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authorPatric Stout <truebrain@openttd.org>2021-08-14 13:12:14 +0200
committerPatric Stout <github@truebrain.nl>2021-08-15 12:28:51 +0200
commit43c4c9d560d1e171230244fe72ac0304fa68af14 (patch)
tree4b317883d769a2423047d30139987338c081f4e5 /changelog.txt
parenteca73a810c19ed5cfb3f24cb5560d0735e19ea00 (diff)
downloadopenttd-43c4c9d560d1e171230244fe72ac0304fa68af14.tar.xz
Doc: Prepare for 12.0-beta1 release
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+12.0-beta1 (2021-08-15)
+------------------------------------------------------------------------
+Feature: [Network] Remove lobby window; pressing "Join Game" now immediately joins a server (#9467)
+Feature: [Network] Synchronize server name to clients and display in Online Players window (#9472)
+Feature: [Network] Mention you are a spectator in the status bar (#9471)
+Feature: [Network] No longer require port-forwarding to host a server (#9443, #9447)
+Feature: [Network] Allow setting your server visibility to "invite-only" (#9434)
+Feature: [Network] Join servers based on their invite code (#9432)
+Feature: Raise the maximum NewGRF limit to 255 (#9428)
+Feature: Persistent rotation of numbered auto/netsave after restart (#9395, #9397)
+Feature: [NewGRF] Maximum curve speed modifier for rail vehicles (#9346)
+Feature: Move sensitive information to secrets.cfg and private information to private.cfg (#9298)
+Feature: Signed Windows builds (#9294)
+Feature: [NewGRF] Define refittability of default vehicles using cargo classes (#9148)
+Feature: Configurable subsidy duration, up to 5000 years (#9081)
+Feature: [Network] Rework in-game Online Players window (#9067)
+Feature: [Network] Show previous chat history when the chat message box is open (#9025)
+Feature: Button to reset game settings to their default values (#8958)
+Feature: Press Ctrl to build diagonal rivers in Scenario Editor (#8880)
+Feature: Set wagon replacement per group when using autoreplace (#7441)
+Add: [Network] Open Online Players window on starting/joining a server (#9479)
+Add: [Script] Basic information about loaded NewGRFs for scripts (#9464)
+Add: [AI] Get the number of vehicles in a given group (#9462)
+Add: [Network] Inform network clients what game-script a server is running (#9441)
+Add: Hindi translation (#9086)
+Add: [Network] Ensure players fill in a name instead of defaulting to "Player" (#9080)
+Change: Allow pause/unpause console command in single player (#9342)
+Change: Make savegame format self-descriptive and consistent across all objects (#9322, #9335, #9338, #9339)
+Change: By default, make "unload all" leave stations empty (#9301)
+Change: Reworked the debug levels and messages for network logs (#9230, #9251)
+Change: [Emscripten] Set default scrolling mode to non-pointer-locking (#9191)
+Change: Use neutral pronouns for various strings (#9189, #9203, #9228)
+Change: Make the town directory horizontally resizable (#9157)
+Change: Allow non-ASCII currency separators (#9121)
+Change: [NewGRF] Display a pop-up window for Errors with severity ERROR (#9119)
+Change: Treat languages as finished, if translations are 75% completed (#9019, #9086)
+Change: Disable NewGRF window apply button if no change was made (#8934)
+Fix: [Script] Crash when iterating lists of which the key is larger than 32bit (#9465)
+Fix: [Network] Desync due to use of unstable sort when distributing cargo production (#9460)
+Fix #9440: Negative cargo payments not being handled correctly (#9455)
+Fix: [Network] Crash when joining a server again after a TCP disconnect (#9453)
+Fix: Don't enable rename button for network clients in build vehicle window (#9452)
+Fix: Money could underflow and wrap around (#9451)
+Fix: Parse the console settings the same way as config settings (#9438)
+Fix: Ensure no more than the allowed number of NewGRFs are loaded from the configuration (#9430)
+Fix: [NewGRF] Overflow when determining cargo mask for string code 9A 1E (#9423)
+Fix: Integers for scripts are 64bit, but saved as 32bit (#9415)
+Fix #9392: [Script] Return a valid value with GetBuildWithRefitCapacity even when AIs are maxed out in vehicles (#9393)
+Fix #8169: Crash when autoreplacing vehicle with no orders (#9387)
+Fix: Wrong cargo line position in IndustryCargo window (#9383)
+Fix: Race-condition during startup of NewGRF scan (#9382)
+Fix: Don't propagate Shift/Ctrl state till next game-tick (#9381)
+Fix: Prevent palette updates during copying to the video driver (#9379)
+Fix: [Network] Determining GetNetworkRevisionString could overflow and underflow its buffer (#9372)
+Fix #9358: Don't skip empty files in tar archives (#9367)
+Fix: For old savegames, station bus/truck station cache was not updated (#9366)
+Fix #9353: [Script] Garbage collecting on priority queues could crash the game (#9356)
+Fix: Respect the autosave_on_exit setting for Null video driver (#9343)
+Fix: Compatible NewGRFs in crash-log reported wrong MD5 hash (#9340)
+Fix: [Script] Ensure the saved script strings are properly validated and terminated (#9336)
+Fix #9316: Town bridge length limit check incorrect above 250k inhabitants (#9318)
+Fix: Limit heightmap sizes to 8192x8192 (#9307)
+Fix #9281: Money generating exploit when buying out a company (#9300)
+Fix: Part of a tile might not be redrawn when terraforming (#9296)
+Fix: [OpenGL] Increase timeout when waiting for the GPU to be done with the drawing buffer (#9282)
+Fix: Vehicles sent in the wrong direction if there is no path to the destination (#9280)
+Fix #9264: Do not attach temporary wagons to free wagon chains when autoreplacing (#9278)
+Fix #9267: [Script] Crash during garbage collection (#9275)
+Fix: Encountering two-way red signals could prune unrelated Pathfinder branches (#9271)
+Fix #9255: [Network] Crash when hostname is not found (#9259)
+Fix #9256: Invalid read after free when replacing train chains (#9258)
+Fix: [Emscripten] Force secure WebSockets over HTTPS (#9248)
+Fix #9242: Tree tick handler did not scale by map size (#9246)
+Fix: [Network] Mark server as offline when no longer reachable (#9244)
+Fix: [Network] Don't rebuild the host-list during iterating the list (#9240)
+Fix: [Network] Don't mark the last-joined server as a manually added server (#9239)
+Fix: [Network] Clients leaving because of broken connections was not broadcasted (#9238)
+Fix: [Network] Check on CIDR for netmask check considered everything valid (#9235)
+Fix: Creating screenshots on dedicated servers failed (#9232)
+Fix: Leaking file descriptors for downloaded content (#9229)
+Fix: Spelling of several town names (#9222)
+Fix #9209: Game hangs when resizing highscore/news window if the screen is too small (#9210)
+Fix: [Network] Optimize creating network connections for clients using IPv4 and IPv6 (#9199)
+Fix #9186: Fix incorrect bounding box height causing station sprite glitch (#9187)
+Fix: Truncating strings in settings could leave invalid UTF-8 characters (#9121)
+Fix: Many issues related to window scaling (#9087, #9219)
+Fix: Invalidate cached vehicle colourmaps when changing liveries setting (#9006)
+Fix #8981: Don't attempt to re-reserve path if already entering/entered depot (#9000)
+Fix: Missing 'Town names:' colon in map gen GUI (#8986)
+Fix: Sorting and filtering industries that produce/accept many cargoes (#8468)
+Remove: [Network] COMPANY_INFO packets (#9475)
+Remove: [Network] A server can no longer set a limit to the amount of spectators allowed (#9466)
+Remove: Arbitrary limit on number of statically loaded NewGRFs (#9431)
+Remove: [Network] Language and map-name from server information (#9070)
+
+
1.11.2 (2021-05-03)
------------------------------------------------------------------------
Change: [Win32] Limit hardware accelerated video driver to OpenGL 3.2 or higher (#9077)