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authorbjarni <bjarni@openttd.org>2005-01-02 17:23:04 +0000
committerbjarni <bjarni@openttd.org>2005-01-02 17:23:04 +0000
commit29d8c5bb5056dc8efa6c953595056697fc876760 (patch)
tree5fb0d626bc9f756094332a0dd97b98d42fce0a55 /command.h
parenta11f46fed48fa6606f2d84c8f96d79efbad83197 (diff)
downloadopenttd-29d8c5bb5056dc8efa6c953595056697fc876760.tar.xz
(svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
Diffstat (limited to 'command.h')
-rw-r--r--command.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/command.h b/command.h
index 4fadc362c..c2aad5a2f 100644
--- a/command.h
+++ b/command.h
@@ -149,7 +149,7 @@ enum {
CMD_GIVE_MONEY = 112,
CMD_CHANGE_PATCH_SETTING = 113,
- CMD_RENEW_VEHICLE = 114,
+ CMD_REPLACE_VEHICLE = 114,
};
enum {
@@ -172,6 +172,7 @@ enum {
CMD_NO_WATER = 0x400,
CMD_NETWORK_COMMAND = 0x800, // execute the command without sending it on the network
CMD_NO_TEST_IF_IN_NETWORK = 0x1000, // When enabled, the command will bypass the no-DC_EXEC round if in network
+ CMD_SHOW_NO_ERROR = 0x2000,
};
//#define return_cmd_error(errcode) do { _error_message=(errcode); return CMD_ERROR; } while(0)