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authorPatric Stout <truebrain@openttd.org>2021-06-17 10:38:04 +0200
committerPatric Stout <github@truebrain.nl>2021-06-26 20:28:05 +0200
commit0013673fafc74034df77ce0588ea6d568f120b45 (patch)
tree91029f6731966e2fb4136b7c5d2bb78f2cd5c110 /cmake/PackageNSIS.cmake
parent74186998a2ab7f45053aa771d179dd8aa24f0d86 (diff)
downloadopenttd-0013673fafc74034df77ce0588ea6d568f120b45.tar.xz
Change: prevent palette updates during copying to the video driver
ThreadSanitizer rightfully notices that the game-thread could update the palette while the draw-thread is copying it for local use. The odds of this are very small, but nevertheless, it does carry a very good point. It wouldn't hurt the application in any way, but it might cause visual glitches on the screen.
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