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author | smatz <smatz@openttd.org> | 2008-11-18 22:43:59 +0000 |
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committer | smatz <smatz@openttd.org> | 2008-11-18 22:43:59 +0000 |
commit | 07e3c096b3b744ef1d094c9481faa31ec8d2034a (patch) | |
tree | fb5982346d711d936b8aa9f87eab53f416ab29d4 /docs/landscape.html | |
parent | e1a36e90a44cf50ebcfa52ec8685e76230a22910 (diff) | |
download | openttd-07e3c096b3b744ef1d094c9481faa31ec8d2034a.tar.xz |
(svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid after importing older savegame and during town generation
-Codechange: rewrite parts of code responsible for caching index of nearest town
Diffstat (limited to 'docs/landscape.html')
-rw-r--r-- | docs/landscape.html | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/landscape.html b/docs/landscape.html index 7dce5470f..99f4bee58 100644 --- a/docs/landscape.html +++ b/docs/landscape.html @@ -513,7 +513,7 @@ <td valign=top nowrap> </td> <td> <ul> - <li>m2: Index into the array of towns (owning town for town roads; closest town otherwise, INVALID_TOWN if not yet calculated)</li> + <li>m2: Index into the array of towns (owning town for town roads; closest town otherwise, INVALID_TOWN if there is no town or we are creating a town)</li> <li>m3 bit 7 set = on snow or desert</li> <li>m7 bits 7..5: present road types <table> |