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author | darkvater <darkvater@openttd.org> | 2004-12-15 00:31:08 +0000 |
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committer | darkvater <darkvater@openttd.org> | 2004-12-15 00:31:08 +0000 |
commit | c58549d512495568afcc2a6a8ecef8325c4aac33 (patch) | |
tree | abede9dde98130661ade81d3386600bcf406e07b /console.c | |
parent | 6cb53e7d34b75ba4c2938dbb623ba100c74c0798 (diff) | |
download | openttd-c58549d512495568afcc2a6a8ecef8325c4aac33.tar.xz |
(svn r1093) -Fix: Hopefully fixed windows revision issues once and for all. Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join.
Diffstat (limited to 'console.c')
-rw-r--r-- | console.c | 6 |
1 files changed, 2 insertions, 4 deletions
@@ -229,6 +229,8 @@ static void IConsoleWndProc(Window* w, WindowEvent* e) } } +extern const char _openttd_revision[]; + void IConsoleInit(void) { uint i; @@ -253,11 +255,7 @@ void IConsoleInit(void) _iconsole_cbuffer[i] = 0; } IConsoleStdLibRegister(); - #if defined(WITH_REV) IConsolePrintF(13, "OpenTTD Game Console Revision 6 - %s", _openttd_revision); - #else - IConsolePrint(13, "OpenTTD Game Console Revision 6"); - #endif IConsolePrint(12, "---------------------------------"); IConsolePrint(12, "use \"help\" for more info"); IConsolePrint(12, ""); |