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author | truelight <truelight@openttd.org> | 2005-11-21 14:28:31 +0000 |
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committer | truelight <truelight@openttd.org> | 2005-11-21 14:28:31 +0000 |
commit | 31f218fdf9fe416acb05a50aea145bc59c677a39 (patch) | |
tree | ed3e3492216f1374aa8c453d1e1db298c57deb95 /command.c | |
parent | c7f3192f6ba2f8a9de7175c1eaa6f86971051c01 (diff) | |
download | openttd-31f218fdf9fe416acb05a50aea145bc59c677a39.tar.xz |
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
settings, off by defaut). An other step to AIScripts.
WARNING: this is still highly experimental and has known bugs!
Diffstat (limited to 'command.c')
-rw-r--r-- | command.c | 4 |
1 files changed, 0 insertions, 4 deletions
@@ -341,10 +341,6 @@ int32 DoCommand(int x, int y, uint32 p1, uint32 p2, uint32 flags, uint procc) if (_docommand_recursive == 0) { _error_message = INVALID_STRING_ID; - // update last build coord of player - if ( (x|y) != 0 && _current_player < MAX_PLAYERS) { - GetPlayer(_current_player)->last_build_coordinate = TileVirtXY(x, y); - } } _docommand_recursive++; |