summaryrefslogtreecommitdiff
path: root/docs/Readme_OS2.txt
diff options
context:
space:
mode:
authordarkvater <darkvater@openttd.org>2005-01-02 21:52:21 +0000
committerdarkvater <darkvater@openttd.org>2005-01-02 21:52:21 +0000
commitefc2702491dde25a05945b713ba0fbdf9bd41d0f (patch)
treeae7463d55d1c5a65505609303994518c5ff576be /docs/Readme_OS2.txt
parent2351271889407382f5beeb7e10979c6396f5982c (diff)
downloadopenttd-efc2702491dde25a05945b713ba0fbdf9bd41d0f.tar.xz
(svn r1325) -Fixed eol-style properties on new files. Please before adding a new file to svn use: "svn propset svn:eol-style native <filename's>"!!
-Fix: the level land icon no longer flashes (was palette colour)
Diffstat (limited to 'docs/Readme_OS2.txt')
-rw-r--r--docs/Readme_OS2.txt236
1 files changed, 118 insertions, 118 deletions
diff --git a/docs/Readme_OS2.txt b/docs/Readme_OS2.txt
index b50159134..d58acdfbc 100644
--- a/docs/Readme_OS2.txt
+++ b/docs/Readme_OS2.txt
@@ -1,118 +1,118 @@
-OpenTTD: OS/2 version
-=====================
-
-OpenTTD has been ported to work on OS/2 4.x or later (including
-eComStation). The game should work as well as it does on Windows
-or other platforms: the main issues you may encounter are graphics
-card problems, but that is really the fault of SDL.
-
-=========================
-USING OPENTTD FOR OS/2
-=========================
-
-LIBRARIES REQUIRED FOR END USERS
---------------------------------
-
-SDL.DLL (SDL 1.2.7) and FSLib.dll are required to use this program:
-these can be downloaded from the Files section at
-http://sourceforge.net/projects/openttd/ - see "os2-useful.zip".
-(Note that a newer version of SDL is now available at
-ftp://ftp.netlabs.org/pub/sdl/sdl-dev-os2-2004-12-22.zip which may
-help solve some problems).
-
-Note that to actually play the game, I have found in my own
-experience that a version of the Scitech Display Drivers or its later
-incarnation (see www.scitech.com) are necessary for it to work. If
-you have trouble with your native drivers, try the Scitech drivers
-and see if they help the problem.
-
-KNOWN ISSUES
-------------
-
-- If an error occurs during loading, the OS/2 error message window
- is not always displayed.
-
-A NOTE ABOUT MUSIC
-------------------
-
-OpenTTD includes a music driver which uses the MCI MIDI system. Unfortunately,
-due to the lack of proper MIDI hardware myself, I have been unable to test it,
-but during testing, I found that when MIDI was enabled, I got no sound
-effects. I therefore decided to DISABLE music by default.
-
-To enable music, start OpenTTD with the command line:
-
- openttd -m os2
-
-If I hear enough responses that both music and sound work together (it might
-just be my system), I'll have the defaults changed.
-
-A NOTE ABOUT DEDICATED MULTIPLAYER SERVERS
-------------------------------------------
-
-To start a dedicated multiplayer server, you should run the dedicated.cmd
-file. This enables OpenTTD to open up a VIO console window to display
-its output and gather any necessary input. Running "openttd -D"
-directly will result in the console not being displayed. You may
-still pass any other parameters ('-D' is already passed) to
-dedicated.cmd.
-
-=========================
-BUILDING THE OS/2 VERSION
-=========================
-
-Compiler
---------
-
-Open Watcom 1.3 was used to build OpenTTD (earlier versions will
-NOT work). See http://www.openwatcom.org/ to download it. It may
-also be possible to build OpenTTD under OS/2: I attempted this
-before using Open Watcom, but found the tools available for OS/2
-at the time to be a bit more tricky to get working.
-
-Due to complexities in my set-up, I actually used the Win32 version
-of Open Watcom to initially compile OpenTTD for OS/2. There should
-be no reason of course why the OS/2 version cannot be used.
-
-Libraries Required
-------------------
-
-The following libraries are required. To build zlib and libpng, I
-simply added the required files (watch out for sample programs, etc)
-to an IDE project file and built a library. Do not use the makefiles
-provided, they are not designed for Watcom (apart from SDL):
-
-- zlib
- http://www.zlib.org/ - contains a makefile for OS/2, but is out
- of date and uses EMX
-
-- libpng
- http://www.libpng.org/ - contains an EMX/gcc makefile
-
-- SDL for OS/2
- For 0.3.5, I used ftp://ftp.netlabs.org/pub/sdl/SDL-1.2.7-src-20040908a.zip -
- take SDL.dll and SDL.lib from the src/ directory. Note that 20041222 is
- out now, which is recommended for stability updates.
-
-If you do not wish to build the libraries yourself, pre-built versions
-can be downloaded from the Files section at
-http://sourceforge.net/projects/openttd/ - see "os2-useful.zip".
-
-Compiling
----------
-
-To compile, open the os/os2/openttd.wpj file in the IDE and first build
-the strgen.exe target. This will build the .lng file generator, and will
-also attempt to build all the language files (plus the table\strings.h
-file which is required for openttd.exe to be built). Once strgen.exe and
-the language files are built successfully, you can build the openttd.exe
-target.
-
-Contact Information
--------------------
-
-If you have any questions regarding OS/2 issues, please contact me
-(owen@owenrudge.net) and I'll try to help you out. For general OpenTTD
-issues, see the Contacting section of readme.txt.
-
-- Owen Rudge, 26th December 2004 \ No newline at end of file
+OpenTTD: OS/2 version
+=====================
+
+OpenTTD has been ported to work on OS/2 4.x or later (including
+eComStation). The game should work as well as it does on Windows
+or other platforms: the main issues you may encounter are graphics
+card problems, but that is really the fault of SDL.
+
+=========================
+USING OPENTTD FOR OS/2
+=========================
+
+LIBRARIES REQUIRED FOR END USERS
+--------------------------------
+
+SDL.DLL (SDL 1.2.7) and FSLib.dll are required to use this program:
+these can be downloaded from the Files section at
+http://sourceforge.net/projects/openttd/ - see "os2-useful.zip".
+(Note that a newer version of SDL is now available at
+ftp://ftp.netlabs.org/pub/sdl/sdl-dev-os2-2004-12-22.zip which may
+help solve some problems).
+
+Note that to actually play the game, I have found in my own
+experience that a version of the Scitech Display Drivers or its later
+incarnation (see www.scitech.com) are necessary for it to work. If
+you have trouble with your native drivers, try the Scitech drivers
+and see if they help the problem.
+
+KNOWN ISSUES
+------------
+
+- If an error occurs during loading, the OS/2 error message window
+ is not always displayed.
+
+A NOTE ABOUT MUSIC
+------------------
+
+OpenTTD includes a music driver which uses the MCI MIDI system. Unfortunately,
+due to the lack of proper MIDI hardware myself, I have been unable to test it,
+but during testing, I found that when MIDI was enabled, I got no sound
+effects. I therefore decided to DISABLE music by default.
+
+To enable music, start OpenTTD with the command line:
+
+ openttd -m os2
+
+If I hear enough responses that both music and sound work together (it might
+just be my system), I'll have the defaults changed.
+
+A NOTE ABOUT DEDICATED MULTIPLAYER SERVERS
+------------------------------------------
+
+To start a dedicated multiplayer server, you should run the dedicated.cmd
+file. This enables OpenTTD to open up a VIO console window to display
+its output and gather any necessary input. Running "openttd -D"
+directly will result in the console not being displayed. You may
+still pass any other parameters ('-D' is already passed) to
+dedicated.cmd.
+
+=========================
+BUILDING THE OS/2 VERSION
+=========================
+
+Compiler
+--------
+
+Open Watcom 1.3 was used to build OpenTTD (earlier versions will
+NOT work). See http://www.openwatcom.org/ to download it. It may
+also be possible to build OpenTTD under OS/2: I attempted this
+before using Open Watcom, but found the tools available for OS/2
+at the time to be a bit more tricky to get working.
+
+Due to complexities in my set-up, I actually used the Win32 version
+of Open Watcom to initially compile OpenTTD for OS/2. There should
+be no reason of course why the OS/2 version cannot be used.
+
+Libraries Required
+------------------
+
+The following libraries are required. To build zlib and libpng, I
+simply added the required files (watch out for sample programs, etc)
+to an IDE project file and built a library. Do not use the makefiles
+provided, they are not designed for Watcom (apart from SDL):
+
+- zlib
+ http://www.zlib.org/ - contains a makefile for OS/2, but is out
+ of date and uses EMX
+
+- libpng
+ http://www.libpng.org/ - contains an EMX/gcc makefile
+
+- SDL for OS/2
+ For 0.3.5, I used ftp://ftp.netlabs.org/pub/sdl/SDL-1.2.7-src-20040908a.zip -
+ take SDL.dll and SDL.lib from the src/ directory. Note that 20041222 is
+ out now, which is recommended for stability updates.
+
+If you do not wish to build the libraries yourself, pre-built versions
+can be downloaded from the Files section at
+http://sourceforge.net/projects/openttd/ - see "os2-useful.zip".
+
+Compiling
+---------
+
+To compile, open the os/os2/openttd.wpj file in the IDE and first build
+the strgen.exe target. This will build the .lng file generator, and will
+also attempt to build all the language files (plus the table\strings.h
+file which is required for openttd.exe to be built). Once strgen.exe and
+the language files are built successfully, you can build the openttd.exe
+target.
+
+Contact Information
+-------------------
+
+If you have any questions regarding OS/2 issues, please contact me
+(owen@owenrudge.net) and I'll try to help you out. For general OpenTTD
+issues, see the Contacting section of readme.txt.
+
+- Owen Rudge, 26th December 2004