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authorCharles Pigott <charlespigott@googlemail.com>2021-01-13 13:03:37 +0000
committerPatric Stout <github@truebrain.nl>2021-01-22 11:13:57 +0100
commita252679a121a3e989ba76fae29007151fdac26a1 (patch)
treef2523fb2be55f2a471302fd913463ded1db9f177 /changelog.txt
parentb61670f9297dc52adff1a8cb6d57a86faec552f1 (diff)
downloadopenttd-a252679a121a3e989ba76fae29007151fdac26a1.tar.xz
Doc: Prepare for 1.11.0-beta1 release
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+1.11.0-beta1 (2021-01-22)
+------------------------------------------------------------------------
+Feature: [GS] Ability to set some extra text in the industry window (#8576)
+Feature: Show rainforest under vegetation on smallmap (#8562)
+Feature: Automatically determine window size on new install (#8536)
+Feature: Towns can build tunnels (#8473)
+Feature: Make maximum length of town bridges depend on population (with a minimum limit of 4) (#8439)
+Feature: New icons for renaming and go-to-location on GUI windows, and improve consistency of usage (#8455)
+Feature: Support for ARM64 on Apple Silicon and Windows (#8340, #8577, #8583)
+Feature: Add an option to disable tree growth completely (#8415)
+Feature: Support for Emscripten (play-OpenTTD-in-the-browser!) (#8355)
+Feature: Show group name as part of the default vehicle name (#8307)
+Feature: "Frozen" economy setting that stops production changes and industry closures (#8282)
+Feature: New velocity unit "tiles/day" (#8278)
+Feature: Option to automatically remove signals when placing rail (#8274)
+Feature: Increase max possible distance from border for oil refineries and rigs (#8237)
+Feature: Improve tree planting window, and allow planting 'clumps' of trees by dragging in the scenario editor (#8234)
+Feature: Indian Rupee (INR) currency (#8136)
+Feature: [GS] Ability to give a company exclusive access to an industry (#8115)
+Feature: Hotkeys for Land Info window, News window & close error window (#8053, #8266)
+Feature: Improve rendering of large viewports (#7962)
+Feature: [GS] Influence industry production changes from GameScript (#7912)
+Feature: [GS] Push-buttons on storybook pages (#7896)
+Feature: Option to group vehicle lists by shared orders (#7028)
+Feature: Drag-and-drop vehicles in group GUI for shared order groups (#7028)
+Add: [GS] A tile parameter to GSCompany::ChangeBankBalance for showing changes more visually (#8573)
+Add: [NewGRF] Allow NewGRF vehicles to query the current rail/road/tram type (#8554)
+Add: [Script] ScriptCargo::GetName for the human readable name of cargoes (#8544)
+Add: "reload" console command to reload the current scenario or heightmap (#8527)
+Add: [NewGRF] Flag to test if inflation is on or off (#8427)
+Add: [Script] Native priority queue (useful for things like pathfinders) (#8091)
+Add: [NewGRF] Industry behaviour flag to override second cargo production clamping for water industries when using smooth economy (#8079)
+Change: [SDL2] Start game on the screen where the cursor is (#8572)
+Change: Use a dark background for all profit graphs to increase contrast (#8557)
+Change: Reword warning in cheat window (#8538)
+Change: Enable the toolbar for road/rail/dock/airport, regardless of vehicle availability (#8521)
+Change: For arctic and tropical climates, make sure at least a few hills are generated (#8513)
+Change: Destroying a tunnel/bridge now sells the tracks before destroying the tunnel/bridge (#8508)
+Change: Move "give money" from client-list to company window (#8500)
+Change: [MacOS] Hide Dock and menu when in fullscreen mode (#8487)
+Change: Improve performance for complex vehicle chains by resolving sprites less frequently (#8485)
+Change: Make engine reliability independent of introduction date (#8470)
+Change: Some default settings to improve gameplay for new players - default non-stop orders on, disable inflation, quick goto orders, show track reservations, and more (#8463)
+Change: Converting town-owned road types now requires a positive town rating (#8457)
+Change: Rework server list buttons for searching LAN/internet servers (#8426)
+Change: Add some styling to GS question windows depending on the type (#8422)
+Change: [Linkgraph] Speed up game exit by allowing job threads to be aborted early (#8416)
+Change: Prevent towns from building dead-end road bridges (#8401)
+Change: Send network error to the server before making an emergency save (#8387)
+Change: Extend the allowed range for max loan setting up to £2 billion (#8386)
+Change: Don't display OS name when exiting the game (#8366)
+Change: Save openttd.cfg immediately on changing a setting (#8358)
+Change: Autorenew now defaults to on (#8352)
+Change: [NewGRF] Also use aircraft property 12 for helicopters (#8347)
+Change: Service at depot also resets breakdown chance (#8317)
+Change: Use key names instead of characters in hotkey.cfg (#8291)
+Change: Allow command cost-estimation while paused (#8222)
+Change: Always apply inflation from 1920 to 2090, no matter the game start year (#7589)
+Change: Use CMake for build system (#7270)
+Change: [Linkgraph] Pause the game when linkgraph jobs lag (#7081)
+Change: Place "Group by" above "Sort by" in station window for consistency (#7028)
+Fix #8589: Prevent desyncs with vehicle motion counters and NewGRFs (#8591)
+Fix #7670: Improve pathfinder performance when lost vehicles are blocked from moving (#8568)
+Fix: Inform user if a custom font failed to load due to missing glyphs (#8559)
+Fix: Don't allow wagon chains (without an engine) to exceed maximum train length (#8533)
+Fix #7619: Super fast NewGRF aircraft could be unable to land (#8531)
+Fix: Improve connection retries for the content server in cases of broken networking (#8530)
+Fix #7972: Show invalid orders to stations that don't accept the vehicle (#8516)
+Fix: Error when trying to clone a vehicle with invalid orders (#8515)
+Fix #8050: Various off-by-one errors in how the end-year of the game was used (#8512)
+Fix #8332: Aborting vehicle group drag & drop could cause crashes (#8511)
+Fix #8168: Allow relocating HQ partially over an existing HQ (#8510)
+Fix #8068: Allow selling tram track regardless of bank balance (#8509)
+Fix #7604: Prevent houses from wandering away from roads (#8507)
+Fix: Make the "password" button the same size as the other buttons in the Company window (#8500)
+Fix #7611: Keep news about vehicle accidents around after the vehicle is cleaned up (#8497)
+Fix: [MacOS] Full animation in fullscreen mode was reducing the height of the window (#8491)
+Fix: [MacOS] Loading custom fonts (#8484)
+Fix: Network client makes emergency saves twice if the server is disconnected (#8477)
+Fix #8462: Stop towns from trying to build roads on water (#8471)
+Fix: [NewGRF] GetCurveSpeedLimit should use the railtype from the current tile (#8466)
+Fix #8437: Crash when using certain heliports with certain rotated airports (#8458)
+Fix #8437: Planes would land at the wrong height if the top corner of the airport was lowered (#8458)
+Fix #8297: Infrastructure counters for road tunnels, bridges & depots (#8454)
+Fix #6468: Don't store the version of AIs that are started via console (#8430)
+Fix: Don't lower tree density if spreading is not enabled (#8413)
+Fix: Prevent savegame version conflicts with certain old patchpacks (#8411)
+Fix: [NewGRF] Variable 0x44 was always HZB_TOWN_EDGE for road stops (#8400)
+Fix #8313: Use correct capitalization for TTO / DOS music files in the baseset metadata (#8385)
+Fix: [NewGRF] Action 7/9 conditions 0x0F to 0x12 failed, if 'param' was 0x88 (#8382)
+Fix: Change the working-dir searchpath when using '-c' (#8367)
+Fix: Useless warning with -snull and no BaseSounds available (#8361)
+Fix: Crash trying to load TTO/TTD savegames. (#8356)
+Fix: [Script] Don't echo script exceptions to console (#8331)
+Fix: Slovak ownname was using the wrong form (#8326)
+Fix #8311: [NewGRF] Industry probability at map generation was scaled differently when set via property or callback (#8312)
+Fix: Only check houses for cargo when generating subsidies with towns (#8305)
+Fix: Sprite preview in sprite aligner was too small with scaled UI (#8288)
+Fix: Spell 'Viewport' consistently (#8260)
+Fix #7772: Show vehicle destination on mouseover when vehicle stopped (#8236, #8543)
+Fix #8232: Huge screenshot warning was shown incorrectly (#8224)
+Fix #8153: Report incompatible cargo/order when autoreplace fails (#8169)
+Fix: [Script] ScriptMarine::AreWaterTilesConnected did not work for aqueducts (#8074)
+Fix #7645: Add cost of clearing the sloped tile to the price of a dock (#7947)
+Fix #6452: Reset only editable and visible settings from GUI (#7890)
+Fix: Original terrain generator did not keep a single gap of water at the borders (#7883)
+Remove: In-game console command "content select all" (#8363)
+Remove: [OSX] Support for OSX older than 10.7, including QuickTime music driver (#8078)
+
+
1.10.3 (2020-08-09)
------------------------------------------------------------------------
Change: Also make roadside trees match the tree transparency option (#8245)