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authoryexo <yexo@openttd.org>2010-12-29 12:19:33 +0000
committeryexo <yexo@openttd.org>2010-12-29 12:19:33 +0000
commit399a9641fe161fd631a26b7faa0ce63fc136219b (patch)
tree8cfe5ba66f57fc547b1f5ae7426cfe3151df0415 /bin/ai/regression/regression.nut
parent0d613156e725a2e38e915b7048ab1e9ac5b3cae5 (diff)
downloadopenttd-399a9641fe161fd631a26b7faa0ce63fc136219b.tar.xz
(svn r21654) -Add: [NoAI] AITown::IsCity() so AIs can find out which towns grow faster than others (Lord Aro)
Diffstat (limited to 'bin/ai/regression/regression.nut')
-rw-r--r--bin/ai/regression/regression.nut1
1 files changed, 1 insertions, 0 deletions
diff --git a/bin/ai/regression/regression.nut b/bin/ai/regression/regression.nut
index f2e0fe6eb..f861b3a80 100644
--- a/bin/ai/regression/regression.nut
+++ b/bin/ai/regression/regression.nut
@@ -1477,6 +1477,7 @@ function Regression::Town()
print(" GetLocation(): " + AITown.GetLocation(i));
print(" GetHouseCount(): " + AITown.GetHouseCount(i));
print(" GetRating(): " + AITown.GetRating(i, AICompany.COMPANY_SELF));
+ print(" IsCity(): " + AITown.IsCity(i));
}
print(" Valid Towns: " + j);
print(" GetTownCount(): " + AITown.GetTownCount());