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authorrubidium <rubidium@openttd.org>2007-05-24 21:59:12 +0000
committerrubidium <rubidium@openttd.org>2007-05-24 21:59:12 +0000
commitb82676be2a39adeb883f9dd5c67125eec12f2753 (patch)
tree6bee885ff493b98f80636ca002c7c5b3ba725dfd /docs
parent3d143446ee743afe7f434be7f285f793c2165f16 (diff)
downloadopenttd-b82676be2a39adeb883f9dd5c67125eec12f2753.tar.xz
(svn r9913) -Update: the landscape documentation to reflect the changes to the road bits.
Diffstat (limited to 'docs')
-rw-r--r--docs/landscape.html26
-rw-r--r--docs/landscape_grid.html16
2 files changed, 26 insertions, 16 deletions
diff --git a/docs/landscape.html b/docs/landscape.html
index a89643654..142c94682 100644
--- a/docs/landscape.html
+++ b/docs/landscape.html
@@ -475,9 +475,9 @@
<td valign=top nowrap>&nbsp;</td>
<td>
<ul>
- <li>m5 bits 7..4 clear: road
+ <li>m5 bits 7..6 clear: road
<ul>
- <li>m1: <a href="#OwnershipInfo">owner</a> of the road</li>
+ <li>m1: <a href="#OwnershipInfo">owner</a> of the road type #1</li>
<li>m2: Index into the array of towns, 0 for non-town roads</li>
<li>m3 bit 7 set = on snow or desert</li>
<li>m3 bits 6..4:
@@ -513,7 +513,7 @@
</table>
</li>
<li>m3 bits 3..0: counter for the roadworks</li>
- <li>m5 bits 3..0: road layout: bit set = road piece present:
+ <li>m4 bits 3..0: road layout road type #1: bit set = road piece present:
<table>
<tr>
<td nowrap valign=top>bit 0: </td>
@@ -533,25 +533,35 @@
</tr>
</table>
</li>
+ <li>m4 bits 7..4: road layout road type #2
+ <li>m5 bits 4..0: owner of road type #2
+ <li>m6 bits 5..2: road layout road type #3
+ <li>m7 bits 7..5: road types
+ <li>m7 bits 4..0: owner of road type #3
+ </li>
</ul>
</li>
- <li>m5 bit 5 set: road depot
+ <li>m5 bit 7 set, bit 6 clear: road depot
<ul>
<li>m1: <a href="#OwnershipInfo">owner</a> of the depot</li>
<li>m3 bit 7 set = on snow or desert (not displayed, but set internally)</li>
<li>m5 bits 3..0 - direction: exit towards: <tt>0</tt> = NE, <tt>1</tt> = SE, <tt>2</tt> = SW, <tt>3</tt> = NW</li>
+ <li>m7 bits 7..5: road types
</ul>
</li>
- <li>m5 bit 4 set, bits 7..5 clear: level crossing
+ <li>m5 bit 6 set, bit 7 clear: level crossing
<ul>
<li>m1: <a href="#OwnershipInfo">owner</a> of the railway track</li>
<li>m2: Index into the array of towns, 0 for non-town roads</li>
<li>m3 bit 7 set = on snow or desert</li>
<li>m3 bits 6..4: <tt>0</tt> - on bare land, <tt>1</tt> - on grass, <tt>2</tt> or higher - paved</li>
<li>m3 bits 3..0: <a href="#TrackType">track type</a></li>
- <li>m4: <a href="#OwnershipInfo">owner</a> of the road</li>
- <li>m5 bit 3: clear - road in the X direction, set - road in the Y direction (railway track always perpendicular)</li>
- <li>m5 bit 2: set if crossing lights are on</li>
+ <li>m4 bit 6: clear - road in the X direction, set - road in the Y direction (railway track always perpendicular)</li>
+ <li>m4 bit 5: set if crossing lights are on</li>
+ <li>m4 bits 4..0: <a href="#OwnershipInfo">owner</a> of the road type #1</li>
+ <li>m5 bits 4..0: owner of road type #2
+ <li>m7 bits 7..5: road types
+ <li>m7 bits 4..0: owner of road type #3
</ul>
</li>
<li>m6 bits 7..6 : Possibility of a bridge above, in the <a href="#bridge_direction">direction specified</a></li>
diff --git a/docs/landscape_grid.html b/docs/landscape_grid.html
index 6539dfc57..5a492458e 100644
--- a/docs/landscape_grid.html
+++ b/docs/landscape_grid.html
@@ -123,11 +123,11 @@ the array so you can quickly see what is used and what is not.
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
- <td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
- <td class="bits">XX<span class="free">OO OO</span>XX</td>
- <td class="bits"><span class="free">OOOO OOOO</span></td>
+ <td class="bits">XX<span class="free">OO</span> XXXX</td>
+ <td class="bits">XXXX XXXX</td>
+ <td class="bits">XXXX XXXX</td>
</tr>
<tr>
<td class="caption">level crossing</td>
@@ -135,10 +135,10 @@ the array so you can quickly see what is used and what is not.
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX XXXX</td>
- <td class="bits">XXXX XXXX</td>
- <td class="bits">XXXX XX<span class="free">OO</span></td>
+ <td class="bits"><span class="free">O</span>XXX XXXX</td>
+ <td class="bits">XX<span class="free">OO</span> XXXX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
- <td class="bits"><span class="free">OOOO OOOO</span></td>
+ <td class="bits">XXXX XXXX</td>
</tr>
<tr>
<td class="caption">road depot</td>
@@ -147,9 +147,9 @@ the array so you can quickly see what is used and what is not.
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits">X<span class="free">OOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
- <td class="bits">XXXX XXXX</td>
+ <td class="bits">XX<span class="free">OO</span> XXXX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
- <td class="bits"><span class="free">OOOO OOOO</span></td>
+ <td class="bits">XXX<span class="free">O OOOO</span></td>
</tr>
<tr>
<td>3</td>