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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /console_cmds.c
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'console_cmds.c')
-rw-r--r--console_cmds.c1608
1 files changed, 0 insertions, 1608 deletions
diff --git a/console_cmds.c b/console_cmds.c
deleted file mode 100644
index 7ec55c6b9..000000000
--- a/console_cmds.c
+++ /dev/null
@@ -1,1608 +0,0 @@
-/* $Id$ */
-
-#include "stdafx.h"
-#include "openttd.h"
-#include "console.h"
-#include "debug.h"
-#include "engine.h"
-#include "functions.h"
-#include "saveload.h"
-#include "string.h"
-#include "variables.h"
-#include "network/network_data.h"
-#include "network/network_client.h"
-#include "network/network_server.h"
-#include "network/network_udp.h"
-#include "command.h"
-#include "settings.h"
-#include "fios.h"
-#include "vehicle.h"
-#include "station.h"
-#include "strings.h"
-#include "screenshot.h"
-#include "genworld.h"
-#include "date.h"
-#include "network/network.h"
-
-// ** scriptfile handling ** //
-static FILE *_script_file;
-static bool _script_running;
-
-// ** console command / variable defines ** //
-#define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[])
-#define DEF_CONSOLE_HOOK(function) static bool function(void)
-
-
-/* **************************** */
-/* variable and command hooks */
-/* **************************** */
-
-#ifdef ENABLE_NETWORK
-
-static inline bool NetworkAvailable(void)
-{
- if (!_network_available) {
- IConsoleError("You cannot use this command because there is no network available.");
- return false;
- }
- return true;
-}
-
-DEF_CONSOLE_HOOK(ConHookServerOnly)
-{
- if (!NetworkAvailable()) return false;
-
- if (!_network_server) {
- IConsoleError("This command/variable is only available to a network server.");
- return false;
- }
- return true;
-}
-
-DEF_CONSOLE_HOOK(ConHookClientOnly)
-{
- if (!NetworkAvailable()) return false;
-
- if (_network_server) {
- IConsoleError("This command/variable is not available to a network server.");
- return false;
- }
- return true;
-}
-
-DEF_CONSOLE_HOOK(ConHookNeedNetwork)
-{
- if (!NetworkAvailable()) return false;
-
- if (!_networking) {
- IConsoleError("Not connected. This command/variable is only available in multiplayer.");
- return false;
- }
- return true;
-}
-
-DEF_CONSOLE_HOOK(ConHookNoNetwork)
-{
- if (_networking) {
- IConsoleError("This command/variable is forbidden in multiplayer.");
- return false;
- }
- return true;
-}
-
-#endif /* ENABLE_NETWORK */
-
-static void IConsoleHelp(const char *str)
-{
- IConsolePrintF(_icolour_warn, "- %s", str);
-}
-
-DEF_CONSOLE_CMD(ConResetEngines)
-{
- if (argc == 0) {
- IConsoleHelp("Reset status data of all engines. This might solve some issues with 'lost' engines. Usage: 'resetengines'");
- return true;
- }
-
- StartupEngines();
- return true;
-}
-
-#ifdef _DEBUG
-DEF_CONSOLE_CMD(ConResetTile)
-{
- if (argc == 0) {
- IConsoleHelp("Reset a tile to bare land. Usage: 'resettile <tile>'");
- IConsoleHelp("Tile can be either decimal (34161) or hexadecimal (0x4a5B)");
- return true;
- }
-
- if (argc == 2) {
- uint32 result;
- if (GetArgumentInteger(&result, argv[1])) {
- DoClearSquare((TileIndex)result);
- return true;
- }
- }
-
- return false;
-}
-
-DEF_CONSOLE_CMD(ConStopAllVehicles)
-{
- Vehicle* v;
- if (argc == 0) {
- IConsoleHelp("Stops all vehicles in the game. For debugging only! Use at your own risk... Usage: 'stopall'");
- return true;
- }
-
- FOR_ALL_VEHICLES(v) {
- /* Code ripped from CmdStartStopTrain. Can't call it, because of
- * ownership problems, so we'll duplicate some code, for now */
- if (v->type == VEH_Train)
- v->u.rail.days_since_order_progr = 0;
- v->vehstatus |= VS_STOPPED;
- InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
- InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
- }
- return true;
-}
-#endif /* _DEBUG */
-
-DEF_CONSOLE_CMD(ConScrollToTile)
-{
- if (argc == 0) {
- IConsoleHelp("Center the screen on a given tile. Usage: 'scrollto <tile>'");
- IConsoleHelp("Tile can be either decimal (34161) or hexadecimal (0x4a5B)");
- return true;
- }
-
- if (argc == 2) {
- uint32 result;
- if (GetArgumentInteger(&result, argv[1])) {
- if (result >= MapSize()) {
- IConsolePrint(_icolour_err, "Tile does not exist");
- return true;
- }
- ScrollMainWindowToTile((TileIndex)result);
- return true;
- }
- }
-
- return false;
-}
-
-extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
-extern void BuildFileList(void);
-extern void SetFiosType(const byte fiostype);
-
-/* Save the map to a file */
-DEF_CONSOLE_CMD(ConSave)
-{
- if (argc == 0) {
- IConsoleHelp("Save the current game. Usage: 'save <filename>'");
- return true;
- }
-
- if (argc == 2) {
- char buf[200];
-
- snprintf(buf, lengthof(buf), "%s%s%s.sav", _paths.save_dir, PATHSEP, argv[1]);
- IConsolePrint(_icolour_def, "Saving map...");
-
- if (SaveOrLoad(buf, SL_SAVE) != SL_OK) {
- IConsolePrint(_icolour_err, "SaveMap failed");
- } else {
- IConsolePrintF(_icolour_def, "Map sucessfully saved to %s", buf);
- }
- return true;
- }
-
- return false;
-}
-
-static const FiosItem* GetFiosItem(const char* file)
-{
- int i;
-
- _saveload_mode = SLD_LOAD_GAME;
- BuildFileList();
-
- for (i = 0; i < _fios_num; i++) {
- if (strcmp(file, _fios_list[i].name) == 0) break;
- if (strcmp(file, _fios_list[i].title) == 0) break;
- }
-
- if (i == _fios_num) { /* If no name matches, try to parse it as number */
- char* endptr;
-
- i = strtol(file, &endptr, 10);
- if (file == endptr || *endptr != '\0') i = -1;
- }
-
- return IS_INT_INSIDE(i, 0, _fios_num) ? &_fios_list[i] : NULL;
-}
-
-
-DEF_CONSOLE_CMD(ConLoad)
-{
- const FiosItem *item;
- const char *file;
-
- if (argc == 0) {
- IConsoleHelp("Load a game by name or index. Usage: 'load <file | number>'");
- return true;
- }
-
- if (argc != 2) return false;
-
- file = argv[1];
- item = GetFiosItem(file);
- if (item != NULL) {
- switch (item->type) {
- case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: {
- _switch_mode = SM_LOAD;
- SetFiosType(item->type);
-
- ttd_strlcpy(_file_to_saveload.name, FiosBrowseTo(item), sizeof(_file_to_saveload.name));
- ttd_strlcpy(_file_to_saveload.title, item->title, sizeof(_file_to_saveload.title));
- } break;
- default: IConsolePrintF(_icolour_err, "%s: Not a savegame.", file);
- }
- } else {
- IConsolePrintF(_icolour_err, "%s: No such file or directory.", file);
- }
-
- FiosFreeSavegameList();
- return true;
-}
-
-
-DEF_CONSOLE_CMD(ConRemove)
-{
- const FiosItem* item;
- const char* file;
-
- if (argc == 0) {
- IConsoleHelp("Remove a savegame by name or index. Usage: 'rm <file | number>'");
- return true;
- }
-
- if (argc != 2) return false;
-
- file = argv[1];
- item = GetFiosItem(file);
- if (item != NULL) {
- if (!FiosDelete(item->name))
- IConsolePrintF(_icolour_err, "%s: Failed to delete file", file);
- } else {
- IConsolePrintF(_icolour_err, "%s: No such file or directory.", file);
- }
-
- FiosFreeSavegameList();
- return true;
-}
-
-
-/* List all the files in the current dir via console */
-DEF_CONSOLE_CMD(ConListFiles)
-{
- int i;
-
- if (argc == 0) {
- IConsoleHelp("List all loadable savegames and directories in the current dir via console. Usage: 'ls | dir'");
- return true;
- }
-
- BuildFileList();
-
- for (i = 0; i < _fios_num; i++) {
- const FiosItem *item = &_fios_list[i];
- IConsolePrintF(_icolour_def, "%d) %s", i, item->title);
- }
-
- FiosFreeSavegameList();
- return true;
-}
-
-/* Change the dir via console */
-DEF_CONSOLE_CMD(ConChangeDirectory)
-{
- const FiosItem *item;
- const char *file;
-
- if (argc == 0) {
- IConsoleHelp("Change the dir via console. Usage: 'cd <directory | number>'");
- return true;
- }
-
- if (argc != 2) return false;
-
- file = argv[1];
- item = GetFiosItem(file);
- if (item != NULL) {
- switch (item->type) {
- case FIOS_TYPE_DIR: case FIOS_TYPE_DRIVE: case FIOS_TYPE_PARENT:
- FiosBrowseTo(item);
- break;
- default: IConsolePrintF(_icolour_err, "%s: Not a directory.", file);
- }
- } else {
- IConsolePrintF(_icolour_err, "%s: No such file or directory.", file);
- }
-
- FiosFreeSavegameList();
- return true;
-}
-
-DEF_CONSOLE_CMD(ConPrintWorkingDirectory)
-{
- const char *path;
-
- if (argc == 0) {
- IConsoleHelp("Print out the current working directory. Usage: 'pwd'");
- return true;
- }
-
- // XXX - Workaround for broken file handling
- FiosGetSavegameList(SLD_LOAD_GAME);
- FiosFreeSavegameList();
-
- FiosGetDescText(&path, NULL);
- IConsolePrint(_icolour_def, path);
- return true;
-}
-
-DEF_CONSOLE_CMD(ConClearBuffer)
-{
- if (argc == 0) {
- IConsoleHelp("Clear the console buffer. Usage: 'clear'");
- return true;
- }
-
- IConsoleClearBuffer();
- InvalidateWindow(WC_CONSOLE, 0);
- return true;
-}
-
-
-// ********************************* //
-// * Network Core Console Commands * //
-// ********************************* //
-#ifdef ENABLE_NETWORK
-
-DEF_CONSOLE_CMD(ConBan)
-{
- NetworkClientInfo *ci;
- const char *banip = NULL;
- uint32 index;
-
- if (argc == 0) {
- IConsoleHelp("Ban a player from a network game. Usage: 'ban <ip | client-id>'");
- IConsoleHelp("For client-id's, see the command 'clients'");
- IConsoleHelp("If the client is no longer online, you can still ban his/her IP");
- return true;
- }
-
- if (argc != 2) return false;
-
- if (strchr(argv[1], '.') == NULL) { // banning with ID
- index = atoi(argv[1]);
- ci = NetworkFindClientInfoFromIndex(index);
- } else { // banning IP
- ci = NetworkFindClientInfoFromIP(argv[1]);
- if (ci == NULL) {
- banip = argv[1];
- index = (uint32)-1;
- } else {
- index = ci->client_index;
- }
- }
-
- if (index == NETWORK_SERVER_INDEX) {
- IConsoleError("Silly boy, you can not ban yourself!");
- return true;
- }
-
- if (index == 0 || (ci == NULL && index != (uint32)-1)) {
- IConsoleError("Invalid client");
- return true;
- }
-
- if (ci != NULL) {
- banip = inet_ntoa(*(struct in_addr *)&ci->client_ip);
- SEND_COMMAND(PACKET_SERVER_ERROR)(NetworkFindClientStateFromIndex(index), NETWORK_ERROR_KICKED);
- IConsolePrint(_icolour_def, "Client banned");
- } else {
- IConsolePrint(_icolour_def, "Client not online, banned IP");
- }
-
- /* Add user to ban-list */
- for (index = 0; index < lengthof(_network_ban_list); index++) {
- if (_network_ban_list[index] == NULL) {
- _network_ban_list[index] = strdup(banip);
- break;
- }
- }
-
- return true;
-}
-
-DEF_CONSOLE_CMD(ConUnBan)
-{
- uint i, index;
-
- if (argc == 0) {
- IConsoleHelp("Unban a player from a network game. Usage: 'unban <ip | client-id>'");
- IConsoleHelp("For a list of banned IP's, see the command 'banlist'");
- return true;
- }
-
- if (argc != 2) return false;
-
- index = (strchr(argv[1], '.') == NULL) ? atoi(argv[1]) : 0;
- index--;
-
- for (i = 0; i < lengthof(_network_ban_list); i++) {
- if (_network_ban_list[i] == NULL) continue;
-
- if (strcmp(_network_ban_list[i], argv[1]) == 0 || index == i) {
- free(_network_ban_list[i]);
- _network_ban_list[i] = NULL;
- IConsolePrint(_icolour_def, "IP unbanned.");
- return true;
- }
- }
-
- IConsolePrint(_icolour_def, "IP not in ban-list.");
- return true;
-}
-
-DEF_CONSOLE_CMD(ConBanList)
-{
- uint i;
-
- if (argc == 0) {
- IConsoleHelp("List the IP's of banned clients: Usage 'banlist'");
- return true;
- }
-
- IConsolePrint(_icolour_def, "Banlist: ");
-
- for (i = 0; i < lengthof(_network_ban_list); i++) {
- if (_network_ban_list[i] != NULL)
- IConsolePrintF(_icolour_def, " %d) %s", i + 1, _network_ban_list[i]);
- }
-
- return true;
-}
-
-DEF_CONSOLE_CMD(ConPauseGame)
-{
- if (argc == 0) {
- IConsoleHelp("Pause a network game. Usage: 'pause'");
- return true;
- }
-
- if (_pause == 0) {
- DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
- IConsolePrint(_icolour_def, "Game paused.");
- } else {
- IConsolePrint(_icolour_def, "Game is already paused.");
- }
-
- return true;
-}
-
-DEF_CONSOLE_CMD(ConUnPauseGame)
-{
- if (argc == 0) {
- IConsoleHelp("Unpause a network game. Usage: 'unpause'");
- return true;
- }
-
- if (_pause != 0) {
- DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
- IConsolePrint(_icolour_def, "Game unpaused.");
- } else {
- IConsolePrint(_icolour_def, "Game is already unpaused.");
- }
-
- return true;
-}
-
-DEF_CONSOLE_CMD(ConRcon)
-{
- if (argc == 0) {
- IConsoleHelp("Remote control the server from another client. Usage: 'rcon <password> <command>'");
- IConsoleHelp("Remember to enclose the command in quotes, otherwise only the first parameter is sent");
- return true;
- }
-
- if (argc < 3) return false;
-
- SEND_COMMAND(PACKET_CLIENT_RCON)(argv[1], argv[2]);
- return true;
-}
-
-DEF_CONSOLE_CMD(ConStatus)
-{
- static const char* const stat_str[] = {
- "inactive",
- "authorized",
- "waiting",
- "loading map",
- "map done",
- "ready",
- "active"
- };
-
- const NetworkClientState *cs;
-
- if (argc == 0) {
- IConsoleHelp("List the status of all clients connected to the server. Usage 'status'");
- return true;
- }
-
- FOR_ALL_CLIENTS(cs) {
- int lag = NetworkCalculateLag(cs);
- const NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
- const char* status;
-
- status = (cs->status < lengthof(stat_str) ? stat_str[cs->status] : "unknown");
- IConsolePrintF(8, "Client #%1d name: '%s' status: '%s' frame-lag: %3d company: %1d IP: %s unique-id: '%s'",
- cs->index, ci->client_name, status, lag,
- ci->client_playas + (IsValidPlayer(ci->client_playas) ? 1 : 0),
- GetPlayerIP(ci), ci->unique_id);
- }
-
- return true;
-}
-
-DEF_CONSOLE_CMD(ConServerInfo)
-{
- const NetworkGameInfo *gi;
-
- if (argc == 0) {
- IConsoleHelp("List current and maximum client/player limits. Usage 'server_info'");
- IConsoleHelp("You can change these values by setting the variables 'max_clients', 'max_companies' and 'max_spectators'");
- return true;
- }
-
- gi = &_network_game_info;
- IConsolePrintF(_icolour_def, "Current/maximum clients: %2d/%2d", gi->clients_on, gi->clients_max);
- IConsolePrintF(_icolour_def, "Current/maximum companies: %2d/%2d", ActivePlayerCount(), gi->companies_max);
- IConsolePrintF(_icolour_def, "Current/maximum spectators: %2d/%2d", NetworkSpectatorCount(), gi->spectators_max);
-
- return true;
-}
-
-DEF_CONSOLE_HOOK(ConHookValidateMaxClientsCount)
-{
- /* XXX - hardcoded, string limiation -- TrueLight
- * XXX - also see network.c:NetworkStartup ~1356 */
- if (_network_game_info.clients_max > 10) {
- _network_game_info.clients_max = 10;
- IConsoleError("Maximum clients out of bounds, truncating to limit.");
- }
-
- return true;
-}
-
-DEF_CONSOLE_HOOK(ConHookValidateMaxCompaniesCount)
-{
- if (_network_game_info.companies_max > MAX_PLAYERS) {
- _network_game_info.companies_max = MAX_PLAYERS;
- IConsoleError("Maximum companies out of bounds, truncating to limit.");
- }
-
- return true;
-}
-
-DEF_CONSOLE_HOOK(ConHookValidateMaxSpectatorsCount)
-{
- /* XXX @see ConHookValidateMaxClientsCount */
- if (_network_game_info.spectators_max > 10) {
- _network_game_info.spectators_max = 10;
- IConsoleError("Maximum spectators out of bounds, truncating to limit.");
- }
-
- return true;
-}
-
-DEF_CONSOLE_HOOK(ConHookCheckMinPlayers)
-{
- CheckMinPlayers();
- return true;
-}
-
-DEF_CONSOLE_CMD(ConKick)
-{
- NetworkClientInfo *ci;
- uint32 index;
-
- if (argc == 0) {
- IConsoleHelp("Kick a player from a network game. Usage: 'kick <ip | client-id>'");
- IConsoleHelp("For client-id's, see the command 'clients'");
- return true;
- }
-
- if (argc != 2) return false;
-
- if (strchr(argv[1], '.') == NULL) {
- index = atoi(argv[1]);
- ci = NetworkFindClientInfoFromIndex(index);
- } else {
- ci = NetworkFindClientInfoFromIP(argv[1]);
- index = (ci == NULL) ? 0 : ci->client_index;
- }
-
- if (index == NETWORK_SERVER_INDEX) {
- IConsoleError("Silly boy, you can not kick yourself!");
- return true;
- }
-
- if (index == 0) {
- IConsoleError("Invalid client");
- return true;
- }
-
- if (ci != NULL) {
- SEND_COMMAND(PACKET_SERVER_ERROR)(NetworkFindClientStateFromIndex(index), NETWORK_ERROR_KICKED);
- } else {
- IConsoleError("Client not found");
- }
-
- return true;
-}
-
-DEF_CONSOLE_CMD(ConResetCompany)
-{
- const Player *p;
- const NetworkClientState *cs;
- const NetworkClientInfo *ci;
- PlayerID index;
-
- if (argc == 0) {
- IConsoleHelp("Remove an idle company from the game. Usage: 'reset_company <company-id>'");
- IConsoleHelp("For company-id's, see the list of companies from the dropdown menu. Player 1 is 1, etc.");
- return true;
- }
-
- if (argc != 2) return false;
-
- index = atoi(argv[1]) - 1;
-
- /* Check valid range */
- if (!IsValidPlayer(index)) {
- IConsolePrintF(_icolour_err, "Company does not exist. Company-id must be between 1 and %d.", MAX_PLAYERS);
- return true;
- }
-
- /* Check if company does exist */
- p = GetPlayer(index);
- if (!p->is_active) {
- IConsoleError("Company does not exist.");
- return true;
- }
-
- if (p->is_ai) {
- IConsoleError("Company is owned by an AI.");
- return true;
- }
-
- /* Check if the company has active players */
- FOR_ALL_CLIENTS(cs) {
- ci = DEREF_CLIENT_INFO(cs);
- if (ci->client_playas == index) {
- IConsoleError("Cannot remove company: a client is connected to that company.");
- return true;
- }
- }
- ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
- if (ci->client_playas == index) {
- IConsoleError("Cannot remove company: the server is connected to that company.");
- return true;
- }
-
- /* It is safe to remove this company */
- DoCommandP(0, 2, index, NULL, CMD_PLAYER_CTRL);
- IConsolePrint(_icolour_def, "Company deleted.");
-
- return true;
-}
-
-DEF_CONSOLE_CMD(ConNetworkClients)
-{
- NetworkClientInfo *ci;
-
- if (argc == 0) {
- IConsoleHelp("Get a list of connected clients including their ID, name, company-id, and IP. Usage: 'clients'");
- return true;
- }
-
- FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
- IConsolePrintF(8, "Client #%1d name: '%s' company: %1d IP: %s",
- ci->client_index, ci->client_name,
- ci->client_playas + (IsValidPlayer(ci->client_playas) ? 1 : 0),
- GetPlayerIP(ci));
- }
-
- return true;
-}
-
-DEF_CONSOLE_CMD(ConNetworkConnect)
-{
- char *ip;
- const char *port = NULL;
- const char *player = NULL;
- uint16 rport;
-
- if (argc == 0) {
- IConsoleHelp("Connect to a remote OTTD server and join the game. Usage: 'connect <ip>'");
- IConsoleHelp("IP can contain port and player: 'IP[[#Player]:Port]', eg: 'server.ottd.org#2:443'");
- IConsoleHelp("Player #255 is spectator all others are a certain company with Company 1 being #1");
- return true;
- }
-
- if (argc < 2) return false;
- if (_networking) NetworkDisconnect(); // we are in network-mode, first close it!
-
- ip = argv[1];
- /* Default settings: default port and new company */
- rport = NETWORK_DEFAULT_PORT;
- _network_playas = PLAYER_NEW_COMPANY;
-
- ParseConnectionString(&player, &port, ip);
-
- IConsolePrintF(_icolour_def, "Connecting to %s...", ip);
- if (player != NULL) {
- _network_playas = atoi(player);
- IConsolePrintF(_icolour_def, " player-no: %d", _network_playas);
-
- /* From a user pov 0 is a new player, internally it's different and all
- * players are offset by one to ease up on users (eg players 1-8 not 0-7) */
- if (_network_playas != PLAYER_SPECTATOR) {
- _network_playas--;
- if (!IsValidPlayer(_network_playas)) return false;
- }
- }
- if (port != NULL) {
- rport = atoi(port);
- IConsolePrintF(_icolour_def, " port: %s", port);
- }
-
- NetworkClientConnectGame(ip, rport);
-
- return true;
-}
-
-#endif /* ENABLE_NETWORK */
-
-/* ******************************** */
-/* script file console commands */
-/* ******************************** */
-
-DEF_CONSOLE_CMD(ConExec)
-{
- char cmdline[ICON_CMDLN_SIZE];
- char *cmdptr;
-
- if (argc == 0) {
- IConsoleHelp("Execute a local script file. Usage: 'exec <script> <?>'");
- return true;
- }
-
- if (argc < 2) return false;
-
- _script_file = fopen(argv[1], "r");
-
- if (_script_file == NULL) {
- if (argc == 2 || atoi(argv[2]) != 0) IConsoleError("script file not found");
- return true;
- }
-
- _script_running = true;
-
- while (_script_running && fgets(cmdline, sizeof(cmdline), _script_file) != NULL) {
- /* Remove newline characters from the executing script */
- for (cmdptr = cmdline; *cmdptr != '\0'; cmdptr++) {
- if (*cmdptr == '\n' || *cmdptr == '\r') {
- *cmdptr = '\0';
- break;
- }
- }
- IConsoleCmdExec(cmdline);
- }
-
- if (ferror(_script_file))
- IConsoleError("Encountered errror while trying to read from script file");
-
- _script_running = false;
- fclose(_script_file);
- return true;
-}
-
-DEF_CONSOLE_CMD(ConReturn)
-{
- if (argc == 0) {
- IConsoleHelp("Stop executing a running script. Usage: 'return'");
- return true;
- }
-
- _script_running = false;
- return true;
-}
-
-/* **************************** */
-/* default console commands */
-/* **************************** */
-extern bool CloseConsoleLogIfActive(void);
-
-DEF_CONSOLE_CMD(ConScript)
-{
- extern FILE* _iconsole_output_file;
-
- if (argc == 0) {
- IConsoleHelp("Start or stop logging console output to a file. Usage: 'script <filename>'");
- IConsoleHelp("If filename is omitted, a running log is stopped if it is active");
- return true;
- }
-
- if (!CloseConsoleLogIfActive()) {
- if (argc < 2) return false;
-
- IConsolePrintF(_icolour_def, "file output started to: %s", argv[1]);
- _iconsole_output_file = fopen(argv[1], "ab");
- if (_iconsole_output_file == NULL) IConsoleError("could not open file");
- }
-
- return true;
-}
-
-
-DEF_CONSOLE_CMD(ConEcho)
-{
- if (argc == 0) {
- IConsoleHelp("Print back the first argument to the console. Usage: 'echo <arg>'");
- return true;
- }
-
- if (argc < 2) return false;
- IConsolePrint(_icolour_def, argv[1]);
- return true;
-}
-
-DEF_CONSOLE_CMD(ConEchoC)
-{
- if (argc == 0) {
- IConsoleHelp("Print back the first argument to the console in a given colour. Usage: 'echoc <colour> <arg2>'");
- return true;
- }
-
- if (argc < 3) return false;
- IConsolePrint(atoi(argv[1]), argv[2]);
- return true;
-}
-
-DEF_CONSOLE_CMD(ConNewGame)
-{
- if (argc == 0) {
- IConsoleHelp("Start a new game. Usage: 'newgame [seed]'");
- IConsoleHelp("The server can force a new game using 'newgame'; any client joined will rejoin after the server is done generating the new game.");
- return true;
- }
-
- StartNewGameWithoutGUI((argc == 2) ? (uint)atoi(argv[1]) : GENERATE_NEW_SEED);
- return true;
-}
-
-extern void SwitchMode(int new_mode);
-
-DEF_CONSOLE_CMD(ConRestart)
-{
- if (argc == 0) {
- IConsoleHelp("Restart game. Usage: 'restart'");
- IConsoleHelp("Restarts a game. It tries to reproduce the exact same map as the game started with.");
- return true;
- }
-
- /* Don't copy the _newgame pointers to the real pointers, so call SwitchMode directly */
- _patches.map_x = MapLogX();
- _patches.map_y = FindFirstBit(MapSizeY());
- SwitchMode(SM_NEWGAME);
- return true;
-}
-
-DEF_CONSOLE_CMD(ConGetSeed)
-{
- if (argc == 0) {
- IConsoleHelp("Returns the seed used to create this game. Usage: 'getseed'");
- IConsoleHelp("The seed can be used to reproduce the exact same map as the game started with.");
- return true;
- }
-
- IConsolePrintF(_icolour_def, "Generation Seed: %u", _patches.generation_seed);
- return true;
-}
-
-DEF_CONSOLE_CMD(ConAlias)
-{
- IConsoleAlias *alias;
-
- if (argc == 0) {
- IConsoleHelp("Add a new alias, or redefine the behaviour of an existing alias . Usage: 'alias <name> <command>'");
- return true;
- }
-
- if (argc < 3) return false;
-
- alias = IConsoleAliasGet(argv[1]);
- if (alias == NULL) {
- IConsoleAliasRegister(argv[1], argv[2]);
- } else {
- free(alias->cmdline);
- alias->cmdline = strdup(argv[2]);
- }
- return true;
-}
-
-DEF_CONSOLE_CMD(ConScreenShot)
-{
- if (argc == 0) {
- IConsoleHelp("Create a screenshot of the game. Usage: 'screenshot [big | no_con]'");
- IConsoleHelp("'big' makes a screenshot of the whole map, 'no_con' hides the console to create the screenshot");
- return true;
- }
-
- if (argc > 3) return false;
-
- SetScreenshotType(SC_VIEWPORT);
- if (argc > 1) {
- if (strcmp(argv[1], "big") == 0 || (argc == 3 && strcmp(argv[2], "big") == 0))
- SetScreenshotType(SC_WORLD);
-
- if (strcmp(argv[1], "no_con") == 0 || (argc == 3 && strcmp(argv[2], "no_con") == 0))
- IConsoleClose();
- }
-
- return true;
-}
-
-DEF_CONSOLE_CMD(ConInfoVar)
-{
- static const char *_icon_vartypes[] = {"boolean", "byte", "uint16", "uint32", "int16", "int32", "string"};
- const IConsoleVar *var;
-
- if (argc == 0) {
- IConsoleHelp("Print out debugging information about a variable. Usage: 'info_var <var>'");
- return true;
- }
-
- if (argc < 2) return false;
-
- var = IConsoleVarGet(argv[1]);
- if (var == NULL) {
- IConsoleError("the given variable was not found");
- return true;
- }
-
- IConsolePrintF(_icolour_def, "variable name: %s", var->name);
- IConsolePrintF(_icolour_def, "variable type: %s", _icon_vartypes[var->type]);
- IConsolePrintF(_icolour_def, "variable addr: 0x%X", var->addr);
-
- if (var->hook.access) IConsoleWarning("variable is access hooked");
- if (var->hook.pre) IConsoleWarning("variable is pre hooked");
- if (var->hook.post) IConsoleWarning("variable is post hooked");
- return true;
-}
-
-
-DEF_CONSOLE_CMD(ConInfoCmd)
-{
- const IConsoleCmd *cmd;
-
- if (argc == 0) {
- IConsoleHelp("Print out debugging information about a command. Usage: 'info_cmd <cmd>'");
- return true;
- }
-
- if (argc < 2) return false;
-
- cmd = IConsoleCmdGet(argv[1]);
- if (cmd == NULL) {
- IConsoleError("the given command was not found");
- return true;
- }
-
- IConsolePrintF(_icolour_def, "command name: %s", cmd->name);
- IConsolePrintF(_icolour_def, "command proc: 0x%X", cmd->proc);
-
- if (cmd->hook.access) IConsoleWarning("command is access hooked");
- if (cmd->hook.pre) IConsoleWarning("command is pre hooked");
- if (cmd->hook.post) IConsoleWarning("command is post hooked");
-
- return true;
-}
-
-DEF_CONSOLE_CMD(ConDebugLevel)
-{
- if (argc == 0) {
- IConsoleHelp("Get/set the default debugging level for the game. Usage: 'debug_level [<level>]'");
- IConsoleHelp("Level can be any combination of names, levels. Eg 'net=5 ms=4'. Remember to enclose it in \"'s");
- return true;
- }
-
- if (argc > 2) return false;
-
- if (argc == 1) {
- IConsolePrintF(_icolour_def, "Current debug-level: '%s'", GetDebugString());
- } else {
- SetDebugString(argv[1]);
- }
-
- return true;
-}
-
-DEF_CONSOLE_CMD(ConExit)
-{
- if (argc == 0) {
- IConsoleHelp("Exit the game. Usage: 'exit'");
- return true;
- }
-
- _exit_game = true;
- return true;
-}
-
-DEF_CONSOLE_CMD(ConPart)
-{
- if (argc == 0) {
- IConsoleHelp("Leave the currently joined/running game (only ingame). Usage: 'part'");
- return true;
- }
-
- if (_game_mode != GM_NORMAL) return false;
-
- _switch_mode = SM_MENU;
- return true;
-}
-
-DEF_CONSOLE_CMD(ConHelp)
-{
- if (argc == 2) {
- const IConsoleCmd *cmd;
- const IConsoleVar *var;
- const IConsoleAlias *alias;
-
- cmd = IConsoleCmdGet(argv[1]);
- if (cmd != NULL) {
- cmd->proc(0, NULL);
- return true;
- }
-
- alias = IConsoleAliasGet(argv[1]);
- if (alias != NULL) {
- cmd = IConsoleCmdGet(alias->cmdline);
- if (cmd != NULL) {
- cmd->proc(0, NULL);
- return true;
- }
- IConsolePrintF(_icolour_err, "ERROR: alias is of special type, please see its execution-line: '%s'", alias->cmdline);
- return true;
- }
-
- var = IConsoleVarGet(argv[1]);
- if (var != NULL && var->help != NULL) {
- IConsoleHelp(var->help);
- return true;
- }
-
- IConsoleError("command or variable not found");
- return true;
- }
-
- IConsolePrint(13, " ---- OpenTTD Console Help ---- ");
- IConsolePrint( 1, " - variables: [command to list all variables: list_vars]");
- IConsolePrint( 1, " set value with '<var> = <value>', use '++/--' to in-or decrement");
- IConsolePrint( 1, " or omit '=' and just '<var> <value>'. get value with typing '<var>'");
- IConsolePrint( 1, " - commands: [command to list all commands: list_cmds]");
- IConsolePrint( 1, " call commands with '<command> <arg2> <arg3>...'");
- IConsolePrint( 1, " - to assign strings, or use them as arguments, enclose it within quotes");
- IConsolePrint( 1, " like this: '<command> \"string argument with spaces\"'");
- IConsolePrint( 1, " - use 'help <command> | <variable>' to get specific information");
- IConsolePrint( 1, " - scroll console output with shift + (up | down) | (pageup | pagedown))");
- IConsolePrint( 1, " - scroll console input history with the up | down arrows");
- IConsolePrint( 1, "");
- return true;
-}
-
-DEF_CONSOLE_CMD(ConListCommands)
-{
- const IConsoleCmd *cmd;
- size_t l = 0;
-
- if (argc == 0) {
- IConsoleHelp("List all registered commands. Usage: 'list_cmds [<pre-filter>]'");
- return true;
- }
-
- if (argv[1] != NULL) l = strlen(argv[1]);
-
- for (cmd = _iconsole_cmds; cmd != NULL; cmd = cmd->next) {
- if (argv[1] == NULL || strncmp(cmd->name, argv[1], l) == 0) {
- IConsolePrintF(_icolour_def, "%s", cmd->name);
- }
- }
-
- return true;
-}
-
-DEF_CONSOLE_CMD(ConListVariables)
-{
- const IConsoleVar *var;
- size_t l = 0;
-
- if (argc == 0) {
- IConsoleHelp("List all registered variables. Usage: 'list_vars [<pre-filter>]'");
- return true;
- }
-
- if (argv[1] != NULL) l = strlen(argv[1]);
-
- for (var = _iconsole_vars; var != NULL; var = var->next) {
- if (argv[1] == NULL || strncmp(var->name, argv[1], l) == 0)
- IConsolePrintF(_icolour_def, "%s", var->name);
- }
-
- return true;
-}
-
-DEF_CONSOLE_CMD(ConListAliases)
-{
- const IConsoleAlias *alias;
- size_t l = 0;
-
- if (argc == 0) {
- IConsoleHelp("List all registered aliases. Usage: 'list_aliases [<pre-filter>]'");
- return true;
- }
-
- if (argv[1] != NULL) l = strlen(argv[1]);
-
- for (alias = _iconsole_aliases; alias != NULL; alias = alias->next) {
- if (argv[1] == NULL || strncmp(alias->name, argv[1], l) == 0)
- IConsolePrintF(_icolour_def, "%s => %s", alias->name, alias->cmdline);
- }
-
- return true;
-}
-
-#ifdef ENABLE_NETWORK
-
-DEF_CONSOLE_CMD(ConSay)
-{
- if (argc == 0) {
- IConsoleHelp("Chat to your fellow players in a multiplayer game. Usage: 'say \"<msg>\"'");
- return true;
- }
-
- if (argc != 2) return false;
-
- if (!_network_server) {
- SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0 /* param does not matter */, argv[1]);
- } else {
- NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, argv[1], NETWORK_SERVER_INDEX);
- }
-
- return true;
-}
-
-#ifdef ENABLE_NETWORK
- #include "table/strings.h"
-#endif /* ENABLE_NETWORK */
-
-DEF_CONSOLE_CMD(ConPlayers)
-{
- Player *p;
-
- if (argc == 0) {
- IConsoleHelp("List the in-game details of all clients connected to the server. Usage 'players'");
- return true;
- }
- NetworkPopulateCompanyInfo();
-
- FOR_ALL_PLAYERS(p) {
- char buffer[512];
-
- if (!p->is_active) continue;
-
- GetString(buffer, STR_00D1_DARK_BLUE + _player_colors[p->index], lastof(buffer));
- IConsolePrintF(8, "#:%d(%s) Company Name: '%s' Year Founded: %d Money: %d Loan: %d Value: %" OTTD_PRINTF64 "d (T:%d, R:%d, P:%d, S:%d)",
- p->index + 1, buffer, _network_player_info[p->index].company_name, p->inaugurated_year, p->player_money, p->current_loan, CalculateCompanyValue(p),
- /* trains */ _network_player_info[p->index].num_vehicle[0],
- /* lorry + bus */ _network_player_info[p->index].num_vehicle[1] + _network_player_info[p->index].num_vehicle[2],
- /* planes */ _network_player_info[p->index].num_vehicle[3],
- /* ships */ _network_player_info[p->index].num_vehicle[4]);
- }
-
- return true;
-}
-
-DEF_CONSOLE_CMD(ConSayPlayer)
-{
- if (argc == 0) {
- IConsoleHelp("Chat to a certain player in a multiplayer game. Usage: 'say_player <player-no> \"<msg>\"'");
- IConsoleHelp("PlayerNo is the player that plays as company <playerno>, 1 through max_players");
- return true;
- }
-
- if (argc != 3) return false;
-
- if (atoi(argv[1]) < 1 || atoi(argv[1]) > MAX_PLAYERS) {
- IConsolePrintF(_icolour_def, "Unknown player. Player range is between 1 and %d.", MAX_PLAYERS);
- return true;
- }
-
- if (!_network_server) {
- SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, atoi(argv[1]), argv[2]);
- } else {
- NetworkServer_HandleChat(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, atoi(argv[1]), argv[2], NETWORK_SERVER_INDEX);
- }
-
- return true;
-}
-
-DEF_CONSOLE_CMD(ConSayClient)
-{
- if (argc == 0) {
- IConsoleHelp("Chat to a certain player in a multiplayer game. Usage: 'say_client <client-no> \"<msg>\"'");
- IConsoleHelp("For client-id's, see the command 'clients'");
- return true;
- }
-
- if (argc != 3) return false;
-
- if (!_network_server) {
- SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2]);
- } else {
- NetworkServer_HandleChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2], NETWORK_SERVER_INDEX);
- }
-
- return true;
-}
-
-DEF_CONSOLE_HOOK(ConHookServerPW)
-{
- if (strcmp(_network_server_password, "*") == 0) {
- _network_server_password[0] = '\0';
- _network_game_info.use_password = 0;
- } else {
- ttd_strlcpy(_network_game_info.server_password, _network_server_password, sizeof(_network_server_password));
- _network_game_info.use_password = 1;
- }
-
- return true;
-}
-
-DEF_CONSOLE_HOOK(ConHookRconPW)
-{
- if (strcmp(_network_rcon_password, "*") == 0)
- _network_rcon_password[0] = '\0';
-
- ttd_strlcpy(_network_game_info.rcon_password, _network_rcon_password, sizeof(_network_game_info.rcon_password));
-
- return true;
-}
-
-/* Also use from within player_gui to change the password graphically */
-bool NetworkChangeCompanyPassword(byte argc, char *argv[])
-{
- if (argc == 0) {
- if (!IsValidPlayer(_local_player)) return true; // dedicated server
- IConsolePrintF(_icolour_warn, "Current value for 'company_pw': %s", _network_player_info[_local_player].password);
- return true;
- }
-
- if (!IsValidPlayer(_local_player)) {
- IConsoleError("You have to own a company to make use of this command.");
- return false;
- }
-
- if (argc != 1) return false;
-
- if (strcmp(argv[0], "*") == 0) argv[0][0] = '\0';
-
- ttd_strlcpy(_network_player_info[_local_player].password, argv[0], sizeof(_network_player_info[_local_player].password));
-
- if (!_network_server)
- SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(_network_player_info[_local_player].password);
-
- IConsolePrintF(_icolour_warn, "'company_pw' changed to: %s", _network_player_info[_local_player].password);
-
- return true;
-}
-
-DEF_CONSOLE_HOOK(ConProcPlayerName)
-{
- NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
-
- if (ci == NULL) return false;
-
- // Don't change the name if it is the same as the old name
- if (strcmp(ci->client_name, _network_player_name) != 0) {
- if (!_network_server) {
- SEND_COMMAND(PACKET_CLIENT_SET_NAME)(_network_player_name);
- } else {
- if (NetworkFindName(_network_player_name)) {
- NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, 1, false, ci->client_name, "%s", _network_player_name);
- ttd_strlcpy(ci->client_name, _network_player_name, sizeof(ci->client_name));
- NetworkUpdateClientInfo(NETWORK_SERVER_INDEX);
- }
- }
- }
-
- return true;
-}
-
-DEF_CONSOLE_HOOK(ConHookServerName)
-{
- ttd_strlcpy(_network_game_info.server_name, _network_server_name, sizeof(_network_game_info.server_name));
- return true;
-}
-
-DEF_CONSOLE_HOOK(ConHookServerAdvertise)
-{
- if (!_network_advertise) // remove us from advertising
- NetworkUDPRemoveAdvertise();
-
- return true;
-}
-
-DEF_CONSOLE_CMD(ConProcServerIP)
-{
- if (argc == 0) {
- IConsolePrintF(_icolour_warn, "Current value for 'server_ip': %s", inet_ntoa(*(struct in_addr *)&_network_server_bind_ip));
- return true;
- }
-
- if (argc != 1) return false;
-
- _network_server_bind_ip = (strcmp(argv[0], "all") == 0) ? inet_addr("0.0.0.0") : inet_addr(argv[0]);
- snprintf(_network_server_bind_ip_host, sizeof(_network_server_bind_ip_host), "%s", inet_ntoa(*(struct in_addr *)&_network_server_bind_ip));
- IConsolePrintF(_icolour_warn, "'server_ip' changed to: %s", inet_ntoa(*(struct in_addr *)&_network_server_bind_ip));
- return true;
-}
-#endif /* ENABLE_NETWORK */
-
-DEF_CONSOLE_CMD(ConPatch)
-{
- if (argc == 0) {
- IConsoleHelp("Change patch variables for all players. Usage: 'patch <name> [<value>]'");
- IConsoleHelp("Omitting <value> will print out the current value of the patch-setting.");
- return true;
- }
-
- if (argc == 1 || argc > 3) return false;
-
- if (argc == 2) {
- IConsoleGetPatchSetting(argv[1]);
- } else {
- uint32 val;
-
- if (GetArgumentInteger(&val, argv[2])) {
- if (!IConsoleSetPatchSetting(argv[1], val)) {
- IConsoleError("This command/variable is only available to a network server.");
- }
- }
- }
-
- return true;
-}
-
-DEF_CONSOLE_CMD(ConListDumpVariables)
-{
- const IConsoleVar *var;
- size_t l = 0;
-
- if (argc == 0) {
- IConsoleHelp("List all variables with their value. Usage: 'dump_vars [<pre-filter>]'");
- return true;
- }
-
- if (argv[1] != NULL) l = strlen(argv[1]);
-
- for (var = _iconsole_vars; var != NULL; var = var->next) {
- if (argv[1] == NULL || strncmp(var->name, argv[1], l) == 0)
- IConsoleVarPrintGetValue(var);
- }
-
- return true;
-}
-
-
-#ifdef _DEBUG
-/* ****************************************** */
-/* debug commands and variables */
-/* ****************************************** */
-
-static void IConsoleDebugLibRegister(void)
-{
- // debugging variables and functions
- extern bool _stdlib_con_developer; /* XXX extern in .c */
-
- IConsoleVarRegister("con_developer", &_stdlib_con_developer, ICONSOLE_VAR_BOOLEAN, "Enable/disable console debugging information (internal)");
- IConsoleCmdRegister("resettile", ConResetTile);
- IConsoleCmdRegister("stopall", ConStopAllVehicles);
- IConsoleAliasRegister("dbg_echo", "echo %A; echo %B");
- IConsoleAliasRegister("dbg_echo2", "echo %!");
-}
-#endif
-
-/* ****************************************** */
-/* console command and variable registration */
-/* ****************************************** */
-
-void IConsoleStdLibRegister(void)
-{
- // stdlib
- extern byte _stdlib_developer; /* XXX extern in .c */
-
- // default variables and functions
- IConsoleCmdRegister("debug_level", ConDebugLevel);
- IConsoleCmdRegister("dump_vars", ConListDumpVariables);
- IConsoleCmdRegister("echo", ConEcho);
- IConsoleCmdRegister("echoc", ConEchoC);
- IConsoleCmdRegister("exec", ConExec);
- IConsoleCmdRegister("exit", ConExit);
- IConsoleCmdRegister("part", ConPart);
- IConsoleCmdRegister("help", ConHelp);
- IConsoleCmdRegister("info_cmd", ConInfoCmd);
- IConsoleCmdRegister("info_var", ConInfoVar);
- IConsoleCmdRegister("list_cmds", ConListCommands);
- IConsoleCmdRegister("list_vars", ConListVariables);
- IConsoleCmdRegister("list_aliases", ConListAliases);
- IConsoleCmdRegister("newgame", ConNewGame);
- IConsoleCmdRegister("restart", ConRestart);
- IConsoleCmdRegister("getseed", ConGetSeed);
- IConsoleCmdRegister("quit", ConExit);
- IConsoleCmdRegister("resetengines", ConResetEngines);
- IConsoleCmdRegister("return", ConReturn);
- IConsoleCmdRegister("screenshot", ConScreenShot);
- IConsoleCmdRegister("script", ConScript);
- IConsoleCmdRegister("scrollto", ConScrollToTile);
- IConsoleCmdRegister("alias", ConAlias);
- IConsoleCmdRegister("load", ConLoad);
- IConsoleCmdRegister("rm", ConRemove);
- IConsoleCmdRegister("save", ConSave);
- IConsoleCmdRegister("ls", ConListFiles);
- IConsoleCmdRegister("cd", ConChangeDirectory);
- IConsoleCmdRegister("pwd", ConPrintWorkingDirectory);
- IConsoleCmdRegister("clear", ConClearBuffer);
- IConsoleCmdRegister("patch", ConPatch);
-
- IConsoleAliasRegister("dir", "ls");
- IConsoleAliasRegister("del", "rm %+");
- IConsoleAliasRegister("newmap", "newgame");
- IConsoleAliasRegister("new_map", "newgame");
- IConsoleAliasRegister("new_game", "newgame");
-
-
- IConsoleVarRegister("developer", &_stdlib_developer, ICONSOLE_VAR_BYTE, "Redirect debugging output from the console/command line to the ingame console (value 2). Default value: 1");
-
- /* networking variables and functions */
-#ifdef ENABLE_NETWORK
- /* Network hooks; only active in network */
- IConsoleCmdHookAdd ("resetengines", ICONSOLE_HOOK_ACCESS, ConHookNoNetwork);
-
- /*** Networking commands ***/
- IConsoleCmdRegister("say", ConSay);
- IConsoleCmdHookAdd("say", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
- IConsoleCmdRegister("players", ConPlayers);
- IConsoleCmdHookAdd("players", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
- IConsoleCmdRegister("say_player", ConSayPlayer);
- IConsoleCmdHookAdd("say_player", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
- IConsoleCmdRegister("say_client", ConSayClient);
- IConsoleCmdHookAdd("say_client", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
-
- IConsoleCmdRegister("connect", ConNetworkConnect);
- IConsoleCmdHookAdd("connect", ICONSOLE_HOOK_ACCESS, ConHookClientOnly);
- IConsoleAliasRegister("join", "connect %A");
- IConsoleCmdRegister("clients", ConNetworkClients);
- IConsoleCmdHookAdd("clients", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
- IConsoleCmdRegister("status", ConStatus);
- IConsoleCmdHookAdd("status", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
- IConsoleCmdRegister("server_info", ConServerInfo);
- IConsoleCmdHookAdd("server_info", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
- IConsoleAliasRegister("info", "server_info");
- IConsoleCmdRegister("rcon", ConRcon);
- IConsoleCmdHookAdd("rcon", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
-
- IConsoleCmdRegister("reset_company", ConResetCompany);
- IConsoleCmdHookAdd("reset_company", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
- IConsoleAliasRegister("clean_company", "reset_company %A");
- IConsoleCmdRegister("kick", ConKick);
- IConsoleCmdHookAdd("kick", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
- IConsoleCmdRegister("ban", ConBan);
- IConsoleCmdHookAdd("ban", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
- IConsoleCmdRegister("unban", ConUnBan);
- IConsoleCmdHookAdd("unban", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
- IConsoleCmdRegister("banlist", ConBanList);
- IConsoleCmdHookAdd("banlist", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
-
- IConsoleCmdRegister("pause", ConPauseGame);
- IConsoleCmdHookAdd("pause", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
- IConsoleCmdRegister("unpause", ConUnPauseGame);
- IConsoleCmdHookAdd("unpause", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
-
- /*** Networking variables ***/
- IConsoleVarRegister("net_frame_freq", &_network_frame_freq, ICONSOLE_VAR_BYTE, "The amount of frames before a command will be (visibly) executed. Default value: 1");
- IConsoleVarHookAdd("net_frame_freq", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
- IConsoleVarRegister("net_sync_freq", &_network_sync_freq, ICONSOLE_VAR_UINT16, "The amount of frames to check if the game is still in sync. Default value: 100");
- IConsoleVarHookAdd("net_sync_freq", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
-
- IConsoleVarStringRegister("server_pw", &_network_server_password, sizeof(_network_server_password), "Set the server password to protect your server. Use '*' to clear the password");
- IConsoleVarHookAdd("server_pw", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
- IConsoleVarHookAdd("server_pw", ICONSOLE_HOOK_POST_ACTION, ConHookServerPW);
- IConsoleAliasRegister("server_password", "server_pw %+");
- IConsoleVarStringRegister("rcon_pw", &_network_rcon_password, sizeof(_network_rcon_password), "Set the rcon-password to change server behaviour. Use '*' to disable rcon");
- IConsoleVarHookAdd("rcon_pw", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
- IConsoleVarHookAdd("rcon_pw", ICONSOLE_HOOK_POST_ACTION, ConHookRconPW);
- IConsoleAliasRegister("rcon_password", "rcon_pw %+");
- IConsoleVarStringRegister("company_pw", NULL, 0, "Set a password for your company, so no one without the correct password can join. Use '*' to clear the password");
- IConsoleVarHookAdd("company_pw", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
- IConsoleVarProcAdd("company_pw", NetworkChangeCompanyPassword);
- IConsoleAliasRegister("company_password", "company_pw %+");
-
- IConsoleVarStringRegister("name", &_network_player_name, sizeof(_network_player_name), "Set your name for multiplayer");
- IConsoleVarHookAdd("name", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
- IConsoleVarHookAdd("name", ICONSOLE_HOOK_POST_ACTION, ConProcPlayerName);
- IConsoleVarStringRegister("server_name", &_network_server_name, sizeof(_network_server_name), "Set the name of the server for multiplayer");
- IConsoleVarHookAdd("server_name", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
- IConsoleVarHookAdd("server_name", ICONSOLE_HOOK_POST_ACTION, ConHookServerName);
-
- IConsoleVarRegister("server_port", &_network_server_port, ICONSOLE_VAR_UINT32, "Set the server port. Changes take effect the next time you start a server");
- IConsoleVarRegister("server_ip", &_network_server_bind_ip, ICONSOLE_VAR_UINT32, "Set the IP the server binds to. Changes take effect the next time you start a server. Use 'all' to bind to any IP.");
- IConsoleVarProcAdd("server_ip", ConProcServerIP);
- IConsoleAliasRegister("server_bind_ip", "server_ip %+");
- IConsoleAliasRegister("server_ip_bind", "server_ip %+");
- IConsoleAliasRegister("server_bind", "server_ip %+");
- IConsoleVarRegister("server_advertise", &_network_advertise, ICONSOLE_VAR_BOOLEAN, "Set if the server will advertise to the master server and show up there");
- IConsoleVarHookAdd("server_advertise", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
- IConsoleVarHookAdd("server_advertise", ICONSOLE_HOOK_POST_ACTION, ConHookServerAdvertise);
-
- IConsoleVarRegister("max_clients", &_network_game_info.clients_max, ICONSOLE_VAR_BYTE, "Control the maximum amount of connected players during runtime. Default value: 10");
- IConsoleVarHookAdd("max_clients", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
- IConsoleVarHookAdd("max_clients", ICONSOLE_HOOK_POST_ACTION, ConHookValidateMaxClientsCount);
- IConsoleVarRegister("max_companies", &_network_game_info.companies_max, ICONSOLE_VAR_BYTE, "Control the maximum amount of active companies during runtime. Default value: 8");
- IConsoleVarHookAdd("max_companies", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
- IConsoleVarHookAdd("max_companies", ICONSOLE_HOOK_POST_ACTION, ConHookValidateMaxCompaniesCount);
- IConsoleVarRegister("max_spectators", &_network_game_info.spectators_max, ICONSOLE_VAR_BYTE, "Control the maximum amount of active spectators during runtime. Default value: 9");
- IConsoleVarHookAdd("max_spectators", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
- IConsoleVarHookAdd("max_spectators", ICONSOLE_HOOK_POST_ACTION, ConHookValidateMaxSpectatorsCount);
-
- IConsoleVarRegister("max_join_time", &_network_max_join_time, ICONSOLE_VAR_UINT16, "Set the maximum amount of time (ticks) a client is allowed to join. Default value: 500");
-
- IConsoleVarRegister("pause_on_join", &_network_pause_on_join, ICONSOLE_VAR_BOOLEAN, "Set if the server should pause gameplay while a client is joining. This might help slow users");
- IConsoleVarHookAdd("pause_on_join", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
-
- IConsoleVarRegister("autoclean_companies", &_network_autoclean_companies, ICONSOLE_VAR_BOOLEAN, "Automatically shut down inactive companies to free them up for other players. Customize with 'autoclean_(un)protected'");
- IConsoleVarHookAdd("autoclean_companies", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
- IConsoleVarRegister("autoclean_protected", &_network_autoclean_protected, ICONSOLE_VAR_BYTE, "Automatically remove the password from an inactive company after the given amount of months");
- IConsoleVarHookAdd("autoclean_protected", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
- IConsoleVarRegister("autoclean_unprotected", &_network_autoclean_unprotected, ICONSOLE_VAR_BYTE, "Automatically shut down inactive companies after the given amount of months");
- IConsoleVarHookAdd("autoclean_unprotected", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
- IConsoleVarRegister("restart_game_year", &_network_restart_game_year, ICONSOLE_VAR_UINT16, "Auto-restart the server when Jan 1st of the set year is reached. Use '0' to disable this");
- IConsoleVarHookAdd("restart_game_year", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
-
- IConsoleVarRegister("min_players", &_network_min_players, ICONSOLE_VAR_BYTE, "Automatically pause the game when the number of active players passes below the given amount");
- IConsoleVarHookAdd("min_players", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
- IConsoleVarHookAdd("min_players", ICONSOLE_HOOK_POST_ACTION, ConHookCheckMinPlayers);
-
-#endif /* ENABLE_NETWORK */
-
- // debugging stuff
-#ifdef _DEBUG
- IConsoleDebugLibRegister();
-#endif
-}