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authortron <tron@openttd.org>2006-04-10 07:15:58 +0000
committertron <tron@openttd.org>2006-04-10 07:15:58 +0000
commit81e6d68f95e7dea5c0d7dd105d67980d64af71e0 (patch)
treef8613338e934555520fd9b45b411e8a946c5be7a /disaster_cmd.c
parent6926bd55fd4f1d36745082b668b052c1b6691ad8 (diff)
downloadopenttd-81e6d68f95e7dea5c0d7dd105d67980d64af71e0.tar.xz
(svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
Remove DoCommandByTile(), because now it does the same as DoCommand()
Diffstat (limited to 'disaster_cmd.c')
-rw-r--r--disaster_cmd.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/disaster_cmd.c b/disaster_cmd.c
index 94a03810f..b11afbb63 100644
--- a/disaster_cmd.c
+++ b/disaster_cmd.c
@@ -33,7 +33,7 @@ static void DisasterClearSquare(TileIndex tile)
case MP_HOUSE: {
PlayerID p = _current_player;
_current_player = OWNER_NONE;
- DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
+ DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
_current_player = p;
break;
}