diff options
author | tron <tron@openttd.org> | 2006-02-01 15:31:21 +0000 |
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committer | tron <tron@openttd.org> | 2006-02-01 15:31:21 +0000 |
commit | ac4f4e30d59aa3661128d51e2a34b7d0a4958de8 (patch) | |
tree | 4e04e1c3dec5248c24a59e01843c70d577ff6f1a /clear_cmd.c | |
parent | 2b9850969279c76e1739c432854121b0e6d4070f (diff) | |
download | openttd-ac4f4e30d59aa3661128d51e2a34b7d0a4958de8.tar.xz |
(svn r3514) -Codechange: Replace direct fiddling of bits for the ground type and density of clear tiles with symbolic names and accessors.
See clear.h for details
Diffstat (limited to 'clear_cmd.c')
-rw-r--r-- | clear_cmd.c | 258 |
1 files changed, 91 insertions, 167 deletions
diff --git a/clear_cmd.c b/clear_cmd.c index 126c4e6cc..13c73ce80 100644 --- a/clear_cmd.c +++ b/clear_cmd.c @@ -2,6 +2,7 @@ #include "stdafx.h" #include "openttd.h" +#include "clear.h" #include "table/strings.h" #include "functions.h" #include "map.h" @@ -413,42 +414,26 @@ int32 CmdPurchaseLandArea(int x, int y, uint32 flags, uint32 p1, uint32 p2) static int32 ClearTile_Clear(TileIndex tile, byte flags) { - static const int32 null = 0; static const int32* clear_price_table[] = { - &null, &_price.clear_1, - &_price.clear_1, - &_price.clear_1, - &_price.purchase_land, - &_price.purchase_land, - &_price.purchase_land, &_price.purchase_land, &_price.clear_2, - &_price.clear_2, - &_price.clear_2, - &_price.clear_2, - &_price.clear_3, - &_price.clear_3, &_price.clear_3, - &_price.clear_3, - &_price.purchase_land, - &_price.purchase_land, - &_price.purchase_land, - &_price.purchase_land, &_price.purchase_land, &_price.purchase_land, - &_price.purchase_land, - &_price.purchase_land, - &_price.clear_2, - &_price.clear_2, - &_price.clear_2, - &_price.clear_2, + &_price.clear_2, // XXX unused? }; - const int32 *price = clear_price_table[GB(_m[tile].m5, 0, 5)]; + int32 price; + + if (IsClearGround(tile, CL_GRASS) && GetClearDensity(tile) == 0) { + price = 0; + } else { + price = *clear_price_table[GetClearGround(tile)]; + } if (flags & DC_EXEC) DoClearSquare(tile); - return *price; + return price; } /** Sell a land area. Actually you only sell one tile, so @@ -517,29 +502,29 @@ void DrawClearLandFence(const TileInfo *ti) static void DrawTile_Clear(TileInfo *ti) { switch (GB(ti->map5, 2, 3)) { - case 0: - DrawClearLandTile(ti, GB(ti->map5, 0, 2)); - break; + case CL_GRASS: + DrawClearLandTile(ti, GB(ti->map5, 0, 2)); + break; - case 1: - DrawHillyLandTile(ti); - break; + case CL_ROUGH: + DrawHillyLandTile(ti); + break; - case 2: - DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + _tileh_to_sprite[ti->tileh]); - break; + case CL_ROCKS: + DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + _tileh_to_sprite[ti->tileh]); + break; - case 3: - DrawGroundSprite(_clear_land_sprites_1[GB(_m[ti->tile].m3, 0, 4)] + _tileh_to_sprite[ti->tileh]); - break; + case CL_FIELDS: + DrawGroundSprite(_clear_land_sprites_1[GB(_m[ti->tile].m3, 0, 4)] + _tileh_to_sprite[ti->tileh]); + break; - case 4: - DrawGroundSprite(_clear_land_sprites_2[GB(ti->map5, 0, 2)] + _tileh_to_sprite[ti->tileh]); - break; + case CL_SNOW: + DrawGroundSprite(_clear_land_sprites_2[GB(ti->map5, 0, 2)] + _tileh_to_sprite[ti->tileh]); + break; - case 5: - DrawGroundSprite(_clear_land_sprites_3[GB(ti->map5, 0, 2)] + _tileh_to_sprite[ti->tileh]); - break; + case CL_DESERT: + DrawGroundSprite(_clear_land_sprites_3[GB(ti->map5, 0, 2)] + _tileh_to_sprite[ti->tileh]); + break; } DrawClearLandFence(ti); @@ -571,26 +556,9 @@ void TileLoopClearHelper(TileIndex tile) byte neighbour; TileIndex dirty = INVALID_TILE; - switch (GetTileType(tile)) { - case MP_CLEAR: - self = (GB(_m[tile].m5, 0, 5) == 15); - break; - - default: - self = 0; - break; - } - - switch (GetTileType(TILE_ADDXY(tile, 1, 0))) { - case MP_CLEAR: - neighbour = (GB(_m[TILE_ADDXY(tile, 1, 0)].m5, 0, 5) == 15); - break; - - default: - neighbour = 0; - break; - } + self = (IsTileType(tile, MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CL_FIELDS)); + neighbour = (IsTileType(TILE_ADDXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CL_FIELDS)); if (GB(_m[tile].m4, 5, 3) == 0) { if (self != neighbour) { SB(_m[tile].m4, 5, 3, 3); @@ -603,16 +571,7 @@ void TileLoopClearHelper(TileIndex tile) } } - switch (GetTileType(TILE_ADDXY(tile, 0, 1))) { - case MP_CLEAR: - neighbour = (GB(_m[TILE_ADDXY(tile, 0, 1)].m5, 0, 5) == 15); - break; - - default: - neighbour = 0; - break; - } - + neighbour = (IsTileType(TILE_ADDXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, 1), CL_FIELDS)); if (GB(_m[tile].m4, 2, 3) == 0) { if (self != neighbour) { SB(_m[tile].m4, 2, 3, 3); @@ -632,78 +591,44 @@ void TileLoopClearHelper(TileIndex tile) /* convert into snowy tiles */ static void TileLoopClearAlps(TileIndex tile) { - int k; - byte m5,tmp; - /* distance from snow line, in steps of 8 */ - k = GetTileZ(tile) - _opt.snow_line; + int k = GetTileZ(tile) - _opt.snow_line; - m5 = _m[tile].m5 & 0x1C; - tmp = _m[tile].m5 & 3; - - if (k < -8) { - /* snow_m2_down */ - if (m5 != 0x10) - return; - if (tmp == 0) - m5 = 3; - } else if (k == -8) { - /* snow_m1 */ - if (m5 != 0x10) { - m5 = 0x10; - } else if (tmp != 0) { - m5 = (tmp - 1) + 0x10; - } else - return; - } else if (k < 8) { - /* snow_0 */ - if (m5 != 0x10) { - m5 = 0x10; - } else if (tmp != 1) { - m5 = 1; - if (tmp != 0) - m5 = tmp - 1; - m5 += 0x10; - } else - return; - } else if (k == 8) { - /* snow_p1 */ - if (m5 != 0x10) { - m5 = 0x10; - } else if (tmp != 2) { - m5 = 2; - if (tmp <= 2) - m5 = tmp + 1; - m5 += 0x10; - } else - return; + if (k < -8) { // well below the snow line + if (!IsClearGround(tile, CL_SNOW)) return; + if (GetClearDensity(tile) == 0) SetClearGroundDensity(tile, CL_GRASS, 3); } else { - /* snow_p2_up */ - if (m5 != 0x10) { - m5 = 0x10; - } else if (tmp != 3) { - m5 = tmp + 1 + 0x10; - } else - return; + if (!IsClearGround(tile, CL_SNOW)) { + SetClearGroundDensity(tile, CL_SNOW, 0); + } else { + uint density = min((uint)(k + 8) / 8, 3); + + if (GetClearDensity(tile) < density) { + AddClearDensity(tile, 1); + } else if (GetClearDensity(tile) > density) { + AddClearDensity(tile, -1); + } else { + return; + } + } } - _m[tile].m5 = m5; MarkTileDirtyByTile(tile); } static void TileLoopClearDesert(TileIndex tile) { - if ((_m[tile].m5 & 0x1C) == 0x14) return; + if (IsClearGround(tile, CL_DESERT)) return; if (GetMapExtraBits(tile) == 1) { - _m[tile].m5 = 0x17; + SetClearGroundDensity(tile, CL_DESERT, 3); } else { if (GetMapExtraBits(tile + TileDiffXY( 1, 0)) != 1 && GetMapExtraBits(tile + TileDiffXY(-1, 0)) != 1 && GetMapExtraBits(tile + TileDiffXY( 0, 1)) != 1 && GetMapExtraBits(tile + TileDiffXY( 0, -1)) != 1) return; - _m[tile].m5 = 0x15; + SetClearGroundDensity(tile, CL_DESERT, 1); } MarkTileDirtyByTile(tile); @@ -711,8 +636,6 @@ static void TileLoopClearDesert(TileIndex tile) static void TileLoop_Clear(TileIndex tile) { - byte m5,m3; - TileLoopClearHelper(tile); if (_opt.landscape == LT_DESERT) { @@ -721,41 +644,45 @@ static void TileLoop_Clear(TileIndex tile) TileLoopClearAlps(tile); } - m5 = _m[tile].m5; - if ((m5 & 0x1C) == 0x10 || (m5 & 0x1C) == 0x14) return; + switch (GetClearGround(tile)) { + case CL_GRASS: + if (GetClearDensity(tile) == 3) return; + + if (_game_mode != GM_EDITOR) { + if (GetClearCounter(tile) < 7) { + AddClearCounter(tile, 1); + return; + } else { + SetClearCounter(tile, 0); + AddClearDensity(tile, 1); + } + } else { + SetClearGroundDensity(tile, GB(Random(), 0, 8) > 21 ? CL_GRASS : CL_ROUGH, 3); + } + break; + + case CL_FIELDS: { + uint field_type; - if ((m5 & 0x1C) != 0xC) { - if ((m5 & 3) == 3) return; + if (_game_mode == GM_EDITOR) return; - if (_game_mode != GM_EDITOR) { - m5 += 0x20; - if (m5 >= 0x20) { - // Didn't overflow - _m[tile].m5 = m5; + if (GetClearCounter(tile) < 7) { + AddClearCounter(tile, 1); return; + } else { + SetClearCounter(tile, 0); } - /* did overflow, so continue */ - } else { - m5 = (GB(Random(), 0, 8) > 21) ? 2 : 6; + + field_type = GB(_m[tile].m3, 0, 4); + field_type = (field_type < 8) ? field_type + 1 : 0; + SB(_m[tile].m3, 0, 4, field_type); + break; } - m5++; - } else if (_game_mode != GM_EDITOR) { - /* handle farm field */ - m5 += 0x20; - if (m5 >= 0x20) { - // Didn't overflow - _m[tile].m5 = m5; + + default: return; - } - /* overflowed */ - m3 = _m[tile].m3 + 1; - assert( (m3 & 0xF) != 0); - if ( (m3 & 0xF) >= 9) /* NOTE: will not work properly if m3&0xF == 0xF */ - m3 &= ~0xF; - _m[tile].m3 = m3; } - _m[tile].m5 = m5; MarkTileDirtyByTile(tile); } @@ -768,7 +695,7 @@ void GenerateClearTile(void) i = ScaleByMapSize(GB(Random(), 0, 10) + 0x400); do { tile = RandomTile(); - if (IsTileType(tile, MP_CLEAR)) SB(_m[tile].m5, 2, 2, 1); + if (IsTileType(tile, MP_CLEAR)) SetClearGroundDensity(tile, CL_ROUGH, 3); } while (--i); /* add grey squares */ @@ -781,7 +708,7 @@ void GenerateClearTile(void) for (;;) { TileIndex tile_new; - SB(_m[tile].m5, 2, 2, 2); + SetClearGroundDensity(tile, CL_ROCKS, 3); do { if (--j == 0) goto get_out; tile_new = tile + TileOffsByDir(GB(Random(), 0, 2)); @@ -804,24 +731,21 @@ static uint32 GetTileTrackStatus_Clear(TileIndex tile, TransportType mode) } static const StringID _clear_land_str[] = { + STR_080D_GRASS, STR_080B_ROUGH_LAND, STR_080A_ROCKS, STR_080E_FIELDS, STR_080F_SNOW_COVERED_LAND, - STR_0810_DESERT, - 0, - 0, - STR_080C_BARE_LAND, - STR_080D_GRASS, - STR_080D_GRASS, - STR_080D_GRASS, + STR_0810_DESERT }; static void GetTileDesc_Clear(TileIndex tile, TileDesc *td) { - uint i = GB(_m[tile].m5, 2, 3); - if (i == 0) i = GB(_m[tile].m5, 0, 2) + 8; - td->str = _clear_land_str[i - 1]; + if (IsClearGround(tile, CL_GRASS) && GetClearDensity(tile) == 0) { + td->str = STR_080C_BARE_LAND; + } else { + td->str = _clear_land_str[GetClearGround(tile)]; + } td->owner = GetTileOwner(tile); } |