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authorbjarni <bjarni@openttd.org>2005-01-02 17:23:04 +0000
committerbjarni <bjarni@openttd.org>2005-01-02 17:23:04 +0000
commit29d8c5bb5056dc8efa6c953595056697fc876760 (patch)
tree5fb0d626bc9f756094332a0dd97b98d42fce0a55 /command.c
parenta11f46fed48fa6606f2d84c8f96d79efbad83197 (diff)
downloadopenttd-29d8c5bb5056dc8efa6c953595056697fc876760.tar.xz
(svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
Diffstat (limited to 'command.c')
-rw-r--r--command.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/command.c b/command.c
index 76fbfca19..09b803b84 100644
--- a/command.c
+++ b/command.c
@@ -167,7 +167,7 @@ DEF_COMMAND(CmdStartScenario);
DEF_COMMAND(CmdBuildManySignals);
-DEF_COMMAND(CmdRenewVehicle);
+DEF_COMMAND(CmdReplaceVehicle);
/* The master command table */
static CommandProc * const _command_proc_table[] = {
@@ -309,7 +309,7 @@ static CommandProc * const _command_proc_table[] = {
CmdDestroyCompanyHQ, /* 111 */
CmdGiveMoney, /* 112 */
CmdChangePatchSetting, /* 113 */
- CmdRenewVehicle, /* 114 */
+ CmdReplaceVehicle, /* 114 */
};
int32 DoCommandByTile(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
@@ -431,7 +431,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
_docommand_recursive = 1;
// cost estimation only?
- if (_shift_pressed && _current_player == _local_player && !(cmd & CMD_NETWORK_COMMAND)) {
+ if (_shift_pressed && _current_player == _local_player && !(cmd & (CMD_NETWORK_COMMAND | CMD_SHOW_NO_ERROR))) {
// estimate the cost.
res = proc(x, y, flags, p1, p2);
if ((uint32)res >> 16 == 0x8000) {