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authorterkhen <terkhen@openttd.org>2011-01-15 16:27:04 +0000
committerterkhen <terkhen@openttd.org>2011-01-15 16:27:04 +0000
commit53c9846f14be07b887323f3203ed3a0ab52e64db (patch)
tree3422208a042702669b1837cad47455ab180aea98 /changelog.txt
parent93b26e8e3ddf39b8a775c2daa482ee52792a27e3 (diff)
downloadopenttd-53c9846f14be07b887323f3203ed3a0ab52e64db.tar.xz
(svn r21806) -Codechange: Correct additional appearances of the same typo.
Diffstat (limited to 'changelog.txt')
-rw-r--r--changelog.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/changelog.txt b/changelog.txt
index c10282c4a..ec0ad91b6 100644
--- a/changelog.txt
+++ b/changelog.txt
@@ -2346,7 +2346,7 @@
- Fix: Several desync fixes (incorrect roadstop update of old games, autoreplace bugs) [FS#551] (r8137, r8147, r8157)
- Fix: Some disaster-events fixed: combat chopper shoots from right position, submarine once again moves around (r8140, r8158)
- Fix: 'out of sprite memory' warning messages due to incorrect assumption of requested memory for sprites (r8133)
-- Fix: Bouys are now built and numbered 1..9 not 9..1 [FS#538] (r8123)
+- Fix: Buoys are now built and numbered 1..9 not 9..1 [FS#538] (r8123)
- Fix: Clicking for more news properly cycles through the news history backwards, and does not show the first item doubly if it's already open (r8049)
- Fix: Crash when removing a town in the scenario editor while the query window is open for one of the town's tiles (r8030)
- Fix: Overflow of system-ticks was not handled properly, resulting in a possibly unresponsive server/client (r8028)