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authorPatric Stout <truebrain@openttd.org>2021-08-14 13:07:02 +0200
committerGitHub <noreply@github.com>2021-08-14 13:07:02 +0200
commite599f6efb4b76767f51252a6c9af41ca3fb47f48 (patch)
tree1718c7493cddf96ca087e33f6567a88943ca225a /changelog.txt
parent132c540d58bc652320d8b56d870726ab8e90e8f1 (diff)
downloadopenttd-e599f6efb4b76767f51252a6c9af41ca3fb47f48.tar.xz
Doc: Forwardport changelog & doc changes from 1.11 branch (#9476)
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+1.11.2 (2021-05-03)
+------------------------------------------------------------------------
+Change: [Win32] Limit hardware accelerated video driver to OpenGL 3.2 or higher (#9077)
+Change: More improvements to the GUI at different scales (#9075, #9102, #9107, #9133, #9174, #9183)
+Fix: Query windows could be partially drawn (#9184)
+Fix #9113: Crash when removing an airport that exists in an aircraft's orders (#9182)
+Fix #9117: [Fluidsynth] Hang when changing song (#9181)
+Fix: String validation could leave invalid UTF-8 encoded strings (#9096)
+Fix: [Network] Out-of-bounds memory access with modified servers sending too short password salts (#9176)
+Fix: Crash when extra viewport with zero height has sign in view (#9175)
+Fix #9147: Crash when taking screenshots (#9169)
+Fix #6598: [Network] Prevent crashes when (re)joining network game by falling back to main menu first (#9163)
+Fix #9152: Screenshot success popup window was treated as an error (#9159)
+Fix: Fast-forward stuttering when vsync is enabled (#9140)
+Fix: [Network, Win32] Network errors were handled badly (#9116)
+Fix: [Network] Savegame transfer could stall in rare cases (#9106)
+Fix #9097: [NewGRF] Cargo initial payment variable was being truncated (#9098)
+Fix: [NewGRF] Industry variable 66 and object variable 46 erroneously truncated the distance (#9088)
+Fix: [NewGRF] Industry variables 65 and 66 ignored the parameter, and always used the north tile (#9088)
+Fix: Do not include regression test AI in bundle (#9068, #9164)
+Fix #9062: [Win32] Version in executable was not set to current release version (#9066, #9154)
+
+
+1.11.1 (2021-04-18)
+------------------------------------------------------------------------
+Feature: Toggle to enable/disable vsync (#8997)
+Feature: Volume controls in the Game Options window, and better defaults (#8943)
+Add: Hotkey to focus object and rail filters (#8908)
+Add: Better plural support for Romanian (#8936)
+Change: Improve layout and spacing of several windows at different GUI scales (#9041, #9042, #9044, #9050)
+Change: [Win32] Use user UI language setting for initial language selection (#8974)
+Change: Make effect volume scale more intuitively (#8945, #8950)
+Change: Improve padding of Object & Rail station windows (#8929)
+Fix #6322: [Script] Crash when script allocates too much memory, now kills script instead (#9047)
+Fix #7513: [Script] Crash on garbage collection with misbehaving script (#9040)
+Fix #9028: [OpenGL] Crash when changing max sprite zoom level (#9032)
+Fix #8874: show a warning when a NewGRF scan is requested multiple times (#9022)
+Fix: Desync when GS unlocks railtype with wagon unlock (#9021)
+Fix #9015: [Win32] Crash on running "pwd" command in the console (#9016)
+Fix #9008: Validate starting year given on the command line (-t) (#9014)
+Fix #8878: [Network] Slow DNS queries could block the server and disconnect clients (#9013)
+Fix: Improve validation of OpenGL video driver to avoid crashes (#9007)
+Fix: Credits scrolled too slowly with larger font sizes (#8994)
+Fix #8977: Crash when altering max sprite resolution (#8993)
+Fix #8956: Industry disaster news messages showed the wrong location (#8992)
+Fix: [Win32] Font glyphs of certain widths had broken rendering (#8990)
+Fix #8930: [Win32] Duplicate text input issue for systems using IME (#8976)
+Fix: [Network] Potential stale client entries in client list (#8959)
+Fix: Graphical issues when dragging measurement tooltips (#8951)
+Fix: [Fluidsynth] Use provided default soundfont if available (#8948, #8953)
+Fix #8935: [macOS] Crash on save (#8944)
+Fix #8922: Crash when selling shared vehicles with shared vehicle window open (#8926)
+Fix: Compiling on armhf (Raspberry Pi) (#8924)
+
+
+1.11.0 (2021-04-01)
+------------------------------------------------------------------------
+Feature: Allow setting a custom terrain type to define highest peak (#8891)
+Feature: Auto-detect map height limit based on generated map (#8891)
+Feature: Setting to indicate desert coverage for tropic climate and snow coverage for arctic climate (replaces snow line height) (#8891)
+Add: Allow setting the highest mountain for heightmaps (#8891)
+Change: Scale exported heightmaps to highest peak and inform the user of this value (#8891)
+Change: Remove "maximum map height" from the New Game GUI (#8891)
+Fix #8803: Only auto-remove signals when rail can be built (#8904)
+Fix #8565: Stopped road vehicle displays a speed different than 0 (#8901)
+Fix #8886: Don't try to resolve folders within tars named '.' (#8893)
+Fix: Placing random trees in SE crashes the game (#8892)
+Fix #8875: Filter string in station window breaks flow in user interface (#8885)
+Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer (#8877)
+Fix: OpenGL performance with some AMD GPUs (#8876)
+Fix: Recompute road/railtype availability after disabling the engine (#8872)
+Fix: OSK layout not scaled for 2x or 4x GUI scale (#8868)
+
+
+1.11.0-RC1 (2021-03-14)
+------------------------------------------------------------------------
+Feature: Option to (dis-)allow hardware accelerated video drivers (#8819)
+Feature: Option to set display refresh rate (#8813)
+Feature: Allow custom width/height of screenshot and making heightmap screenshots via console (#8804)
+Feature: Allow filtering on name in rail station window (#8706)
+Feature: Setting for highest resolution of sprites to use (#8604)
+Add: Make NewGRF Scanner / World Generation update smoother and make aborting it react faster (#8830)
+Add: Malaysia Ringgit as Currency (#8783)
+Add: "Engines only" filter in build train window (#8733)
+Change: De-limit framerate window's framerate (#8772)
+Change: Clarify what effect town interactions have (#8744)
+Change: Don't show global goals in company goal windows (#8709)
+Change: Recolour graph windows to brown (#8700)
+Fix #8855: Bootstrap could result in an empty screen when bootstrap fails (#8856)
+Fix #8851: Don't allow infinite "exec" depth in script, but limit to 10 deep (#8852)
+Fix #8647: Incorrect drawing order of tram catenary sprites (#8843)
+Fix #8711: Having gui_zoom lower than zoom_min causes a crash (#8835)
+Fix #8810: "aircraft out of fuel" news shows the wrong place (#8832)
+Fix #8833: Don't reload NewGRFs when we are shutting down (#8830)
+Fix: Scale padding between elements the same as other padding (#8829)
+Fix #8808: [OSX, OpenGL] Crash on switching blitters due to double-mapping the video buffer (#8822)
+Fix #8784: Using Alt+Enter doesn't update the fullscreen toggle visibly (#8820)
+Fix #8817: Keep NewGRF order for object class sorting (#8818)
+Fix #8809: Crash when removing airport when hangar window open (#8815)
+Fix #8799: Crash when Search Internet in Multiplayer (#8801)
+Fix #8775: [Win32] Don't create the main window when Alt-Tabbing back into fullscreen (#8792)
+Fix #8774: Black screenshots when using 40bpp-blitter (#8791)
+Fix: [OSX] Hide dock when entering fullscreen (#8789)
+Fix: Bootstrap fails to start on clean install (#8788)
+Fix: Terraform limit acts random when maxing out per_64k_frames setting (#8782)
+Fix: Max-value of fast-forward-speed-limit can be outside its storage size (#8769)
+
+
1.11.0-beta2 (2021-02-28)
------------------------------------------------------------------------
Feature: Add setting to limit fast-forward speed (#8766)