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authorcelestar <celestar@openttd.org>2006-05-11 14:08:03 +0000
committercelestar <celestar@openttd.org>2006-05-11 14:08:03 +0000
commit30bc705e48a44471474563bfc4ef00d44ae174f4 (patch)
tree0d1181189ed3020cd6aa6084b49764f434727d5a /console_cmds.c
parentc764bc35f566161bb25d08b586f3e0df3e389a1f (diff)
downloadopenttd-30bc705e48a44471474563bfc4ef00d44ae174f4.tar.xz
(svn r4828) -Feature (FS#150) Add a new console command "players" that lists current players along with basic stats (ledow)
Diffstat (limited to 'console_cmds.c')
-rw-r--r--console_cmds.c27
1 files changed, 27 insertions, 0 deletions
diff --git a/console_cmds.c b/console_cmds.c
index 494cc945d..3194ed1b5 100644
--- a/console_cmds.c
+++ b/console_cmds.c
@@ -18,6 +18,12 @@
#include "hal.h" /* for file list */
#include "vehicle.h"
#include "station.h"
+#include "strings.h"
+
+#ifdef ENABLE_NETWORK
+ #include "table/strings.h"
+ #include "network.h"
+#endif /*ENABLE_NETWORK*/
// ** scriptfile handling ** //
static FILE *_script_file;
@@ -1126,6 +1132,25 @@ DEF_CONSOLE_CMD(ConSay)
return true;
}
+DEF_CONSOLE_CMD(ConPlayers)
+{
+ Player *p;
+
+ if (argc == 0) {
+ IConsoleHelp("List the in-game details of all clients connected to the server. Usage 'players'");
+ return true;
+ }
+ NetworkPopulateCompanyInfo();
+
+ FOR_ALL_PLAYERS(p) {
+ if (!p->is_active)
+ continue;
+ IConsolePrintF(8, "#:%d Company Name: '%s' Year Founded: '%d' Money: '%d' Loan: '%d' Value: '%d'", p->index, _network_player_info[p->index].company_name, p->inaugurated_year + MAX_YEAR_BEGIN_REAL, p->player_money, p->current_loan, CalculateCompanyValue(p));
+ }
+
+ return true;
+}
+
DEF_CONSOLE_CMD(ConSayPlayer)
{
if (argc == 0) {
@@ -1384,6 +1409,8 @@ void IConsoleStdLibRegister(void)
/*** Networking commands ***/
IConsoleCmdRegister("say", ConSay);
IConsoleCmdHookAdd("say", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
+ IConsoleCmdRegister("players", ConPlayers);
+ IConsoleCmdHookAdd("players", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleCmdRegister("say_player", ConSayPlayer);
IConsoleCmdHookAdd("say_player", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
IConsoleCmdRegister("say_client", ConSayClient);