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authortron <tron@openttd.org>2006-04-04 21:35:13 +0000
committertron <tron@openttd.org>2006-04-04 21:35:13 +0000
commitaa5777c8748774237271907dab51c058d3b1c82c (patch)
tree8fd9a06aeed0593b1ea4c6f859fd0e7ce9f86442 /clear_cmd.c
parent6ead57890c50758d2fe06f701e76fdbdae445b96 (diff)
downloadopenttd-aa5777c8748774237271907dab51c058d3b1c82c.tar.xz
(svn r4279) s/\<CL_/CLEAR_/
Diffstat (limited to 'clear_cmd.c')
-rw-r--r--clear_cmd.c46
1 files changed, 23 insertions, 23 deletions
diff --git a/clear_cmd.c b/clear_cmd.c
index 39d253a28..766182cba 100644
--- a/clear_cmd.c
+++ b/clear_cmd.c
@@ -409,7 +409,7 @@ static int32 ClearTile_Clear(TileIndex tile, byte flags)
};
int32 price;
- if (IsClearGround(tile, CL_GRASS) && GetClearDensity(tile) == 0) {
+ if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) == 0) {
price = 0;
} else {
price = *clear_price_table[GetClearGround(tile)];
@@ -485,27 +485,27 @@ void DrawClearLandFence(const TileInfo *ti)
static void DrawTile_Clear(TileInfo *ti)
{
switch (GetClearGround(ti->tile)) {
- case CL_GRASS:
+ case CLEAR_GRASS:
DrawClearLandTile(ti, GetClearDensity(ti->tile));
break;
- case CL_ROUGH:
+ case CLEAR_ROUGH:
DrawHillyLandTile(ti);
break;
- case CL_ROCKS:
+ case CLEAR_ROCKS:
DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + _tileh_to_sprite[ti->tileh]);
break;
- case CL_FIELDS:
+ case CLEAR_FIELDS:
DrawGroundSprite(_clear_land_sprites_1[GetFieldType(ti->tile)] + _tileh_to_sprite[ti->tileh]);
break;
- case CL_SNOW:
+ case CLEAR_SNOW:
DrawGroundSprite(_clear_land_sprites_2[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh]);
break;
- case CL_DESERT:
+ case CLEAR_DESERT:
DrawGroundSprite(_clear_land_sprites_3[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh]);
break;
}
@@ -539,9 +539,9 @@ void TileLoopClearHelper(TileIndex tile)
byte neighbour;
TileIndex dirty = INVALID_TILE;
- self = (IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CL_FIELDS));
+ self = (IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CLEAR_FIELDS));
- neighbour = (IsTileType(TILE_ADDXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CL_FIELDS));
+ neighbour = (IsTileType(TILE_ADDXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CLEAR_FIELDS));
if (GetFenceSW(tile) == 0) {
if (self != neighbour) {
SetFenceSW(tile, 3);
@@ -554,7 +554,7 @@ void TileLoopClearHelper(TileIndex tile)
}
}
- neighbour = (IsTileType(TILE_ADDXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, 1), CL_FIELDS));
+ neighbour = (IsTileType(TILE_ADDXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, 1), CLEAR_FIELDS));
if (GetFenceSE(tile) == 0) {
if (self != neighbour) {
SetFenceSE(tile, 3);
@@ -578,11 +578,11 @@ static void TileLoopClearAlps(TileIndex tile)
int k = GetTileZ(tile) - _opt.snow_line;
if (k < -TILE_HEIGHT) { // well below the snow line
- if (!IsClearGround(tile, CL_SNOW)) return;
- if (GetClearDensity(tile) == 0) SetClearGroundDensity(tile, CL_GRASS, 3);
+ if (!IsClearGround(tile, CLEAR_SNOW)) return;
+ if (GetClearDensity(tile) == 0) SetClearGroundDensity(tile, CLEAR_GRASS, 3);
} else {
- if (!IsClearGround(tile, CL_SNOW)) {
- SetClearGroundDensity(tile, CL_SNOW, 0);
+ if (!IsClearGround(tile, CLEAR_SNOW)) {
+ SetClearGroundDensity(tile, CLEAR_SNOW, 0);
} else {
uint density = min((uint)(k + TILE_HEIGHT) / TILE_HEIGHT, 3);
@@ -601,17 +601,17 @@ static void TileLoopClearAlps(TileIndex tile)
static void TileLoopClearDesert(TileIndex tile)
{
- if (IsClearGround(tile, CL_DESERT)) return;
+ if (IsClearGround(tile, CLEAR_DESERT)) return;
if (GetTropicZone(tile) == TROPICZONE_DESERT) {
- SetClearGroundDensity(tile, CL_DESERT, 3);
+ SetClearGroundDensity(tile, CLEAR_DESERT, 3);
} else {
if (GetTropicZone(tile + TileDiffXY( 1, 0)) != TROPICZONE_DESERT &&
GetTropicZone(tile + TileDiffXY(-1, 0)) != TROPICZONE_DESERT &&
GetTropicZone(tile + TileDiffXY( 0, 1)) != TROPICZONE_DESERT &&
GetTropicZone(tile + TileDiffXY( 0, -1)) != TROPICZONE_DESERT)
return;
- SetClearGroundDensity(tile, CL_DESERT, 1);
+ SetClearGroundDensity(tile, CLEAR_DESERT, 1);
}
MarkTileDirtyByTile(tile);
@@ -627,7 +627,7 @@ static void TileLoop_Clear(TileIndex tile)
}
switch (GetClearGround(tile)) {
- case CL_GRASS:
+ case CLEAR_GRASS:
if (GetClearDensity(tile) == 3) return;
if (_game_mode != GM_EDITOR) {
@@ -639,11 +639,11 @@ static void TileLoop_Clear(TileIndex tile)
AddClearDensity(tile, 1);
}
} else {
- SetClearGroundDensity(tile, GB(Random(), 0, 8) > 21 ? CL_GRASS : CL_ROUGH, 3);
+ SetClearGroundDensity(tile, GB(Random(), 0, 8) > 21 ? CLEAR_GRASS : CLEAR_ROUGH, 3);
}
break;
- case CL_FIELDS: {
+ case CLEAR_FIELDS: {
uint field_type;
if (_game_mode == GM_EDITOR) return;
@@ -677,7 +677,7 @@ void GenerateClearTile(void)
i = ScaleByMapSize(GB(Random(), 0, 10) + 0x400);
do {
tile = RandomTile();
- if (IsTileType(tile, MP_CLEAR)) SetClearGroundDensity(tile, CL_ROUGH, 3);
+ if (IsTileType(tile, MP_CLEAR)) SetClearGroundDensity(tile, CLEAR_ROUGH, 3);
} while (--i);
/* add grey squares */
@@ -690,7 +690,7 @@ void GenerateClearTile(void)
for (;;) {
TileIndex tile_new;
- SetClearGroundDensity(tile, CL_ROCKS, 3);
+ SetClearGroundDensity(tile, CLEAR_ROCKS, 3);
do {
if (--j == 0) goto get_out;
tile_new = tile + TileOffsByDir(GB(Random(), 0, 2));
@@ -723,7 +723,7 @@ static const StringID _clear_land_str[] = {
static void GetTileDesc_Clear(TileIndex tile, TileDesc *td)
{
- if (IsClearGround(tile, CL_GRASS) && GetClearDensity(tile) == 0) {
+ if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) == 0) {
td->str = STR_080C_BARE_LAND;
} else {
td->str = _clear_land_str[GetClearGround(tile)];