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authorrubidium <rubidium@openttd.org>2010-01-05 20:54:54 +0000
committerrubidium <rubidium@openttd.org>2010-01-05 20:54:54 +0000
commit435ef4ea8d2dc370d91c560d19a34634dddc941f (patch)
tree5538e6059c8829f69ec55772d75950159bc5dc8a /changelog.txt
parentb6bca21877789a884b277a6a75b13d5f846300c2 (diff)
downloadopenttd-435ef4ea8d2dc370d91c560d19a34634dddc941f.tar.xz
(svn r18734) -Prepare: for 1.0.0-beta2
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+1.0.0-beta2 (2010-01-05)
+------------------------------------------------------------------------
+- Feature: Do not delete the rough/rocky status of a tile when it is covered by snow, this allows rocky tiles under snow if you have a variable snowline (r18719)
+- Feature: [NewGRF] Add support for custom station foundation graphics (r18708)
+- Feature: Allow virtually paying a percentage of the leg profit in feeder chains. This to give the user a better chance to get a feeder system without 'losses' (r18703)
+- Feature: Configurable slope steepness for trains from 0% to 10%, default is 3% as before [FS#3459] (r18674)
+- Feature: Allow contour-map to be shown with coloured industries in smallmap [FS#567] (r18665)
+- Add [NoAI]: AIEngine::IsBuildable to check if you can build a certain engine (r18687)
+- Change: [NoAI] Merge buoy and waypoint functions (r18725)
+- Change: [NoAI] AIEngine::IsValidEngine will now also return true when you have at least one vehicle of that type even if you cannot build it anymore (r18687)
+- Change: Update Squirrel from 2.2.3 to 2.2.4 (r18639)
+- Fix: New viewports did not center on the correct position [FS#3414] (r18730)
+- Fix: The lock in the company window was only drawn for your own company [FS#3427] (r18729)
+- Fix: Some invalid gender/plural indices in strings, which could eventually cause crashes [FS#3480] (r18727)
+- Fix: With non-uniform industries the 'supplies' text when building a station could be incorrect (missing a cargo) [FS#3463] (r18726)
+- Fix: Refitting a non-refittable vehicle to it's default cargotype failed, causing problems for AIs [FS#3475] (r18724)
+- Fix: The join station window did not account for scrolling, so if you did scroll the station was not joined with the selected station [FS#3476] (r18713)
+- Fix: The wrong town is mentioned in the error when trying to make one way roads of town owned roads [FS#3478] (r18710)
+- Fix: Animation buffer for 32bpp-anim blitter was only validated during sprite blitting, other drawing operations did not check it. Initial startup and window resize could therefore lead to crash [FS#3464] (r18709)
+- Fix: Enable DrawGroundSpriteAt() to deal with foundations as DrawGroundSprite() does, and use this for drawing one-way-road-signs and clear-land-fences [FS#3467] (r18702)
+- Fix: When deleting an industry on water (oil rigs) the tiles on water were not marked dirty (r18700)
+- Fix: [NewGRF] GRF parameters were not properly initialised to zero, and not always checked for valid range (r18699)
+- Fix: Crash when scrolling to an item removed by filtering in the 'add NewGRF window' [FS#3471] (r18697)
+- Fix: [NoAI] AITile::IsCoastTile returned false for coast tiles with trees on them [FS#3404] (r18696)
+- Fix: After a company went bankrupt it was impossible to build a new waypoint close to a deleted one until the grey sign was gone (r18692)
+- Fix: Some keys that open windows that want to be located relatively to the toolbars/statusbar could cause a crash when in one of the end game screens [FS#3469] (r18690)
+- Fix: In some cases _sl.chs is used when not initialised. As _sl.chs always refers to a single table when initialised replace _sl.chs with the actual table [FS#3470] (r18686)
+- Fix: [NewGRF] Tile area of waypoints was not correctly given to NewGRFs in case of multi tile waypoints (r18679)
+- Fix: [NewGRF] If an action B did not have a 'data' string but would print it OpenTTD would segfault [FS#3452] (r18671)
+- Fix: Update all tiles when snowline height changes in larger steps than one tile [FS#3455] (r18670)
+- Fix: [NoAI] crash when trying to get the order destination of a 'nearest depot' order [FS#3454] (r18667)
+- Fix: Aircraft on the metropolitan airport took a long route to the closest loading pad [FS#3169] (r18661)
+- Fix: [NewGRF] Wrong strings drawn for cargo subtype in vehicle details [FS#3443] (r18658)
+- Fix: When trying to attach a wagon to an existing free wagon chain, do not attach it to itself [FS#3442] (r18653)
+- Fix: [NoAI] When AI tried to create NO_UNLOAD order, GOTO_NEAREST_DEPOT order was created instead [FS#3438] (r18651)
+- Fix: [YAPP] Treat the backside of an one-way path signals as a safe waiting point [FS#3430] (r18648)
+- Fix: [YAPP] A train inside a station was not always found when checking for trains on a reserved path (r18647)
+- Fix: [YAPP] Do not extend the reserved path through a newly built path signal directly in front of a stopped or loading train. Also restore the reserved path in more cases after removing a signal [FS#3418] (r18646)
+- Fix: Company league window was too narrow [FS#3434] (r18644)
+- Fix: Rotation could not be changed for heightmaps [FS#3436] (r18643)
+- Fix: When a company goes bankrupt and has vehicles on a drive through road stop that is not theirs, the 'filled' cache of the road stops would get corrupted [FS#3432] (r18642)
+- Fix: Downloading music sets would fail (r18638)
+- Fix: Crash when invalid pointers are left due to saveload failing at e.g. decompressing the savegame [FS#3421] (r18634)
+- Fix: When making a screenshot the name of the previous screenshot went missing in the 'successful screenshot' message and the console command would be shown twice [FS#3419] (r18631, r18630)
+- Fix: (un)loading counter being reset while loading a train and changing the (path) signal setup around the station [FS#3422] (r18628)
+- Fix: {CARGO} takes 2 parameters, not 1. This made {N:XYZ} commands after CARGO mess up their indices and that then triggered an assertion [FS#3425] (r18626)
+
+
1.0.0-beta1 (2009-12-24)
------------------------------------------------------------------------
- Feature: Music replacement sets, like graphics and sound replacement sets (r18608)