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authorfrosch <frosch@openttd.org>2008-03-06 14:21:10 +0000
committerfrosch <frosch@openttd.org>2008-03-06 14:21:10 +0000
commit08f01799160d91f19764aa4358231e966dee2dc6 (patch)
treee9df57b1434a6d9030d2a3df6b51555a23a2751e /docs/landscape.html
parent8f556828f06650b62104f7a7845f054732623715 (diff)
downloadopenttd-08f01799160d91f19764aa4358231e966dee2dc6.tar.xz
(svn r12347) -Feature(ette): Increase house animation frame number from 32 to 128.
Diffstat (limited to 'docs/landscape.html')
-rw-r--r--docs/landscape.html4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/landscape.html b/docs/landscape.html
index 7a53106ad..32f91af71 100644
--- a/docs/landscape.html
+++ b/docs/landscape.html
@@ -646,6 +646,7 @@
</li>
</ul>
<li>m3 bit 6 : bit 8 of house type (m4), allowing 512 different types.</li>
+ <li>m3 bit 5 : bit 6 of current animation frame (see m6)</li>
<li>m3 bits 4..0 : triggers activated <a href="#newhouses">(newhouses)</a></li>
<li>m4 : <a href="landscape_externals.html">town building type</a> (with m3[6] bit)</li>
<li>m5 : see m3 bit 7</li>
@@ -653,8 +654,7 @@
<ul>
<li>If <a href="#newhouses">newhouses</a> is activated
<ul>
- <li>bits 7..3 : Current animation frame</li>
- <li>bit 2 : free</li>
+ <li>bits 7..2 : Current animation frame (bits 5..0); bit 6 in m3</li>
</ul>
</li>
<li>Standard behaviour