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authorfrosch <frosch@openttd.org>2015-12-01 19:49:49 +0000
committerfrosch <frosch@openttd.org>2015-12-01 19:49:49 +0000
commitae1d96cc2f8e129ea5511489af2243d1f7b47894 (patch)
treed21e18f31ca9c5b65f3b48821d6b13e173224f22 /changelog.txt
parent5d00348db1e865f424513e046d1cf1b8abea63fe (diff)
downloadopenttd-ae1d96cc2f8e129ea5511489af2243d1f7b47894.tar.xz
(svn r27463) -Merge: Documentation updates from 1.5 branch
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+1.5.3 (2015-12-01)
+------------------------------------------------------------------------
+(None)
+
+
+1.5.3-RC1 (2015-11-01)
+------------------------------------------------------------------------
+- Fix: When selecting a refit cargo for orders, do not check whether the vehicle is in a depot or station, and do not ask whether the vehicle currently allows station-refitting. Also hide the refit cost for orders, it is not predictable (r27428)
+- Fix: Use the NewGRF railtype sorting order in the infrastructure window (r27427)
+- Fix: Crash when switching to or taking over companies, when an order window of a vehicle of the new company was opened. Now close those windows [FS#5842] (r27425)
+- Fix: Towns did not connect roads to existing roads, unless they had only a single roadbit. Otoh, towns also tried to connect to single roadbit tiles such as tunnels and depots, even though they were not connectable in the direction of interest [FS#6374] (r27424)
+- Fix: When towns expanded single-bit roadtiles using a grid-layout, they used the layout position of the neighbouring tile (r27423)
+- Fix: Aircraft picked the wrong airport entry point, if airports were rotated by 180 degree [FS#6341] (r27422)
+- Fix: Consider text and icon sizes when drawing the client list [FS#6265] (r27421)
+- Fix: GrowTownAtRoad sometimes returned false, even when a house was built [FS#6362] (r27420)
+- Fix: CmdSellRailWagon did not revert all actions properly when no orderlist could be allocated [FS#6369] (r27419)
+- Fix: Desync due to incorrect storage of segments with different railtype in the YAPF cache [FS#6329] [FS#6379] (r27418)
+- Fix: When a dedicated server was paused with no clients, the master server advertisement interval was slowed, causing deadvertisement of the server [FS#6368] (r27400)
+- Fix: [Makefile] Game script directory and compat*.nut were never installed on *nix (r27399)
+- Fix: There are two different availability conditions for fdatasync in the manpage. Use them both, since at least on some MinGW versions one is not enough (r27389)
+- Fix: win32 sound driver failed to report errors (r27383)
+- Fix: Clickareas in settings tree were misaligned when the filter warning was displayed, if the setting height was defined by the icons instead of the font [FS#6358] (r27366)
+- Fix: Center settings filter warning also vertically, and also in case of multiple lines (r27365)
+
+
+1.5.2 (2015-09-01)
+------------------------------------------------------------------------
+(None)
+
+
+1.5.2-RC1 (2015-08-01)
+------------------------------------------------------------------------
+- Change: Auto-complete partial roads when building level-crossings [FS#6283] (r27309)
+- Fix: Do not rerandomise the town name when only cost-estimating the founding [FS#6332] (r27341)
+- Fix: Make variety distribution not assume that sea level is at height 0.2 / 3 * TGPGetMaxHeight() [FS#6335] (r27331, r27330, r27329, r27328)
+- Fix: Remove corner-case optimisation for line drawing, which failed for dashed lines (r27324)
+- Fix: Clipping of inclined lines did not account for the 'horizontal width' being bigger than the 'real width' (r27323, r27322)
+- Fix: Incorrect owner assignment when adding/removing road/tram to/from bridges [FS#6317] (r27313, r27312)
+- Fix: Mark infrastructure window dirty in more cases (r27311)
+- Fix: Prevent breaking of tram-reversal points by adding more road pieces [FS#6283] (r27308)
+- Fix: Error message window with manager face failed with GUI zoom [FS#6259] (r27307)
+- Fix: Account for road-bridges and drive-through-stops in CanFollowRoad [FS#6320] (r27306, r27305)
+- Fix: Password window layout with GUI zoom [FS#6321] (r27304, r27303)
+- Fix: Speed-only timetables got assigned times in stations [FS#6313] (r27302, r27301)
+- Fix: Enforce the company's default service intervals when purchasing another company [FS#6254] (r27282, r27281)
+- Fix: Cloning/autoreplace/autorenew did not copy custom service intervals (r27280)
+
+
+1.5.1 (2015-06-01)
+------------------------------------------------------------------------
+(None)
+
+
+1.5.1-RC1 (2015-05-08)
+------------------------------------------------------------------------
+- Fix: Do not consider road junctions with trivial dead ends as branch points during town growth [FS#6245] (r27260, r27259, r27244)
+- Fix: ScriptList::RemoveList failed to remove a list from itself [FS#6287] (r27258)
+- Fix: Combined button+dropdown widgets in order and autoreplace GUI had incorrect hitbox when using GUI zoom [FS#6270] (r27255)
+- Fix: When building a lock on DC_AUTO-removable water-based objects, the water class was always set to canal [FS#6264] (r27254)
+- Fix: When crossing tram tracks with railroads, cost of extra roads was not being counted [FS#6282] (r27253)
+- Fix: Invalid infrastructure counting when crossing tram tracks with railroads [FS#6281] (r27252)
+- Fix: Broken error message in configure [FS#6286] (r27250)
+- Fix: In some cases town growth failure was considered as success [FS#6240] (r27249, r27247)
+- Fix: Town labels on smallmap and zoomed-out viewports were not centered [FS#6257] (r27248)
+- Fix: Removing a rail waypoint used the remove-rail-station cost [FS#6251] (r27245)
+- Fix: Duplicate frees due to pool item classes not having copy constructors [FS#6285] (r27243)
+- Fix: Crash when no AIs were installed due to improper handling of non-ASCII characters by the string pointer lexer [FS#6272] (r27233)
+- Fix: Compilation on DragonflyBSD [FS#6274] (r27224, r27223)
+- Fix: Use the current maximum speed as limited by bridges, orders etc. for all vehicle types alike when considering increased smoke emissions of vehicles [FS#6278] (r27222)
+- Fix: Multi-value keys in the desktop entry shall end with a trailing separator (r27221)
+- Fix: Draw path reservation on the whole bridge, not only on the bridge heads (r27209)
+- Fix: Draw correct overlay sprites for path reservations on bridges and tunnels (r27208)
+
+
+1.5.0 (2015-04-01)
+------------------------------------------------------------------------
+- Fix: [NewGRF] Add Misc. GRF Feature Flag 6 to enable the second rocky tile set [FS#6260] (r27200)
+
+
+1.5.0-RC1 (2015-03-18)
+------------------------------------------------------------------------
+- Feature: [NewGRF] Display relative offset changes in the sprite aligner [FS#6236] (r27174)
+- Fix: Original road vehicle acceleration crashed for vehicles taking over [FS#6255] (r27190)
+- Fix: GCC 5 compilation (r27185, r27183)
+- Fix: Data race due to lazy initialisation of objects [FS#5969] (r27178)
+- Fix: Compilation with MinGW64 (r27176)
+- Fix: Use the regular clipping functions in the sprite aligner instead of some magic [FS#6237] (r27173)
+- Fix: Windows randomly drops SetCursorPos calls, breaking the RMB-scrolling [FS#6238] (r27172)
+
+
1.5.0-beta2 (2015-02-24)
------------------------------------------------------------------------
-- Feature: [NoGo] Game scripts can point to a location, station, industry, or town when publishing news. (r27164)
-- Feature: Allow changing max heightlevel in scenario editor. (r27151)
-- Feature: Make use of both rocky tile sets from the base graphics. (r27117)
-- Change: Scale (non-custom) default window sizes according to GUI zoom. (r27147)
-- Change: Make statusbar and chat-entry window use the same width as the toolbar. (r27146)
-- Change: The chatbox-width setting now uses percent of screen width instead of pixels. (r27144)
-- Change: [NewGRF] Interpret negative positions in industry layouts depending on GRF version. (r27138)
-- Fix: [SDL, Windows] Right-mouse-button scrolling scrolled/jumped too far, when OpenTTD lagged during mouse event processing. (r27167)
-- Fix: Toolbars were not invalidated when changing max-vehicles settings. [FS#6204] (r27163)
-- Fix: Tile selection was drawn outside of map in some cases. [FS#6208] (r27162)
-- Fix: Reimplement the viewport drawing algorithm. [FS#6156] [FS#6206] (r27161)
-- Fix: Issues with smallmap and viewport coordinates and transformations. (r27160, r27159, r27158)
-- Fix: Mark bridge middle tiles dirty when building/removing/changing bridges. (r27157)
-- Fix: Rounding and unit-conversion inconsistencies in calls to MarkAllViewportsDirty. (r27148)
-- Fix: Oilrig empty-tile checks were incorrect due to wrong TileIndexDiff->TileIndexDiffC conversion. (r27137)
-- Fix: Misalignment in generate world window in case of small fonts. (r27135)
-- Fix: Dragging of free wagons in depot failed with GUI zoom. (r27133)
-- Fix: Reduce memory footprint of map array by shuffling its members. [FS#6218] (r27132, r27126)
-- Fix: Dropdown- and tooltip-windows should not steal the focus. (r27131)
-- Fix: [NewGRF] Action 7/9 condition 0A failed for present, but disabled, NewGRF. (r27119)
-- Fix: Road vehicles could not reverse to be sent to depots when the following tile has the right type to run on, but could not be entered. [FS#6183] (r27107)
-- Fix: Use the actual max speed of the vehicle in front when determining if a RV can overtake. [FS#6176] (r27106)
-- Fix: grow_counter was not properly bounded by growth_rate, but by some other value used to calculate growth_rate. [FS#6195] (r27105)
-- Fix: [Script] Support 64 bits integers in ScriptLists. [FS#6194] (r27104)
-- Fix: [Script] Money values would end up wrong in strings when outside the bounds of a 32 bits integer. [FS#6194] (r27102)
+- Feature: [NoGo] Game scripts can point to a location, station, industry, or town when publishing news (r27164)
+- Feature: Allow changing max heightlevel in scenario editor (r27151)
+- Feature: Make use of both rocky tile sets from the base graphics (r27117)
+- Change: Scale (non-custom) default window sizes according to GUI zoom (r27147)
+- Change: Make statusbar and chat-entry window use the same width as the toolbar (r27146)
+- Change: The chatbox-width setting now uses percent of screen width instead of pixels (r27144)
+- Change: [NewGRF] Interpret negative positions in industry layouts depending on GRF version (r27138)
+- Fix: [SDL, Windows] Right-mouse-button scrolling scrolled/jumped too far, when OpenTTD lagged during mouse event processing (r27167)
+- Fix: Toolbars were not invalidated when changing max-vehicles settings [FS#6204] (r27163)
+- Fix: Tile selection was drawn outside of map in some cases [FS#6208] (r27162)
+- Fix: Reimplement the viewport drawing algorithm [FS#6156] [FS#6206] (r27161)
+- Fix: Issues with smallmap and viewport coordinates and transformations (r27160, r27159, r27158)
+- Fix: Mark bridge middle tiles dirty when building/removing/changing bridges (r27157)
+- Fix: Rounding and unit-conversion inconsistencies in calls to MarkAllViewportsDirty (r27148)
+- Fix: Oilrig empty-tile checks were incorrect due to wrong TileIndexDiff->TileIndexDiffC conversion (r27137)
+- Fix: Misalignment in generate world window in case of small fonts (r27135)
+- Fix: Dragging of free wagons in depot failed with GUI zoom (r27133)
+- Fix: Reduce memory footprint of map array by shuffling its members [FS#6218] (r27132, r27126)
+- Fix: Dropdown- and tooltip-windows should not steal the focus (r27131)
+- Fix: [NewGRF] Action 7/9 condition 0A failed for present, but disabled, NewGRF (r27119)
+- Fix: Road vehicles could not reverse to be sent to depots when the following tile has the right type to run on, but could not be entered [FS#6183] (r27107)
+- Fix: Use the actual max speed of the vehicle in front when determining if a RV can overtake [FS#6176] (r27106)
+- Fix: grow_counter was not properly bounded by growth_rate, but by some other value used to calculate growth_rate [FS#6195] (r27105)
+- Fix: [Script] Support 64 bits integers in ScriptLists [FS#6194] (r27104)
+- Fix: [Script] Money values would end up wrong in strings when outside the bounds of a 32 bits integer [FS#6194] (r27102)
1.5.0-beta1 (2014-12-24)