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authorrubidium <rubidium@openttd.org>2011-06-14 04:55:34 +0000
committerrubidium <rubidium@openttd.org>2011-06-14 04:55:34 +0000
commit974c6c443cb8b74b5dbf5c8b4403be1d6862049b (patch)
tree36f28bf529e80cc82c7f37744bfc14b24241ce3d /changelog.txt
parentf2496edfed0b18c66afba5ba0b626ff8917bcd43 (diff)
downloadopenttd-974c6c443cb8b74b5dbf5c8b4403be1d6862049b.tar.xz
(svn r22586) -Merge: documentation updates from 1.1
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+1.1.1 (2011-06-01)
+------------------------------------------------------------------------
+- Change: Automatic orders are better called implicit orders as no real order influencing path finding is added (r22474, r22473)
+- Fix: Only try to insert implicit orders for ground vehicles. Aircraft may reach unscheduled terminals when skipping orders [FS#4624] (r22492)
+
+
+1.1.1-RC1 (2011-05-15)
+------------------------------------------------------------------------
+- Feature: [NewGRF] Allow to filter by town of the current industry when using industry variable 0x68 [FS#4591] (r22434)
+- Change: Improve the speed of YAPF by tweaking hash tables size (r22351, r22350, r22348)
+- Change: Show one digit of the fractional train length in the depot (r22336, r22305, r22304, r22303)
+- Fix: When determining the executable path failed, the working directory was used instead, circumventing the not-home-directory check [FS#4613] (r22465)
+- Fix: [Windows] Prevent a crash when launching OpenTTD with -d from a MSYS console [FS#4587] (r22464)
+- Fix: Update the saveload window immediatelly after scanning a new directory, so queued events reach the window when already updated [FS#4615] (r22463)
+- Fix: [NewGRF] The c and p parts of station vars 40, 41 and 49 were incorrect for large stations (r22455, r22286)
+- Fix: [NewGRF] Zero register 0x100 as specified before resolving custom station foundations (r22452)
+- Fix: Do not 'log' the NewGRFs in the screenshot when in the menu [FS#4610] (r22450)
+- Fix: [NewGRF] When GRFs are disabled via Action E or due to GRM failure, also display an error in the GUI (r22444, r22443)
+- Fix: [NewGRF] Do not popup fatal NewGRF error messages in the intro screen. The GRFs are not going to be activated there anyway and the GRF settings GUI will not display the errors either (r22442)
+- Fix: Catenary was drawn incorrectly next to level crossings with foundations (r22437)
+- Fix: [NewGRF] Apply railtype property 12 (station graphics) also to station groundsprites from action 1 (r22436)
+- Fix: Git revision detection would return too much when tags are involved (r22435)
+- Fix: [NewGRF] When action14 specified different values for the palette, the values were OR-ed. Use the last set value instead (r22416)
+- Fix: [Network] Kicking yourself via remote console crashes the server [FS#4606] (r22414)
+- Fix: [NewGRF] Make sure the action2 ID of a generic feature callback is valid (r22409)
+- Fix: Check the availability year of all houses, not just the NewGRF houses, when making sure that at least one is available onwards from year 0 [FS#4581] (r22389, r22300, r22299)
+- Fix: When a game uses a lot of NewGRFs the buffer for storing that information in the PNG is too small (r22388)
+- Fix: Windows' recv seems to return 'graceful closed' before having passed the remaining buffer which causes OpenTTD to think all connections are 'incorrectly' terminated, i.e. without the 'I am leaving' packet from the client. So let the client wait a tiny bit after sending the 'I am leaving' packet and before gracefully closing the connection [FS#4601] (r22387)
+- Fix: When the last AI company gets removed, the 'dead' state was not reset in the AI debug window [FS#4602] (r22386)
+- Fix: No client error packet was sent to the admin bots [FS#4585] (r22384)
+- Fix: Recolouring of silicon bridge was done incorrectly (r22380, r22379, r22378)
+- Fix: Crash when clicking a removed company in the vehicle list dropdowns [FS#4592] (r22373)
+- Fix: Keep better accounting of the order in which clients joined; client cannot be starved from joining and they get shown the amount of clients waiting in front of them (r22372, r22370, r22369, r22368, r22367, r22366, r22365, r22364, r22363, r22362, r22361)
+- Fix: Make sure saving has completely and utterly finished before starting a new one. Otherwise you could start a save, which would be marked as done by the previous save stopping and then yet another save could be started... and that could create a deadlock [FS#4596] (r22371)
+- Fix: Delete the client list popup when the client got removed (instead of previously selecting some other client) (r22360, r22359, r22358)
+- Fix: When inserting automatic orders, do not create consecutive duplicate orders (r22333, r22332, r22331, r22330, r22329, r22328, r22327)
+- Fix: Destinations of conditional orders were update incorrectly when deleting orders in front of the conditional orders, if the target order was the order just before of the conditional order (r22326)
+- Fix: Vehicles skipped orders when inserting automatic orders failed (r22324)
+- Fix: [NewGRF] When determining refittability use the cargo translation table of the GRF setting the refitmask instead of the GRF defining the action 3 (r22316)
+- Fix: Make road vehicles, ships and aircraft skip orders if they are leaving a depot and heading to the same one again; just like trains (r22309)
+- Fix: Waiting on a server could kick the client, or rather the client would kick itself due to an unexpected packet [FS#4574] (r22308)
+- Fix: When drawing the town authority window, check whether the availability of the actions changed, and force a complete redraw in that case (r22307)
+- Fix: The 'freeform edges' setting could be enabled when there were buoys on the northern border [FS#4580] (r22297)
+- Fix: Reset Window::scrolling_scrollbar when raising scrollbar buttons [FS#4571] (r22294)
+
+
1.1.0 (2011-04-01)
------------------------------------------------------------------------
- Fix: In the scenario editor you could build a ship depot using the appropriate hotkey. Removing that depot causes an assertion to trigger [FS#4558] (r22266)