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authorsmatz <smatz@openttd.org>2008-11-18 22:43:59 +0000
committersmatz <smatz@openttd.org>2008-11-18 22:43:59 +0000
commit07e3c096b3b744ef1d094c9481faa31ec8d2034a (patch)
treefb5982346d711d936b8aa9f87eab53f416ab29d4 /docs/landscape.html
parente1a36e90a44cf50ebcfa52ec8685e76230a22910 (diff)
downloadopenttd-07e3c096b3b744ef1d094c9481faa31ec8d2034a.tar.xz
(svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid after importing older savegame and during town generation
-Codechange: rewrite parts of code responsible for caching index of nearest town
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1 files changed, 1 insertions, 1 deletions
diff --git a/docs/landscape.html b/docs/landscape.html
index 7dce5470f..99f4bee58 100644
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@@ -513,7 +513,7 @@
<td valign=top nowrap>&nbsp;</td>
<td>
<ul>
- <li>m2: Index into the array of towns (owning town for town roads; closest town otherwise, INVALID_TOWN if not yet calculated)</li>
+ <li>m2: Index into the array of towns (owning town for town roads; closest town otherwise, INVALID_TOWN if there is no town or we are creating a town)</li>
<li>m3 bit 7 set = on snow or desert</li>
<li>m7 bits 7..5: present road types
<table>