diff options
author | bjarni <bjarni@openttd.org> | 2006-09-30 21:23:34 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2006-09-30 21:23:34 +0000 |
commit | 37ddda749a750a3b98b08a7374b852ee19957946 (patch) | |
tree | 63985341d352d7f2da3fdfac06b503fc31be21b2 /depot_gui.c | |
parent | b312ea6239ca75bbd684df468cd47d98bef9948b (diff) | |
download | openttd-37ddda749a750a3b98b08a7374b852ee19957946.tar.xz |
(svn r6593) -Fix: [depot window] added sprites to the buttons, that lacked one
Also changed the sprites on some of the other buttons to make the buttons consistent
Credits for this:
Drawing: skidd13 (first sprite copied/heavily inspired by Bot_40)
Grfencoding: peter1138
Coding to apply the new sprites: peter1138 (modified by me)
Ideas:
Born Acorn
MeusH
ValHallA|SW
XeryusTC
Sorry if I forgot to mention somebody
Diffstat (limited to 'depot_gui.c')
-rw-r--r-- | depot_gui.c | 28 |
1 files changed, 26 insertions, 2 deletions
diff --git a/depot_gui.c b/depot_gui.c index a302c6f6a..f2f2e205e 100644 --- a/depot_gui.c +++ b/depot_gui.c @@ -86,8 +86,8 @@ static const Widget _depot_widgets[] = { { WWT_PUSHIMGBTN, RESIZE_LR, 14, 270, 280, 14, 25, SPR_FLAG_VEH_STOPPED,STR_NULL}, // DEPOT_WIDGET_STOP_ALL { WWT_PUSHIMGBTN, RESIZE_LR, 14, 281, 292, 14, 25, SPR_FLAG_VEH_RUNNING,STR_NULL}, // DEPOT_WIDGET_START_ALL - { WWT_IMGBTN, RESIZE_LRB, 14, 270, 292, 26, 49, 0x2A9, STR_NULL}, // DEPOT_WIDGET_SELL - { WWT_PANEL, RESIZE_LRTB, 14, 326, 348, 0, 0, 0x2BF, STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP}, // DEPOT_WIDGET_SELL_CHAIN, trains only + { WWT_IMGBTN, RESIZE_LRB, 14, 270, 292, 26, 49, 0x0, STR_NULL}, // DEPOT_WIDGET_SELL + { WWT_PANEL, RESIZE_LRTB, 14, 326, 348, 0, 0, SPR_SELL_CHAIN_TRAIN,STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP}, // DEPOT_WIDGET_SELL_CHAIN, trains only { WWT_PUSHIMGBTN, RESIZE_LRTB, 14, 270, 292, 50, 72, 0x0, STR_NULL}, // DEPOT_WIDGET_SELL_ALL { WWT_MATRIX, RESIZE_RB, 14, 0, 269, 14, 83, 0x0, STR_NULL}, // DEPOT_WIDGET_MATRIX @@ -788,6 +788,10 @@ static void DepotWndProc(Window *w, WindowEvent *e) } } +/* Function to set up vehicle specific sprites and strings + * Only use this if it's the same widget, that's used for more than one vehicle type and it needs different text/sprites + * Vehicle specific text/sprites, that's in a widget, that's only shown for one vehicle type (like sell whole train) is set in the widget array + */ static void SetupStringsForDepotWindow(Window *w, byte type) { switch (type) { @@ -808,6 +812,11 @@ static void SetupStringsForDepotWindow(Window *w, byte type) w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_TRAIN; w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP; w->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_TRAIN_TIP; + + /* Sprites */ + w->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_TRAIN; + w->widget[DEPOT_WIDGET_SELL_ALL].data = SPR_SELL_ALL_TRAIN; + w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_TRAIN; break; case VEH_Road: @@ -827,6 +836,11 @@ static void SetupStringsForDepotWindow(Window *w, byte type) w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_LORRY; w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_ROADVEH_TIP; w->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_ROADVEH_TIP; + + /* Sprites */ + w->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_ROADVEH; + w->widget[DEPOT_WIDGET_SELL_ALL].data = SPR_SELL_ALL_ROADVEH; + w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_ROADVEH; break; case VEH_Ship: @@ -846,6 +860,11 @@ static void SetupStringsForDepotWindow(Window *w, byte type) w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_SHIP; w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP; w->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_SHIP_TIP; + + /* Sprites */ + w->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_SHIP; + w->widget[DEPOT_WIDGET_SELL_ALL].data = SPR_SELL_ALL_SHIP; + w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_SHIP; break; case VEH_Aircraft: @@ -865,6 +884,11 @@ static void SetupStringsForDepotWindow(Window *w, byte type) w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_PLANE; w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP; w->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP; + + /* Sprites */ + w->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_AIRCRAFT; + w->widget[DEPOT_WIDGET_SELL_ALL].data = SPR_SELL_ALL_AIRCRAFT; + w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_AIRCRAFT; break; } } |