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authortron <tron@openttd.org>2005-01-28 15:31:04 +0000
committertron <tron@openttd.org>2005-01-28 15:31:04 +0000
commit400f07fdb834dc99aa8a2a4695e20b36e5d23dc4 (patch)
treeefbaeb3426c01178731116a7fca722dc190ac78f /clear_cmd.c
parent6d410929b6fc96eda09a5060d6665cc5dc800f03 (diff)
downloadopenttd-400f07fdb834dc99aa8a2a4695e20b36e5d23dc4.tar.xz
(svn r1706) Implement ScaleByMapSize() and ScaleByMapSize1D()
These scale a number relative to the map size/circumference. Use them to scale the amount of map objects. Of course at the moment they return just the input, because there are no bigger/smaller maps yet.
Diffstat (limited to 'clear_cmd.c')
-rw-r--r--clear_cmd.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/clear_cmd.c b/clear_cmd.c
index 27942bcb6..a3095646b 100644
--- a/clear_cmd.c
+++ b/clear_cmd.c
@@ -740,7 +740,7 @@ void GenerateClearTile(void)
uint32 r;
/* add hills */
- i = (Random() & 0x3FF) | 0x400;
+ i = ScaleByMapSize((Random() & 0x3FF) + 0x400);
do {
tile = TILE_MASK(Random());
if (IsTileType(tile, MP_CLEAR))
@@ -748,7 +748,7 @@ void GenerateClearTile(void)
} while (--i);
/* add grey squares */
- i = (Random() & 0x7F) | 0x80;
+ i = ScaleByMapSize((Random() & 0x7F) + 0x80);
do {
r = Random();
tile = TILE_MASK(r);