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author | bjarni <bjarni@openttd.org> | 2005-01-02 17:23:04 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2005-01-02 17:23:04 +0000 |
commit | 29d8c5bb5056dc8efa6c953595056697fc876760 (patch) | |
tree | 5fb0d626bc9f756094332a0dd97b98d42fce0a55 /command.h | |
parent | a11f46fed48fa6606f2d84c8f96d79efbad83197 (diff) | |
download | openttd-29d8c5bb5056dc8efa6c953595056697fc876760.tar.xz |
(svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
Diffstat (limited to 'command.h')
-rw-r--r-- | command.h | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -149,7 +149,7 @@ enum { CMD_GIVE_MONEY = 112, CMD_CHANGE_PATCH_SETTING = 113, - CMD_RENEW_VEHICLE = 114, + CMD_REPLACE_VEHICLE = 114, }; enum { @@ -172,6 +172,7 @@ enum { CMD_NO_WATER = 0x400, CMD_NETWORK_COMMAND = 0x800, // execute the command without sending it on the network CMD_NO_TEST_IF_IN_NETWORK = 0x1000, // When enabled, the command will bypass the no-DC_EXEC round if in network + CMD_SHOW_NO_ERROR = 0x2000, }; //#define return_cmd_error(errcode) do { _error_message=(errcode); return CMD_ERROR; } while(0) |