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author | Celestar <Celestar@openttd.org> | 2005-03-19 23:23:56 +0000 |
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committer | Celestar <Celestar@openttd.org> | 2005-03-19 23:23:56 +0000 |
commit | 327261f8fec92471d2aebf2df8b3bf71de74d22d (patch) | |
tree | 01221a843f1ca992763f28c3d14a1335930a9b67 /docs | |
parent | 879513b1b2f1f1420acb85d56b21c8a73f36bc91 (diff) | |
download | openttd-327261f8fec92471d2aebf2df8b3bf71de74d22d.tar.xz |
(svn r2032) -Codechange: A less hackish version of SVN version detection for OS/2 (orudge)
Diffstat (limited to 'docs')
-rw-r--r-- | docs/Readme_OS2.txt | 16 |
1 files changed, 5 insertions, 11 deletions
diff --git a/docs/Readme_OS2.txt b/docs/Readme_OS2.txt index ee9b64438..b5e44646e 100644 --- a/docs/Readme_OS2.txt +++ b/docs/Readme_OS2.txt @@ -103,20 +103,14 @@ A Note About Subversion Revision Numbers ---------------------------------------- The project file uses a bit of a hack to find out the SVN revision number and -create an appropriate rev.c file. It does this using a batch file and a GNU -makefile, as well as the SVN tools (specifically, "svnversion"). For this to -work successfully, you'll need the SVN tools installed and in your path, as -well as some of the GNU tools (GNU make, and some tools from textutils, -possibly others too) - otherwise, a generic rev.c with the revision set to -"norev000" will be created. To specifically force a version number, set -the environment variable "RELEASE" to the number (eg, "0.3.6") -before- -starting the Open Watcom IDE (which must be launched from the same shell +create an appropriate rev.c file. You'll need the SVN tools in your path +(specifically, "svnversion"). If "svnversion" can't be found, a generic rev.c +with the revision set to "norev000" will be created. To specifically force a +version number, set the environment variable "RELEASE" to the number (eg, "0.3.6") +-before- starting the Open Watcom IDE (which must be launched from the same shell session). Also, beware, as you WILL cause incompatibilities if you try to play a multiplayer game with a different version. -Apologies for the complicated hack used here, but it's a bit of a pain to do, -as any Windows MSVC user will tell you. ;) - Compiling --------- |