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author | belugas <belugas@openttd.org> | 2008-03-04 17:07:33 +0000 |
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committer | belugas <belugas@openttd.org> | 2008-03-04 17:07:33 +0000 |
commit | 266dd80f6c97055ff122d672ea24a341c7b37dad (patch) | |
tree | 534dbef8433f202e209c360f84ef13443d307148 /changelog.txt | |
parent | 9674ff71debaf7ba1cc7ecda4d7f515ffcd86712 (diff) | |
download | openttd-266dd80f6c97055ff122d672ea24a341c7b37dad.tar.xz |
(svn r12337) -Change: update some documentation.
Diffstat (limited to 'changelog.txt')
-rw-r--r-- | changelog.txt | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/changelog.txt b/changelog.txt index 45735a2fc..d85ec8d8d 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,43 @@ +0.6.0-beta5 (2008-03-04) +------------------------------------------------------------------------ +-Feature: Vehicle variable FE bit 8 (r12331) [FS#1812] +-Feature: Vehicle variable FE bit 5 and 6 (r12330) +-Feature: Support loading full range of 0xD0xx NewGRF strings which includes 0xD000 to 0xD3FF (r12316) +-Feature: Ability to change aircraft speed factor, from so called 'realistic' (matching other vehicles) (1/1) to original TTD speed (1/4) (r12293, r12294) +-Fix: Don't pause/unpause the game when showing load/save windows when the game is paused due to missing GRFs (r12336) [FS#1733] +-Fix: Disallow building level crossings over one-way roads as this allowed competitors to remove the one-way state (r12329) [FS#1819] +-Fix: Wrong Y pillar specified for girder with arch bridge (r12328) +-Fix: Vehicles could be sorted in a wrong order when a vehicle name changed - cached name was not invalidated (r12324) +-Fix: Vehicle sorting by name was broken, it was comparing two the same strings (when caching was not used) (r12323) [FS#1821] +-Fix: Endian issue when saving/loading group owner (r12322) +-Change: Update readme about where openttd looks for files (r12321) +-Fix: Wrong transparency options could be saved after toggling all (r12320) [FS#1817] +-Fix: Map string IDs that are embedded from other strings (r12317) [FS#1815] +-Fix: Include prop 25 data for all train parts, not just those that carry cargo (r12314) +-Fix: YAPF and NTP did not apply penalty for uphill tracks on steep slopes (r12313) +-Fix: Restore timetable from backupped orders and add group ID to the backup (r12296) [FS#1549] +-Fix: Do not draw trees nor lamps between tram tracks (r12290) [FS#1807] +-Fix: [Win32] Don't create save dir on install (r12269) +-Fix: Autoreplace did not update vehicle index for timetable window (r12261) [FS#1805] +-Fix: GetProductionAroundTiles() may fail if only the second production slot exists (r12258) +-Fix: Removing the Broken FollowTrack_t (pathfinding) fixed related functions (r12252) [FS#1801] +-Fix: Town variables 0x9E to 0xAD (company ratings) returned wrong values (r12247) +-Fix: Proper usage of Clamp() (r12246) +-Fix: Typo resulting in no players are given the engine preview offer (r12244) +-Fix: Mac OSX bundle display name should be 'OpenTTD' (r12234) [FS#1798] +-Fix: [NewGRF] Support using any base price for rail and road vehicles' running cost, show running cost of wagons if available (r12209) +-Fix: When loading a savegame fails, don't start creating a new game, just go straight back to the intro screen (r12202) +-Fix: Force AI to build rail or road instead of bridges if possible, so it doesn't build bridges everywhere (r12200) +-Fix: "Transparent buildings" now only toggles buildings, so show tick when buildings are transparent [FS#1789] (r12198) +-Fix: Show correct last year profit when the train had negative income [FS#1788] (r12197) +-Fix: There can be oil rigs at map borders, do not set water class for them [FS#1787] (r12195) +-Fix: Clamp various town variables to 16bit prior to returning the value (r12192) +-Fix: Do not start overtaking if the RV reaches wrong-way one-way-road in the next tiles (r12191) +-Fix: YAPF always shows 0ms PF time in debug for debug level 2 [FS#1786] (r12190) +-Fix: Assert when trying to play tile sound at NW border of map (placing buyos, leveling land) [FS#1784] (r12186) +-Fix: Wrong operator priority, hopefully harmless (r12185) +-Fix: Take into account possible loan when AI is deciding which bridge to build, so it won't build wooden bridges everytime (r12184) + 0.6.0-beta4 (2008-02-18) ------------------------------------------------------------------------ -Feature: Allow buttons to resize in NewGRF settings window (r12172) |