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author | rubidium42 <rubidium@openttd.org> | 2021-05-05 19:21:12 +0200 |
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committer | rubidium42 <rubidium42@users.noreply.github.com> | 2021-05-05 21:01:23 +0200 |
commit | e7581fd42d9740ca68adfc2ec55edb49d51af237 (patch) | |
tree | 51c7a9c14c282e2105e3bf3d298528488eb896e4 /cmake | |
parent | 72bd62fd705c495d90f08adc964ff8d7f84c6cc1 (diff) | |
download | openttd-e7581fd42d9740ca68adfc2ec55edb49d51af237.tar.xz |
Change: [Network] Update server's NetworkServerGameInfo only when needed
Split the updating in a "static" version that only needs to be called when a new map is loaded or some settings are changed, and a "dynamic" version that updates everything that changes regularly such as the current game date or the number of spectators.
Diffstat (limited to 'cmake')
0 files changed, 0 insertions, 0 deletions