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authorsmatz <smatz@openttd.org>2011-01-16 13:36:47 +0000
committersmatz <smatz@openttd.org>2011-01-16 13:36:47 +0000
commit82346d4608929752e23ca87f79c80aba60ec8f9a (patch)
treef22a0c0a9c1eaac0a4b315c674be259faedf8483 /docs/32bpp.txt
parent32cd182ecc668874efdf9f30760fd67a2d8646c2 (diff)
downloadopenttd-82346d4608929752e23ca87f79c80aba60ec8f9a.tar.xz
(svn r21823) -Documentation: update the style used in several documentation files
Diffstat (limited to 'docs/32bpp.txt')
-rw-r--r--docs/32bpp.txt18
1 files changed, 13 insertions, 5 deletions
diff --git a/docs/32bpp.txt b/docs/32bpp.txt
index 1f5e6687f..c8cd6f50d 100644
--- a/docs/32bpp.txt
+++ b/docs/32bpp.txt
@@ -1,15 +1,24 @@
32bpp and OpenTTD
-=================
+Last updated: 2007-06-13
+------------------------------------------------------------------------
+
+Table of contents
+-----------------
+1.0) About
+2.0) The format
+
+
+1.0) About
+---- -----
OpenTTD has 32bpp support. This means: OpenTTD still is 8bpp, but it has the
posibility to override the graphics with 32bpp. This means that it isn't a
replacement of grf or newgrf, but simply an addition. If you want to use 32bpp
graphics of a newgrf, you do need the newgrf itself too (with 8bpp graphics).
-The Format
-----------
-
+2.0) The format
+---- ----------
32bpp images are stored in PNG. They should go in:
data/sprites/<grfname>/<SpriteID>.png
@@ -33,4 +42,3 @@ to add this information. Sadly enough most graphical editors trashes those
chunks upon save, so you have to readd it every time you save your image.
Your images should be the same as the grf, in size.
-