diff options
author | rubidium <rubidium@openttd.org> | 2007-02-27 23:36:28 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-02-27 23:36:28 +0000 |
commit | 490811535584e73888fe8177b385b29d08d46daa (patch) | |
tree | 201d8919a041bd0eb12b24c8ba055c4d47310c76 /docs | |
parent | fbd6a88d02035fad651a342f74221dc152342451 (diff) | |
download | openttd-490811535584e73888fe8177b385b29d08d46daa.tar.xz |
(svn r8935) -Codechange: unification of track type between road and rail tiles, unification of ground type between normal rail tiles and depots/waypoints and removing the need for RailTileSubType.
Diffstat (limited to 'docs')
-rw-r--r-- | docs/landscape.html | 26 | ||||
-rw-r--r-- | docs/landscape_grid.html | 2 |
2 files changed, 14 insertions, 14 deletions
diff --git a/docs/landscape.html b/docs/landscape.html index 518980a09..64862aef4 100644 --- a/docs/landscape.html +++ b/docs/landscape.html @@ -125,7 +125,7 @@ </ul> </li> <li>m2 bits 7..4: bit clear = signal shows red; same bits as in m3</li> - <li>OpenTTD bits in m4: + <li>OpenTTD bits in m2: <table> <tr><td nowrap valign=top>bits 1..0: </td><td align=left>type of signal:</td></tr> <tr><td nowrap valign=top><tt>00</tt>: </td><td align=left>normal signals</td></tr> @@ -138,7 +138,7 @@ </ul> </li> <li>m1: <a href="#OwnershipInfo">owner</a> of the track</li> - <li>m2 bits 0..3: + <li>m4 bits 0..3: <table> <tr><td nowrap valign=top><tt>0</tt> </td><td align=left>on bare land</td></tr> <tr><td nowrap valign=top><tt>1</tt> </td><td align=left>on grass, no fences</td></tr> @@ -165,7 +165,7 @@ </li> </ul> </li> - <li>m5 bits 7 and 6 set: railway depot / checkpoints + <li>m5 bit 7 set: railway depot / checkpoints <ul> <li>m5 value C0..C3: railway depot <table> @@ -177,7 +177,7 @@ <tr><td><tt>03</tt> </td><td>NW</td></tr> </table> </li> - <li>m5 value C4..C5: checkpoint + <li>m5 value 80..81: checkpoint <table> <tr><td colspan=2>bit 0</td></tr> <tr><td>clear</td><td>in X direction</td></tr> @@ -187,7 +187,7 @@ <li>m1: <a href="#OwnershipInfo">owner</a> of the depot / checkpoint</li> <li>m2: For waypoints, index into the array of waypoints.</li> <li>m3 bits 0..3 = <a href="#TrackType">track type</a></li> - <li>m4 bits 0..3 = ground type, as per m2 bits 0..3 for railway tiles.</li> + <li>m4 bits 0..3 = ground type, as per m4 bits 0..3 for railway tiles.</li> </ul> </li> </ul> @@ -210,8 +210,8 @@ </li> <li>m1: <a href="#OwnershipInfo">owner</a> of the road</li> <li>m2: Index into the array of towns, 0 for non-town roads</li> - <li>m4 bits 0..3: counter for the roadworks</li> - <li>m4 bits 4..6: + <li>m3 bits 0..3: counter for the roadworks</li> + <li>m3 bits 4..6: <table> <tr><td><tt>0</tt> </td><td>on bare land</td></tr> <tr><td><tt>1</tt> </td><td>on grass</td></tr> @@ -222,7 +222,7 @@ <tr><td><tt>7</tt> </td><td>paved with road works</td></tr> </table> </li> - <li>m4 bit 7 set = on snow or desert</li> + <li>m3 bit 7 set = on snow or desert</li> </ul> </li> <li>m5 bit 4 set, bits 7..5 clear: level crossing @@ -231,17 +231,17 @@ <li>m5 bit 2: set if crossing lights are on</li> <li>m1: <a href="#OwnershipInfo">owner</a> of the railway track</li> <li>m2: Index into the array of towns, 0 for non-town roads</li> - <li>m3 bits 0..7: <a href="#OwnershipInfo">owner</a> of the road</li> - <li>m4 bits 3..0: <a href="#TrackType">track type</a></li> - <li>m4 bits 4..6: <tt>0</tt> - on bare land, <tt>1</tt> - on grass, <tt>2</tt> or higher - paved</li> - <li>m4 bit 7 set = on snow or desert</li> + <li>m4 bits 0..7: <a href="#OwnershipInfo">owner</a> of the road</li> + <li>m3 bits 3..0: <a href="#TrackType">track type</a></li> + <li>m3 bits 4..6: <tt>0</tt> - on bare land, <tt>1</tt> - on grass, <tt>2</tt> or higher - paved</li> + <li>m3 bit 7 set = on snow or desert</li> </ul> </li> <li>m5 bit 5 set: road depot <ul> <li>m5 bits 3..0 - direction: exit towards: <tt>0</tt> = NE, <tt>1</tt> = SE, <tt>2</tt> = SW, <tt>3</tt> = NW</li> <li>m1: <a href="#OwnershipInfo">owner</a> of the depot</li> - <li>m4 bit 7 set = on snow or desert (not displayed, but set internally)</li> + <li>m3 bit 7 set = on snow or desert (not displayed, but set internally)</li> </ul> </li> </ul> diff --git a/docs/landscape_grid.html b/docs/landscape_grid.html index 83d7e77fb..2d9196f3b 100644 --- a/docs/landscape_grid.html +++ b/docs/landscape_grid.html @@ -135,8 +135,8 @@ the array so you can quickly see what is used and what is not. <td class="bits">-inherit-</td> <td class="bits">-inherit-</td> <td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td> - <td class="bits"><span class="free">OOOO OOOO</span></td> <td class="bits">X<span class="free">OOO OOOO</span></td> + <td class="bits"><span class="free">OOOO OOOO</span></td> <td class="bits">XXXX XXXX</td> <td class="bits">XX<span class="free">OO OO</span>XX</td> </tr> |