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authorrubidium <rubidium@openttd.org>2007-02-27 23:36:28 +0000
committerrubidium <rubidium@openttd.org>2007-02-27 23:36:28 +0000
commit490811535584e73888fe8177b385b29d08d46daa (patch)
tree201d8919a041bd0eb12b24c8ba055c4d47310c76 /docs/landscape.html
parentfbd6a88d02035fad651a342f74221dc152342451 (diff)
downloadopenttd-490811535584e73888fe8177b385b29d08d46daa.tar.xz
(svn r8935) -Codechange: unification of track type between road and rail tiles, unification of ground type between normal rail tiles and depots/waypoints and removing the need for RailTileSubType.
Diffstat (limited to 'docs/landscape.html')
-rw-r--r--docs/landscape.html26
1 files changed, 13 insertions, 13 deletions
diff --git a/docs/landscape.html b/docs/landscape.html
index 518980a09..64862aef4 100644
--- a/docs/landscape.html
+++ b/docs/landscape.html
@@ -125,7 +125,7 @@
</ul>
</li>
<li>m2 bits 7..4: bit clear = signal shows red; same bits as in m3</li>
- <li>OpenTTD bits in m4:
+ <li>OpenTTD bits in m2:
<table>
<tr><td nowrap valign=top>bits 1..0: </td><td align=left>type of signal:</td></tr>
<tr><td nowrap valign=top><tt>00</tt>: </td><td align=left>normal signals</td></tr>
@@ -138,7 +138,7 @@
</ul>
</li>
<li>m1: <a href="#OwnershipInfo">owner</a> of the track</li>
- <li>m2 bits 0..3:
+ <li>m4 bits 0..3:
<table>
<tr><td nowrap valign=top><tt>0</tt>&nbsp; </td><td align=left>on bare land</td></tr>
<tr><td nowrap valign=top><tt>1</tt>&nbsp; </td><td align=left>on grass, no fences</td></tr>
@@ -165,7 +165,7 @@
</li>
</ul>
</li>
- <li>m5 bits 7 and 6 set: railway depot / checkpoints
+ <li>m5 bit 7 set: railway depot / checkpoints
<ul>
<li>m5 value C0..C3: railway depot
<table>
@@ -177,7 +177,7 @@
<tr><td><tt>03</tt>&nbsp; </td><td>NW</td></tr>
</table>
</li>
- <li>m5 value C4..C5: checkpoint
+ <li>m5 value 80..81: checkpoint
<table>
<tr><td colspan=2>bit 0</td></tr>
<tr><td>clear</td><td>in X direction</td></tr>
@@ -187,7 +187,7 @@
<li>m1: <a href="#OwnershipInfo">owner</a> of the depot / checkpoint</li>
<li>m2: For waypoints, index into the array of waypoints.</li>
<li>m3 bits 0..3 = <a href="#TrackType">track type</a></li>
- <li>m4 bits 0..3 = ground type, as per m2 bits 0..3 for railway tiles.</li>
+ <li>m4 bits 0..3 = ground type, as per m4 bits 0..3 for railway tiles.</li>
</ul>
</li>
</ul>
@@ -210,8 +210,8 @@
</li>
<li>m1: <a href="#OwnershipInfo">owner</a> of the road</li>
<li>m2: Index into the array of towns, 0 for non-town roads</li>
- <li>m4 bits 0..3: counter for the roadworks</li>
- <li>m4 bits 4..6:
+ <li>m3 bits 0..3: counter for the roadworks</li>
+ <li>m3 bits 4..6:
<table>
<tr><td><tt>0</tt>&nbsp; </td><td>on bare land</td></tr>
<tr><td><tt>1</tt>&nbsp; </td><td>on grass</td></tr>
@@ -222,7 +222,7 @@
<tr><td><tt>7</tt>&nbsp; </td><td>paved with road works</td></tr>
</table>
</li>
- <li>m4 bit 7 set = on snow or desert</li>
+ <li>m3 bit 7 set = on snow or desert</li>
</ul>
</li>
<li>m5 bit 4 set, bits 7..5 clear: level crossing
@@ -231,17 +231,17 @@
<li>m5 bit 2: set if crossing lights are on</li>
<li>m1: <a href="#OwnershipInfo">owner</a> of the railway track</li>
<li>m2: Index into the array of towns, 0 for non-town roads</li>
- <li>m3 bits 0..7: <a href="#OwnershipInfo">owner</a> of the road</li>
- <li>m4 bits 3..0: <a href="#TrackType">track type</a></li>
- <li>m4 bits 4..6: <tt>0</tt> - on bare land, <tt>1</tt> - on grass, <tt>2</tt> or higher - paved</li>
- <li>m4 bit 7 set = on snow or desert</li>
+ <li>m4 bits 0..7: <a href="#OwnershipInfo">owner</a> of the road</li>
+ <li>m3 bits 3..0: <a href="#TrackType">track type</a></li>
+ <li>m3 bits 4..6: <tt>0</tt> - on bare land, <tt>1</tt> - on grass, <tt>2</tt> or higher - paved</li>
+ <li>m3 bit 7 set = on snow or desert</li>
</ul>
</li>
<li>m5 bit 5 set: road depot
<ul>
<li>m5 bits 3..0 - direction: exit towards: <tt>0</tt> = NE, <tt>1</tt> = SE, <tt>2</tt> = SW, <tt>3</tt> = NW</li>
<li>m1: <a href="#OwnershipInfo">owner</a> of the depot</li>
- <li>m4 bit 7 set = on snow or desert (not displayed, but set internally)</li>
+ <li>m3 bit 7 set = on snow or desert (not displayed, but set internally)</li>
</ul>
</li>
</ul>