in particular, the compiler is no longer able to build the game at the moment.
-Hopefully one day Open Watcom will be able to catch up and we will be able to build
-the game once again (it's easier than getting an OS/2 UNIX-like environment set up
-in my opinion!), but until then, OpenTTD 0.5 and later can only be built with GCC.
-
-Libraries Required
-------------------
-
-The following libraries are required. To build zlib and libpng, I
-simply added the required files (watch out for sample programs, etc)
-to an IDE project file and built a library. Do not use the makefiles
-provided, they are not designed for Watcom (apart from SDL):
-
-- zlib
- http://www.zlib.org/
-
-- libpng
- http://www.libpng.org/
-
-- SDL for OS/2
- ftp://ftp.netlabs.org/pub/sdl/sdl-1.2.7-src-20051222.zip used for
- 0.4.7
-
-- Freetype
- http://freetype.sourceforge.net/
-
-Currently, there are no pre-built libraries available for GCC. If you manage to get
-OpenTTD working on Watcom though (do let us know if this is the case!), pre-built
-versions can be downloaded from the Files section at
-http://sourceforge.net/projects/openttd/ - see "os2-useful-v1.1.zip".
-
-Contact Information
--------------------
-
-If you have any questions regarding OS/2 issues, please contact me
-(owen@owenrudge.net) and I'll try to help you out. For general OpenTTD
-issues, see the Contacting section of readme.txt.
-
-Thanks to Paul Smedley for his help with getting OpenTTD to compile under GCC on OS/2.
-
-- Owen Rudge, 24th June 2007