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author | ludde <ludde@openttd.org> | 2005-07-14 09:43:59 +0000 |
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committer | ludde <ludde@openttd.org> | 2005-07-14 09:43:59 +0000 |
commit | 3e62457107457c8295076370425e9a1df44fa58c (patch) | |
tree | f6981bd89e076320ae37ab99f9dbf0619bca554c /dock_gui.c | |
parent | 1a046ff4c6f0295328ccc0cd6a4cd7a491f7ddbf (diff) | |
download | openttd-3e62457107457c8295076370425e9a1df44fa58c.tar.xz |
(svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is not meant to be used by GUI-code, because it modifies the "game-state".
Added a way to bind a C-string to an openttd string which doesn't modify the game state.
Diffstat (limited to 'dock_gui.c')
0 files changed, 0 insertions, 0 deletions