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author | bjarni <bjarni@openttd.org> | 2005-01-02 17:23:04 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2005-01-02 17:23:04 +0000 |
commit | 29d8c5bb5056dc8efa6c953595056697fc876760 (patch) | |
tree | 5fb0d626bc9f756094332a0dd97b98d42fce0a55 /command.c | |
parent | a11f46fed48fa6606f2d84c8f96d79efbad83197 (diff) | |
download | openttd-29d8c5bb5056dc8efa6c953595056697fc876760.tar.xz |
(svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
Diffstat (limited to 'command.c')
-rw-r--r-- | command.c | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -167,7 +167,7 @@ DEF_COMMAND(CmdStartScenario); DEF_COMMAND(CmdBuildManySignals); -DEF_COMMAND(CmdRenewVehicle); +DEF_COMMAND(CmdReplaceVehicle); /* The master command table */ static CommandProc * const _command_proc_table[] = { @@ -309,7 +309,7 @@ static CommandProc * const _command_proc_table[] = { CmdDestroyCompanyHQ, /* 111 */ CmdGiveMoney, /* 112 */ CmdChangePatchSetting, /* 113 */ - CmdRenewVehicle, /* 114 */ + CmdReplaceVehicle, /* 114 */ }; int32 DoCommandByTile(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc) @@ -431,7 +431,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, _docommand_recursive = 1; // cost estimation only? - if (_shift_pressed && _current_player == _local_player && !(cmd & CMD_NETWORK_COMMAND)) { + if (_shift_pressed && _current_player == _local_player && !(cmd & (CMD_NETWORK_COMMAND | CMD_SHOW_NO_ERROR))) { // estimate the cost. res = proc(x, y, flags, p1, p2); if ((uint32)res >> 16 == 0x8000) { |