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authortruebrain <truebrain@openttd.org>2009-01-17 16:57:30 +0000
committertruebrain <truebrain@openttd.org>2009-01-17 16:57:30 +0000
commitee1310af719fdf9db650a8855c5726f3819ff78e (patch)
tree2e2f1540060cc86996c72dc0afa421216320530b /bin/ai/library/queue/priority_queue
parent3a13b75e37b5642de3c1e89cf6ab3bf860b76375 (diff)
downloadopenttd-ee1310af719fdf9db650a8855c5726f3819ff78e.tar.xz
(svn r15128) -Remove: remove WrightAI and AI Libraries from SVN, as they are now available via the content service
Diffstat (limited to 'bin/ai/library/queue/priority_queue')
-rw-r--r--bin/ai/library/queue/priority_queue/library.nut14
-rw-r--r--bin/ai/library/queue/priority_queue/main.nut115
2 files changed, 0 insertions, 129 deletions
diff --git a/bin/ai/library/queue/priority_queue/library.nut b/bin/ai/library/queue/priority_queue/library.nut
deleted file mode 100644
index 1559393ee..000000000
--- a/bin/ai/library/queue/priority_queue/library.nut
+++ /dev/null
@@ -1,14 +0,0 @@
-/* $Id$ */
-
-class Priority_Queue extends AILibrary {
- function GetAuthor() { return "OpenTTD NoAI Developers Team"; }
- function GetName() { return "Priority Queue"; }
- function GetShortName() { return "QUPQ"; }
- function GetDescription() { return "An implementation of a Priority Queue"; }
- function GetVersion() { return 2; }
- function GetDate() { return "2008-06-10"; }
- function CreateInstance() { return "Priority_Queue"; }
- function GetCategory() { return "Queue"; }
-}
-
-RegisterLibrary(Priority_Queue());
diff --git a/bin/ai/library/queue/priority_queue/main.nut b/bin/ai/library/queue/priority_queue/main.nut
deleted file mode 100644
index feda89559..000000000
--- a/bin/ai/library/queue/priority_queue/main.nut
+++ /dev/null
@@ -1,115 +0,0 @@
-/* $Id$ */
-
-/**
- * Priority Queue.
- * Peek and Pop always return the current lowest value in the list.
- * Sort is done on insertion only.
- */
-class Priority_Queue
-{
- _queue = null;
- _count = 0;
-
- constructor()
- {
- _count = 0;
- _queue = [];
- }
-
- /**
- * Insert a new entry in the list.
- * The complexity of this operation is O(n).
- * @param item The item to add to the list.
- * @param priority The priority this item has.
- */
- function Insert(item, priority);
-
- /**
- * Pop the first entry of the list.
- * This is always the item with the lowest priority.
- * The complexity of this operation is O(1).
- * @return The item of the entry with the lowest priority.
- */
- function Pop();
-
- /**
- * Peek the first entry of the list.
- * This is always the item with the lowest priority.
- * The complexity of this operation is O(1).
- * @return The item of the entry with the lowest priority.
- */
- function Peek();
-
- /**
- * Get the amount of current items in the list.
- * The complexity of this operation is O(1).
- * @return The amount of items currently in the list.
- */
- function Count();
-
- /**
- * Check if an item exists in the list.
- * The complexity of this operation is O(n).
- * @param item The item to check for.
- * @return True if the item is already in the list.
- */
- function Exists(item);
-};
-
-function Priority_Queue::Insert(item, priority)
-{
- /* Append dummy entry */
- _queue.append(0);
- _count++;
-
- local i;
- /* Find the point of insertion */
- for (i = _count - 2; i >= 0; i--) {
- if (priority > _queue[i][1]) {
- /* All items bigger move one place to the right */
- _queue[i + 1] = _queue[i];
- } else if (item == _queue[i][0]) {
- /* Same item, ignore insertion */
- return false;
- } else {
- /* Found place to insert at */
- break;
- }
- }
- /* Insert new pair */
- _queue[i + 1] = [item, priority];
-
- return true;
-}
-
-function Priority_Queue::Pop()
-{
- if (_count == 0) return null;
-
- local node = _queue.pop();
- _count--;
-
- return node[0];
-}
-
-function Priority_Queue::Peek()
-{
- if (_count == 0) return null;
-
- return _queue[_count - 1][0];
-}
-
-function Priority_Queue::Count()
-{
- return _count;
-}
-
-function Priority_Queue::Exists(item)
-{
- /* Brute-force find the item (there is no faster way, as we don't have the priority number) */
- foreach (node in _queue) {
- if (node[0] == item) return true;
- }
-
- return false;
-}