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authorrubidium <rubidium@openttd.org>2009-05-23 16:39:55 +0000
committerrubidium <rubidium@openttd.org>2009-05-23 16:39:55 +0000
commit9f51f3a0f9c103b738af06eb77d08d6786faa9e9 (patch)
tree8f7593fbeb178cf46230ba6bd6d6c77779c00439 /bin/ai
parentb2aed51f8e42e0e45d08a65b8883b3fa034d0f4b (diff)
downloadopenttd-9f51f3a0f9c103b738af06eb77d08d6786faa9e9.tar.xz
(svn r16404) -Fix [FS#2911] (r16378): the number of spritegroups got halved when the new pool was added, which mean there weren't enough spritegroups when you have more than about a dozen ECS vectors.
-Change: increase the spritegroup pool's maximum size to something more than the number of real sprites that OpenTTD can handle; for example ECS has about 30 spritegroups per real sprite. With the 'old' limit that would mean 'only' about 4000 real sprites worth of spritegroups could be loaded.
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