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authoryexo <yexo@openttd.org>2010-01-03 22:10:17 +0000
committeryexo <yexo@openttd.org>2010-01-03 22:10:17 +0000
commit33e48c63b861fab002e72f81f0987dfeebe664d0 (patch)
tree5b80c231c9b15e5ad2034654d559c32ce3247e58 /docs/OSX_install_instructions.txt
parente9325f69fbab16e4bee0dfba017babc4b691b470 (diff)
downloadopenttd-33e48c63b861fab002e72f81f0987dfeebe664d0.tar.xz
(svn r18706) -Cleanup: remove docs/Manual.txt and docs/OSX_install_instructions.txt, the contents of those are already in readme.txt and they were outdated.
Add docs/obm_format.txt and docs/obs_format.txt to Makefile.bundle Add several documentation files to the windows installer
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-To install OpenTTD, you should drag the game to any location you want and in that folder, you should create a folder called "data". It should contain:
-sample.cat
-trg1r.grf
-trgcr.grf
-trghr.grf
-trgir.grf
-trgtr.grf
-
-(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.)
-
-You should also use the data folder to add any custom grf files if you like
-
-if you want music, you can add a GM folder and add all .gm files from TTD inside it
-
-If you want to use the scenarios, you can copy the scenario folder as well. If you already have one, just copy the content so you don't overwrite old ones that have been removed.
-
-In the end, you should have a folder containing:
-OpenTTD (the actual game)
-data (containing the grf files)
-GM (optional for music)
-scenario (optional pregenerated maps)
-
-The game adds some items by itself when it runs, like a save folder and a setting file