diff options
author | rubidium <rubidium@openttd.org> | 2006-12-30 11:57:52 +0000 |
---|---|---|
committer | rubidium <rubidium@openttd.org> | 2006-12-30 11:57:52 +0000 |
commit | 5f88e816416ee78b3b693253c0ff298c36459a8b (patch) | |
tree | 208ddbfdccba148fd9aa969b5124fe9c495ba540 /docs/landscape.html | |
parent | c7b1fd6fc2dd73e9b9bf150b5bb81e340fa75958 (diff) | |
download | openttd-5f88e816416ee78b3b693253c0ff298c36459a8b.tar.xz |
(svn r7642) -Codechange: unify all the different locations where the animation state is stored into a single location.
Diffstat (limited to 'docs/landscape.html')
-rw-r--r-- | docs/landscape.html | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/docs/landscape.html b/docs/landscape.html index 30f71dff4..18d524a7e 100644 --- a/docs/landscape.html +++ b/docs/landscape.html @@ -440,13 +440,13 @@ Industry tile <tr><td nowrap valign=top><tt>00</tt>..<tt>06</tt> </td><td align=left>coal mine <table> <tr><td nowrap valign=top><tt>00</tt> </td><td align=left>wheel tower when not animated</td></tr> -<tr><td nowrap valign=top><tt>01</tt> </td><td align=left>wheel tower when animated; animation state in m1 bits 5..0; m1 bit 6 set = sound already generated</td></tr> +<tr><td nowrap valign=top><tt>01</tt> </td><td align=left>wheel tower when animated; animation state in m3 bits 5..0; m3 bit 6 set = sound already generated</td></tr> </table> </td></tr> <tr><td nowrap valign=top><tt>07</tt>..<tt>0A</tt> </td><td align=left>power station <table> <tr><td nowrap valign=top><tt>08</tt> </td><td align=left>chimney</td></tr> -<tr><td nowrap valign=top><tt>0A</tt> </td><td align=left>transformer; animation progress in m1 bits 5..2 (valid range <tt>0</tt>..<tt>7</tt>)</td></tr> +<tr><td nowrap valign=top><tt>0A</tt> </td><td align=left>transformer; animation progress in m3(valid range <tt>0</tt>..<tt>7</tt>)</td></tr> </table> </td></tr> <tr><td nowrap valign=top><tt>0B</tt>..<tt>0F</tt> </td><td align=left>sawmill</td></tr> @@ -460,7 +460,7 @@ Industry tile <tr><td nowrap valign=top><tt>1D</tt>..<tt>20</tt> </td><td align=left>oil wells <table> <tr><td nowrap valign=top><tt>1D</tt> </td><td align=left>not animated</td></tr> -<tr><td nowrap valign=top><tt>1E</tt>..<tt>20</tt> </td><td align=left>various stages of animation; progress of animation in m1 bits 1..0</td></tr> +<tr><td nowrap valign=top><tt>1E</tt>..<tt>20</tt> </td><td align=left>various stages of animation; progress of animation in m3</td></tr> </table> </td></tr> <tr><td nowrap valign=top><tt>21</tt>..<tt>26</tt> </td><td align=left>farm</td></tr> @@ -469,7 +469,7 @@ Industry tile <tr><td nowrap valign=top><tt>2F</tt>..<tt>33</tt> </td><td align=left>copper ore mine <table> <tr><td nowrap valign=top><tt>2F</tt> </td><td align=left>wheel tower when not animated</td></tr> -<tr><td nowrap valign=top><tt>30</tt> </td><td align=left>wheel tower when animated; animation state in m1 bits 5..0; m1 bit 6 set = sound already generated</td></tr> +<tr><td nowrap valign=top><tt>30</tt> </td><td align=left>wheel tower when animated; animation state in m3 bits 5..0; m3 bit 6 set = sound already generated</td></tr> <tr><td nowrap valign=top><tt>31</tt> </td><td align=left>chimney</td></tr> </table> </td></tr> @@ -480,7 +480,7 @@ Industry tile <tr><td nowrap valign=top><tt>48</tt>..<tt>58</tt> </td><td align=left>gold mine <table> <tr><td nowrap valign=top><tt>4F</tt> </td><td align=left>wheel tower when not animated</td></tr> -<tr><td nowrap valign=top><tt>58</tt> </td><td align=left>wheel tower when animated; animation state in m1 bits 5..0; m1 bit 6 set = sound already generated</td></tr> +<tr><td nowrap valign=top><tt>58</tt> </td><td align=left>wheel tower when animated; animation state in m3 bits 5..0; m3 bit 6 set = sound already generated</td></tr> </table> </td></tr> <tr><td nowrap valign=top><tt>59</tt>..<tt>5A</tt> </td><td align=left>bank (sub-arctic or sub-tropical climate)</td></tr> @@ -538,10 +538,10 @@ while the animation is in progress (see the <a href="#_AnimatedTilesList">array <ul> <li>m1 bits 4..2: construction counter, for buildings under construction incremented on every periodic tile processing </li> -</ul></li> <li>m1 bits 1..0: stage of construction (<tt>3</tt> = completed), incremented when the construction counter wraps around <br>the meaning is different for some animated tiles which are never under construction (types <tt>01</tt>, <tt>1E</tt>..<tt>20</tt>, <tt>30</tt>, <tt>58</tt>; see above) </li> +</ul></li> </ul> </td></tr> |