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author | truelight <truelight@openttd.org> | 2004-09-12 17:36:29 +0000 |
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committer | truelight <truelight@openttd.org> | 2004-09-12 17:36:29 +0000 |
commit | 53ee4f65400c3ca0f968bc2d54482677ad914253 (patch) | |
tree | eff9e1d88fcec3bc009cde1921f41ee61b099dbc /command.c | |
parent | 9be6a4cea40908a03b69c3d1e9bbf57397cc55ac (diff) | |
download | openttd-53ee4f65400c3ca0f968bc2d54482677ad914253.tar.xz |
(svn r216) -Fix: paused network game now disallows all commands (instead of doing
the commands all at once when the game unpauses)
Diffstat (limited to 'command.c')
-rw-r--r-- | command.c | 9 |
1 files changed, 9 insertions, 0 deletions
@@ -385,6 +385,15 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, assert(_docommand_recursive == 0); + if (_networking && !(cmd & CMD_NET_INSTANT) && _pause) { + // When the game is paused, and we are in a network game + // we do not allow any commands. This is because + // of some technical reasons + ShowErrorMessage(-1, STR_MULTIPLAYER_PAUSED, x, y); + _docommand_recursive = 0; + return true; + } + _error_message = INVALID_STRING_ID; _error_message_2 = cmd >> 16; _additional_cash_required = 0; |