summaryrefslogtreecommitdiff
path: root/clear_cmd.c
diff options
context:
space:
mode:
authortruelight <truelight@openttd.org>2006-08-19 10:00:30 +0000
committertruelight <truelight@openttd.org>2006-08-19 10:00:30 +0000
commit7abad2b20ee239c96f702b2463c98aca4f58aacf (patch)
treecd9ad6758b68622254b2545359b5d87f88f7074b /clear_cmd.c
parentd3f2180438830f8fefc1e319276d33a914fee767 (diff)
downloadopenttd-7abad2b20ee239c96f702b2463c98aca4f58aacf.tar.xz
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
Diffstat (limited to 'clear_cmd.c')
-rw-r--r--clear_cmd.c21
1 files changed, 14 insertions, 7 deletions
diff --git a/clear_cmd.c b/clear_cmd.c
index 6d1016daa..eab094d5d 100644
--- a/clear_cmd.c
+++ b/clear_cmd.c
@@ -15,6 +15,7 @@
#include "variables.h"
#include "table/sprites.h"
#include "unmovable_map.h"
+#include "genworld.h"
typedef struct TerraformerHeightMod {
TileIndex tile;
@@ -693,22 +694,28 @@ static void TileLoop_Clear(TileIndex tile)
void GenerateClearTile(void)
{
- uint i;
+ uint i, gi;
TileIndex tile;
- /* add hills */
+ /* add rough tiles */
i = ScaleByMapSize(GB(Random(), 0, 10) + 0x400);
+ gi = ScaleByMapSize(GB(Random(), 0, 7) + 0x80);
+
+ SetGeneratingWorldProgress(GWP_ROUGH_ROCKY, gi + i);
do {
+ IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
tile = RandomTile();
- if (IsTileType(tile, MP_CLEAR)) SetClearGroundDensity(tile, CLEAR_ROUGH, 3);
+ if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) SetClearGroundDensity(tile, CLEAR_ROUGH, 3);
} while (--i);
- /* add grey squares */
- i = ScaleByMapSize(GB(Random(), 0, 7) + 0x80);
+ /* add rocky tiles */
+ i = gi;
do {
uint32 r = Random();
tile = RandomTileSeed(r);
- if (IsTileType(tile, MP_CLEAR)) {
+
+ IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
+ if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) {
uint j = GB(r, 16, 4) + 5;
for (;;) {
TileIndex tile_new;
@@ -717,7 +724,7 @@ void GenerateClearTile(void)
do {
if (--j == 0) goto get_out;
tile_new = tile + TileOffsByDir(GB(Random(), 0, 2));
- } while (!IsTileType(tile_new, MP_CLEAR));
+ } while (!IsTileType(tile_new, MP_CLEAR) || IsClearGround(tile_new, CLEAR_DESERT));
tile = tile_new;
}
get_out:;