diff options
author | rubidium <rubidium@openttd.org> | 2010-08-26 14:36:00 +0000 |
---|---|---|
committer | rubidium <rubidium@openttd.org> | 2010-08-26 14:36:00 +0000 |
commit | 7f86dcca90b20241a210dd5f088e249a902f725c (patch) | |
tree | 6793ebbb3e7395db1e51b19fb18ea3b6e196a337 /docs/landscape.html | |
parent | 193800e0faef9711b48cedcf37feb896d9e0c448 (diff) | |
download | openttd-7f86dcca90b20241a210dd5f088e249a902f725c.tar.xz |
(svn r20621) -Codechange: move animation frames of houses, objects and industries to m7 (same as airports and stations)
Diffstat (limited to 'docs/landscape.html')
-rw-r--r-- | docs/landscape.html | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/docs/landscape.html b/docs/landscape.html index 6460dd1ef..af35fb0bc 100644 --- a/docs/landscape.html +++ b/docs/landscape.html @@ -669,7 +669,7 @@ </li> </ul> <li>m3 bit 6 : bit 8 of house type (m4), allowing 512 different types.</li> - <li>m3 bit 5 : bit 6 of current animation frame (see m6)</li> + <li>m3 bit 5 : free</li> <li>m3 bits 4..0 : triggers activated <a href="#newhouses">(newhouses)</a></li> <li>m4 : <a href="landscape_externals.html">town building type</a> (with m3[6] bit)</li> <li>m5 : see m3 bit 7</li> @@ -677,7 +677,7 @@ <ul> <li>If <a href="#newhouses">newhouses</a> is activated <ul> - <li>bits 7..2 : Current animation frame (bits 5..0); bit 6 in m3</li> + <li>bits 7..2 : Periodic processing time remaining</li> </ul> </li> <li>Standard behaviour @@ -692,7 +692,7 @@ <ul> <li>If <a href="#newhouses">newhouses</a> is activated <ul> - <li>Periodic processing time remaining</li> + <li>Current animation frame</li> </ul> </li> <li>Standard behaviour (only for houses type 04 and 05) @@ -1090,7 +1090,7 @@ </ul> </li> <li>m2: index into the array of industries</li> - <li>m3: animation state</li> + <li>m3: random bits (NewGRF)</li> <li>m4: animation loop</li> <li>m5: type (plus m6 bit 2):<br> <small>(note: this is not the same as the industry type, which is stored in the array of industries)</small> @@ -1107,7 +1107,7 @@ <tr> <td nowrap valign=top><tt>01</tt> </td> <td align=left>wheel tower when animated<br> - animation state in m3 bits 5..0; m3 bit 6 set = sound already generated</td> + animation state in m7 bits 5..0; m7 bit 6 set = sound already generated</td> </tr> </table> </td> @@ -1123,7 +1123,7 @@ </tr> <tr> <td nowrap valign=top><tt>0A</tt> </td> - <td align=left>transformer; animation progress in m3(valid range <tt>0</tt>..<tt>7</tt>)</td> + <td align=left>transformer; animation progress in m7(valid range <tt>0</tt>..<tt>7</tt>)</td> </tr> </table> </td> @@ -1166,7 +1166,7 @@ </tr> <tr> <td nowrap valign=top><tt>1E</tt>..<tt>20</tt> </td> - <td align=left>various stages of animation; progress of animation in m3</td> + <td align=left>various stages of animation; progress of animation in m7</td> </tr> </table> </td> @@ -1197,7 +1197,7 @@ </tr> <tr> <td nowrap valign=top><tt>30</tt> </td> - <td align=left>wheel tower when animated; animation state in m3 bits 5..0; m3 bit 6 set = sound already generated</td> + <td align=left>wheel tower when animated; animation state in m7 bits 5..0; m7 bit 6 set = sound already generated</td> </tr> <tr> <td nowrap valign=top><tt>31</tt> </td> @@ -1237,7 +1237,7 @@ </tr> <tr> <td nowrap valign=top><tt>58</tt> </td> - <td align=left>wheel tower when animated; animation state in m3 bits 5..0; m3 bit 6 set = sound already generated</td> + <td align=left>wheel tower when animated; animation state in m7 bits 5..0; m7 bit 6 set = sound already generated</td> </tr> </table></td> </tr> @@ -1332,7 +1332,7 @@ <table> <tr> <td nowrap valign=top><tt>8F</tt> </td> - <td align=left>Animated part; animation state in m3 (valid range <tt>00</tt>..<tt>31</tt>)<br> + <td align=left>Animated part; animation state in m7 (valid range <tt>00</tt>..<tt>31</tt>)<br> Tile animation is started (m4 zeroed) on the periodic processing.<br> While the animation is in progress, m4 holds the number of animation cycles that have already taken place.<br> @@ -1362,7 +1362,7 @@ </tr> <tr> <td nowrap valign=top><tt>A2</tt> </td> - <td align=left>bubble capture facility; animation state in m3 (valid range <tt>00</tt>..<tt>27</tt>)</td> + <td align=left>bubble capture facility; animation state in m7 (valid range <tt>00</tt>..<tt>27</tt>)</td> </tr> </table> </td> @@ -1400,7 +1400,7 @@ <li>m6 bits 5..3: random triggers (NewGRF)</li> <li>m6 bit 2: bit 8 of type (see m5)</li> <li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li> - <li>m7: random bits (NewGRF)</li> + <li>m7: animation frame</li> </ul> </td> </tr> |