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author | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
commit | 66bbf336c6af7353ef0aeed58002c46543b30635 (patch) | |
tree | ad4a63860df2626b22f77e7dac712e958bea54cb /console.h | |
parent | ccc0a3f4dbf58c005b22341ac8874252924690cd (diff) | |
download | openttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz |
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'console.h')
-rw-r--r-- | console.h | 160 |
1 files changed, 0 insertions, 160 deletions
diff --git a/console.h b/console.h deleted file mode 100644 index ef8063bc8..000000000 --- a/console.h +++ /dev/null @@ -1,160 +0,0 @@ -/* $Id$ */ - -#ifndef CONSOLE_H -#define CONSOLE_H - -// maximum length of a typed in command -#define ICON_CMDLN_SIZE 255 -// maximum length of a totally expanded command -#define ICON_MAX_STREAMSIZE 1024 - -typedef enum IConsoleVarTypes { - ICONSOLE_VAR_BOOLEAN, - ICONSOLE_VAR_BYTE, - ICONSOLE_VAR_UINT16, - ICONSOLE_VAR_UINT32, - ICONSOLE_VAR_INT16, - ICONSOLE_VAR_INT32, - ICONSOLE_VAR_STRING -} IConsoleVarTypes; - -typedef enum IConsoleModes { - ICONSOLE_FULL, - ICONSOLE_OPENED, - ICONSOLE_CLOSED -} IConsoleModes; - -typedef enum IConsoleHookTypes { - ICONSOLE_HOOK_ACCESS, - ICONSOLE_HOOK_PRE_ACTION, - ICONSOLE_HOOK_POST_ACTION -} IConsoleHookTypes; - -/** --Hooks-- - * Hooks are certain triggers get get accessed/executed on either - * access, before execution/change or after execution/change. This allows - * for general flow of permissions or special action needed in some cases - */ -typedef bool IConsoleHook(void); -typedef struct IConsoleHooks{ - IConsoleHook *access; // trigger when accessing the variable/command - IConsoleHook *pre; // trigger before the variable/command is changed/executed - IConsoleHook *post; // trigger after the variable/command is changed/executed -} IConsoleHooks; - -/** --Commands-- - * Commands are commands, or functions. They get executed once and any - * effect they produce are carried out. The arguments to the commands - * are given to them, each input word seperated by a double-quote (") is an argument - * If you want to handle multiple words as one, enclose them in double-quotes - * eg. 'say "hello sexy boy"' - */ -typedef bool (IConsoleCmdProc)(byte argc, char *argv[]); - -struct IConsoleCmd; -typedef struct IConsoleCmd { - char *name; // name of command - struct IConsoleCmd *next; // next command in list - - IConsoleCmdProc *proc; // process executed when command is typed - IConsoleHooks hook; // any special trigger action that needs executing -} IConsoleCmd; - -/** --Variables-- - * Variables are pointers to real ingame variables which allow for - * changing while ingame. After changing they keep their new value - * and can be used for debugging, gameplay, etc. It accepts: - * - no arguments; just print out current value - * - '= <new value>' to assign a new value to the variable - * - '++' to increase value by one - * - '--' to decrease value by one - */ -struct IConsoleVar; -typedef struct IConsoleVar { - char *name; // name of the variable - struct IConsoleVar *next; // next variable in list - - void *addr; // the address where the variable is pointing at - uint32 size; // size of the variable, used for strings - char *help; // the optional help string shown when requesting information - IConsoleVarTypes type; // type of variable (for correct assignment/output) - IConsoleCmdProc *proc; // some variables need really special handling, use a callback function for that - IConsoleHooks hook; // any special trigger action that needs executing -} IConsoleVar; - -/** --Aliases-- - * Aliases are like shortcuts for complex functions, variable assignments, - * etc. You can use a simple alias to rename a longer command (eg 'lv' for - * 'list_vars' for example), or concatenate more commands into one - * (eg. 'ng' for 'load %A; unpause; debug_level 5'). Aliases can parse the arguments - * given to them in the command line. - * - "%A - %Z" substitute arguments 1 t/m 26 - * - "%+" lists all parameters keeping them seperated - * - "%!" also lists all parameters but presenting them to the aliased command as one argument - * - ";" allows for combining commands (see example 'ng') - */ -struct IConsoleAlias; -typedef struct IConsoleAlias { - char *name; // name of the alias - struct IConsoleAlias *next; // next alias in list - - char *cmdline; // command(s) that is/are being aliased -} IConsoleAlias; - -/* console parser */ -VARDEF IConsoleCmd *_iconsole_cmds; // list of registred commands -VARDEF IConsoleVar *_iconsole_vars; // list of registred vars -VARDEF IConsoleAlias *_iconsole_aliases; // list of registred aliases - -/* console colors/modes */ -VARDEF byte _icolour_def; -VARDEF byte _icolour_err; -VARDEF byte _icolour_warn; -VARDEF byte _icolour_dbg; -VARDEF byte _icolour_cmd; -VARDEF IConsoleModes _iconsole_mode; - -/* console functions */ -void IConsoleInit(void); -void IConsoleFree(void); -void IConsoleClearBuffer(void); -void IConsoleResize(Window *w); -void IConsoleSwitch(void); -void IConsoleClose(void); -void IConsoleOpen(void); - -/* console output */ -void IConsolePrint(uint16 color_code, const char *string); -void CDECL IConsolePrintF(uint16 color_code, const char *s, ...); -void IConsoleDebug(const char *dbg, const char *string); -void IConsoleWarning(const char *string); -void IConsoleError(const char *string); - -/* Commands */ -void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc); -void IConsoleAliasRegister(const char *name, const char *cmd); -IConsoleCmd *IConsoleCmdGet(const char *name); -IConsoleAlias *IConsoleAliasGet(const char *name); - -/* Variables */ -void IConsoleVarRegister(const char *name, void *addr, IConsoleVarTypes type, const char *help); -void IConsoleVarStringRegister(const char *name, void *addr, uint32 size, const char *help); -IConsoleVar* IConsoleVarGet(const char *name); -void IConsoleVarPrintGetValue(const IConsoleVar *var); -void IConsoleVarPrintSetValue(const IConsoleVar *var); - -/* Parser */ -void IConsoleCmdExec(const char *cmdstr); -void IConsoleVarExec(const IConsoleVar *var, byte tokencount, char *token[]); - -/* console std lib (register ingame commands/aliases/variables) */ -void IConsoleStdLibRegister(void); - -/* Hooking code */ -void IConsoleCmdHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc); -void IConsoleVarHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc); -void IConsoleVarProcAdd(const char *name, IConsoleCmdProc *proc); - -/* Supporting functions */ -bool GetArgumentInteger(uint32 *value, const char *arg); -#endif /* CONSOLE_H */ |