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authorpeter1138 <peter1138@openttd.org>2006-10-03 16:15:34 +0000
committerpeter1138 <peter1138@openttd.org>2006-10-03 16:15:34 +0000
commit53744881a409f3d1624d0e60e3823370a3900cbe (patch)
tree482f18a4ccfe72d4d8e699b988e5e3ef336eaf86 /console_cmds.c
parent950ef8f2373a2bf561d256f42c07606c3ce00854 (diff)
downloadopenttd-53744881a409f3d1624d0e60e3823370a3900cbe.tar.xz
(svn r6628) - Feature: Add the ability to pause a server if not enough players are connected. The setting for this is 'min_players' and can be set in the config and via the console. If the number of players drops below this number, the server will pause the game.
Diffstat (limited to 'console_cmds.c')
-rw-r--r--console_cmds.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/console_cmds.c b/console_cmds.c
index 37b7d92a6..39f34cfb2 100644
--- a/console_cmds.c
+++ b/console_cmds.c
@@ -612,6 +612,12 @@ DEF_CONSOLE_HOOK(ConHookValidateMaxSpectatorsCount)
return true;
}
+DEF_CONSOLE_HOOK(ConHookCheckMinPlayers)
+{
+ CheckMinPlayers();
+ return true;
+}
+
DEF_CONSOLE_CMD(ConKick)
{
NetworkClientInfo *ci;
@@ -1580,6 +1586,10 @@ void IConsoleStdLibRegister(void)
IConsoleVarRegister("restart_game_year", &_network_restart_game_year, ICONSOLE_VAR_UINT16, "Auto-restart the server when Jan 1st of the set year is reached. Use '0' to disable this");
IConsoleVarHookAdd("restart_game_year", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+ IConsoleVarRegister("min_players", &_network_min_players, ICONSOLE_VAR_BYTE, "Automatically pause the game when the number of active players passes below the given amount");
+ IConsoleVarHookAdd("min_players", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+ IConsoleVarHookAdd("min_players", ICONSOLE_HOOK_POST_ACTION, ConHookCheckMinPlayers);
+
#endif /* ENABLE_NETWORK */
// debugging stuff