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authortruebrain <truebrain@openttd.org>2009-01-17 16:57:30 +0000
committertruebrain <truebrain@openttd.org>2009-01-17 16:57:30 +0000
commitee1310af719fdf9db650a8855c5726f3819ff78e (patch)
tree2e2f1540060cc86996c72dc0afa421216320530b /bin/ai/library/queue
parent3a13b75e37b5642de3c1e89cf6ab3bf860b76375 (diff)
downloadopenttd-ee1310af719fdf9db650a8855c5726f3819ff78e.tar.xz
(svn r15128) -Remove: remove WrightAI and AI Libraries from SVN, as they are now available via the content service
Diffstat (limited to 'bin/ai/library/queue')
-rw-r--r--bin/ai/library/queue/binary_heap/library.nut14
-rw-r--r--bin/ai/library/queue/binary_heap/main.nut131
-rw-r--r--bin/ai/library/queue/fibonacci_heap/library.nut14
-rw-r--r--bin/ai/library/queue/fibonacci_heap/main.nut204
-rw-r--r--bin/ai/library/queue/priority_queue/library.nut14
-rw-r--r--bin/ai/library/queue/priority_queue/main.nut115
6 files changed, 0 insertions, 492 deletions
diff --git a/bin/ai/library/queue/binary_heap/library.nut b/bin/ai/library/queue/binary_heap/library.nut
deleted file mode 100644
index 5216fb588..000000000
--- a/bin/ai/library/queue/binary_heap/library.nut
+++ /dev/null
@@ -1,14 +0,0 @@
-/* $Id$ */
-
-class Binary_Heap extends AILibrary {
- function GetAuthor() { return "OpenTTD NoAI Developers Team"; }
- function GetName() { return "Binary Heap"; }
- function GetShortName() { return "QUBH"; }
- function GetDescription() { return "An implementation of a Binary Heap"; }
- function GetVersion() { return 1; }
- function GetDate() { return "2008-06-10"; }
- function CreateInstance() { return "Binary_Heap"; }
- function GetCategory() { return "Queue"; }
-}
-
-RegisterLibrary(Binary_Heap());
diff --git a/bin/ai/library/queue/binary_heap/main.nut b/bin/ai/library/queue/binary_heap/main.nut
deleted file mode 100644
index 05fd452f3..000000000
--- a/bin/ai/library/queue/binary_heap/main.nut
+++ /dev/null
@@ -1,131 +0,0 @@
-/* $Id$ */
-
-/**
- * Binary Heap.
- * Peek and Pop always return the current lowest value in the list.
- * Sort is done on insertion and on deletion.
- */
-class Binary_Heap
-{
- _queue = null;
- _count = 0;
-
- constructor()
- {
- _queue = [];
- }
-
- /**
- * Insert a new entry in the list.
- * The complexity of this operation is O(ln n).
- * @param item The item to add to the list.
- * @param priority The priority this item has.
- */
- function Insert(item, priority);
-
- /**
- * Pop the first entry of the list.
- * This is always the item with the lowest priority.
- * The complexity of this operation is O(ln n).
- * @return The item of the entry with the lowest priority.
- */
- function Pop();
-
- /**
- * Peek the first entry of the list.
- * This is always the item with the lowest priority.
- * The complexity of this operation is O(1).
- * @return The item of the entry with the lowest priority.
- */
- function Peek();
-
- /**
- * Get the amount of current items in the list.
- * The complexity of this operation is O(1).
- * @return The amount of items currently in the list.
- */
- function Count();
-
- /**
- * Check if an item exists in the list.
- * The complexity of this operation is O(n).
- * @param item The item to check for.
- * @return True if the item is already in the list.
- */
- function Exists(item);
-};
-
-function Binary_Heap::Insert(item, priority)
-{
- /* Append dummy entry */
- _queue.append(0);
- _count++;
-
- local hole;
- /* Find the point of insertion */
- for (hole = _count - 1; hole > 0 && priority <= _queue[hole / 2][1]; hole /= 2)
- _queue[hole] = _queue[hole / 2];
- /* Insert new pair */
- _queue[hole] = [item, priority];
-
- return true;
-}
-
-function Binary_Heap::Pop()
-{
- if (_count == 0) return null;
-
- local node = _queue[0];
- /* Remove the item from the list by putting the last value on top */
- _queue[0] = _queue[_count - 1];
- _queue.pop();
- _count--;
- /* Bubble down the last value to correct the tree again */
- _BubbleDown();
-
- return node[0];
-}
-
-function Binary_Heap::Peek()
-{
- if (_count == 0) return null;
-
- return _queue[0][0];
-}
-
-function Binary_Heap::Count()
-{
- return _count;
-}
-
-function Binary_Heap::Exists(item)
-{
- /* Brute-force find the item (there is no faster way, as we don't have the priority number) */
- foreach (node in _queue) {
- if (node[0] == item) return true;
- }
-
- return false;
-}
-
-
-
-function Binary_Heap::_BubbleDown()
-{
- if (_count == 0) return;
-
- local hole = 1;
- local tmp = _queue[0];
-
- /* Start switching parent and child until the tree is restored */
- while (hole * 2 < _count + 1) {
- local child = hole * 2;
- if (child != _count && _queue[child][1] <= _queue[child - 1][1]) child++;
- if (_queue[child - 1][1] > tmp[1]) break;
-
- _queue[hole - 1] = _queue[child - 1];
- hole = child;
- }
- /* The top value is now at his new place */
- _queue[hole - 1] = tmp;
-}
diff --git a/bin/ai/library/queue/fibonacci_heap/library.nut b/bin/ai/library/queue/fibonacci_heap/library.nut
deleted file mode 100644
index 6cbd614da..000000000
--- a/bin/ai/library/queue/fibonacci_heap/library.nut
+++ /dev/null
@@ -1,14 +0,0 @@
-/* $Id$ */
-
-class Fibonacci_Heap extends AILibrary {
- function GetAuthor() { return "OpenTTD NoAI Developers Team"; }
- function GetName() { return "Fibonacci Heap"; }
- function GetShortName() { return "QUFH"; }
- function GetDescription() { return "An implementation of a Fibonacci Heap"; }
- function GetVersion() { return 1; }
- function GetDate() { return "2008-08-22"; }
- function CreateInstance() { return "Fibonacci_Heap"; }
- function GetCategory() { return "Queue"; }
-}
-
-RegisterLibrary(Fibonacci_Heap());
diff --git a/bin/ai/library/queue/fibonacci_heap/main.nut b/bin/ai/library/queue/fibonacci_heap/main.nut
deleted file mode 100644
index 6be8bdd49..000000000
--- a/bin/ai/library/queue/fibonacci_heap/main.nut
+++ /dev/null
@@ -1,204 +0,0 @@
-/* $Id$ */
-
-/**
- * Fibonacci heap.
- * This heap is heavily optimized for the Insert and Pop functions.
- * Peek and Pop always return the current lowest value in the list.
- * Insert is implemented as a lazy insert, as it will simply add the new
- * node to the root list. Sort is done on every Pop operation.
- */
-class Fibonacci_Heap {
- _min = null;
- _min_index = 0;
- _min_priority = 0;
- _count = 0;
- _root_list = null;
-
- /**
- * Create a new fibonacci heap.
- * http://en.wikipedia.org/wiki/Fibonacci_heap
- */
- constructor() {
- _count = 0;
- _min = Node();
- _min.priority = 0x7FFFFFFF;
- _min_index = 0;
- _min_priority = 0x7FFFFFFF;
- _root_list = [];
- }
-
- /**
- * Insert a new entry in the heap.
- * The complexity of this operation is O(1).
- * @param item The item to add to the list.
- * @param priority The priority this item has.
- */
- function Insert(item, priority);
-
- /**
- * Pop the first entry of the list.
- * This is always the item with the lowest priority.
- * The complexity of this operation is O(ln n).
- * @return The item of the entry with the lowest priority.
- */
- function Pop();
-
- /**
- * Peek the first entry of the list.
- * This is always the item with the lowest priority.
- * The complexity of this operation is O(1).
- * @return The item of the entry with the lowest priority.
- */
- function Peek();
-
- /**
- * Get the amount of current items in the list.
- * The complexity of this operation is O(1).
- * @return The amount of items currently in the list.
- */
- function Count();
-
- /**
- * Check if an item exists in the list.
- * The complexity of this operation is O(n).
- * @param item The item to check for.
- * @return True if the item is already in the list.
- */
- function Exists(item);
-};
-
-function Fibonacci_Heap::Insert(item, priority) {
- /* Create a new node instance to add to the heap. */
- local node = Node();
- /* Changing params is faster than using constructor values */
- node.item = item;
- node.priority = priority;
-
- /* Update the reference to the minimum node if this node has a
- * smaller priority. */
- if (_min_priority > priority) {
- _min = node;
- _min_index = _root_list.len();
- _min_priority = priority;
- }
-
- _root_list.append(node);
- _count++;
-}
-
-function Fibonacci_Heap::Pop() {
-
- if (_count == 0) return null;
-
- /* Bring variables from the class scope to this scope explicitly to
- * optimize variable lookups by Squirrel. */
- local z = _min;
- local tmp_root_list = _root_list;
-
- /* If there are any children, bring them all to the root level. */
- tmp_root_list.extend(z.child);
-
- /* Remove the minimum node from the rootList. */
- tmp_root_list.remove(_min_index);
- local root_cache = {};
-
- /* Now we decrease the number of nodes on the root level by
- * merging nodes which have the same degree. The node with
- * the lowest priority value will become the parent. */
- foreach(x in tmp_root_list) {
- local y;
-
- /* See if we encountered a node with the same degree already. */
- while (y = root_cache.rawdelete(x.degree)) {
- /* Check the priorities. */
- if (x.priority > y.priority) {
- local tmp = x;
- x = y;
- y = tmp;
- }
-
- /* Make y a child of x. */
- x.child.append(y);
- x.degree++;
- }
-
- root_cache[x.degree] <- x;
- }
-
- /* The root_cache contains all the nodes which will form the
- * new rootList. We reset the priority to the maximum number
- * for a 32 signed integer to find a new minumum. */
- tmp_root_list.resize(root_cache.len());
- local i = 0;
- local tmp_min_priority = 0x7FFFFFFF;
-
- /* Now we need to find the new minimum among the root nodes. */
- foreach (val in root_cache) {
- if (val.priority < tmp_min_priority) {
- _min = val;
- _min_index = i;
- tmp_min_priority = val.priority;
- }
-
- tmp_root_list[i++] = val;
- }
-
- /* Update global variables. */
- _min_priority = tmp_min_priority;
-
- _count--;
- return z.item;
-}
-
-function Fibonacci_Heap::Peek() {
- if (_count == 0) return null;
- return _min.item;
-}
-
-function Fibonacci_Heap::Count() {
- return _count;
-}
-
-function Fibonacci_Heap::Exists(item) {
- return ExistsIn(_root_list, item);
-}
-
-/**
- * Auxilary function to search through the whole heap.
- * @param list The list of nodes to look through.
- * @param item The item to search for.
- * @return True if the item is found, false otherwise.
- */
-function Fibonacci_Heap::ExistsIn(list, item) {
-
- foreach (val in list) {
- if (val.item == item) {
- return true;
- }
-
- foreach (c in val.child) {
- if (ExistsIn(c, item)) {
- return true;
- }
- }
- }
-
- /* No luck, item doesn't exists in the tree rooted under list. */
- return false;
-}
-
-/**
- * Basic class the fibonacci heap is composed of.
- */
-class Fibonacci_Heap.Node {
- degree = null;
- child = null;
-
- item = null;
- priority = null;
-
- constructor() {
- child = [];
- degree = 0;
- }
-};
diff --git a/bin/ai/library/queue/priority_queue/library.nut b/bin/ai/library/queue/priority_queue/library.nut
deleted file mode 100644
index 1559393ee..000000000
--- a/bin/ai/library/queue/priority_queue/library.nut
+++ /dev/null
@@ -1,14 +0,0 @@
-/* $Id$ */
-
-class Priority_Queue extends AILibrary {
- function GetAuthor() { return "OpenTTD NoAI Developers Team"; }
- function GetName() { return "Priority Queue"; }
- function GetShortName() { return "QUPQ"; }
- function GetDescription() { return "An implementation of a Priority Queue"; }
- function GetVersion() { return 2; }
- function GetDate() { return "2008-06-10"; }
- function CreateInstance() { return "Priority_Queue"; }
- function GetCategory() { return "Queue"; }
-}
-
-RegisterLibrary(Priority_Queue());
diff --git a/bin/ai/library/queue/priority_queue/main.nut b/bin/ai/library/queue/priority_queue/main.nut
deleted file mode 100644
index feda89559..000000000
--- a/bin/ai/library/queue/priority_queue/main.nut
+++ /dev/null
@@ -1,115 +0,0 @@
-/* $Id$ */
-
-/**
- * Priority Queue.
- * Peek and Pop always return the current lowest value in the list.
- * Sort is done on insertion only.
- */
-class Priority_Queue
-{
- _queue = null;
- _count = 0;
-
- constructor()
- {
- _count = 0;
- _queue = [];
- }
-
- /**
- * Insert a new entry in the list.
- * The complexity of this operation is O(n).
- * @param item The item to add to the list.
- * @param priority The priority this item has.
- */
- function Insert(item, priority);
-
- /**
- * Pop the first entry of the list.
- * This is always the item with the lowest priority.
- * The complexity of this operation is O(1).
- * @return The item of the entry with the lowest priority.
- */
- function Pop();
-
- /**
- * Peek the first entry of the list.
- * This is always the item with the lowest priority.
- * The complexity of this operation is O(1).
- * @return The item of the entry with the lowest priority.
- */
- function Peek();
-
- /**
- * Get the amount of current items in the list.
- * The complexity of this operation is O(1).
- * @return The amount of items currently in the list.
- */
- function Count();
-
- /**
- * Check if an item exists in the list.
- * The complexity of this operation is O(n).
- * @param item The item to check for.
- * @return True if the item is already in the list.
- */
- function Exists(item);
-};
-
-function Priority_Queue::Insert(item, priority)
-{
- /* Append dummy entry */
- _queue.append(0);
- _count++;
-
- local i;
- /* Find the point of insertion */
- for (i = _count - 2; i >= 0; i--) {
- if (priority > _queue[i][1]) {
- /* All items bigger move one place to the right */
- _queue[i + 1] = _queue[i];
- } else if (item == _queue[i][0]) {
- /* Same item, ignore insertion */
- return false;
- } else {
- /* Found place to insert at */
- break;
- }
- }
- /* Insert new pair */
- _queue[i + 1] = [item, priority];
-
- return true;
-}
-
-function Priority_Queue::Pop()
-{
- if (_count == 0) return null;
-
- local node = _queue.pop();
- _count--;
-
- return node[0];
-}
-
-function Priority_Queue::Peek()
-{
- if (_count == 0) return null;
-
- return _queue[_count - 1][0];
-}
-
-function Priority_Queue::Count()
-{
- return _count;
-}
-
-function Priority_Queue::Exists(item)
-{
- /* Brute-force find the item (there is no faster way, as we don't have the priority number) */
- foreach (node in _queue) {
- if (node[0] == item) return true;
- }
-
- return false;
-}