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authortruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
committertruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
commita3dd7506d377b1434f913bd65c019eed52b64b6e (patch)
treeced1a262eb143ad6e64ec02f4a4c89835c0c32fd /bin/ai/library/queue/priority_queue
parent9294f9616866b9778c22076c19b5a32b4f85f788 (diff)
downloadopenttd-a3dd7506d377b1434f913bd65c019eed52b64b6e.tar.xz
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
Diffstat (limited to 'bin/ai/library/queue/priority_queue')
-rw-r--r--bin/ai/library/queue/priority_queue/library.nut12
-rw-r--r--bin/ai/library/queue/priority_queue/main.nut115
2 files changed, 127 insertions, 0 deletions
diff --git a/bin/ai/library/queue/priority_queue/library.nut b/bin/ai/library/queue/priority_queue/library.nut
new file mode 100644
index 000000000..a8c615ed1
--- /dev/null
+++ b/bin/ai/library/queue/priority_queue/library.nut
@@ -0,0 +1,12 @@
+/* $Id$ */
+
+class PriorityQueue extends AILibrary {
+ function GetAuthor() { return "OpenTTD NoAI Developers Team"; }
+ function GetName() { return "Priority Queue"; }
+ function GetDescription() { return "An implementation of a Priority Queue"; }
+ function GetVersion() { return 2; }
+ function GetDate() { return "2008-06-10"; }
+ function CreateInstance() { return "PriorityQueue"; }
+}
+
+RegisterLibrary(PriorityQueue());
diff --git a/bin/ai/library/queue/priority_queue/main.nut b/bin/ai/library/queue/priority_queue/main.nut
new file mode 100644
index 000000000..bafc93ac5
--- /dev/null
+++ b/bin/ai/library/queue/priority_queue/main.nut
@@ -0,0 +1,115 @@
+/* $Id$ */
+
+/**
+ * Priority Queue.
+ * Peek and Pop always return the current lowest value in the list.
+ * Sort is done on insertion only.
+ */
+class PriorityQueue
+{
+ _queue = null;
+ _count = 0;
+
+ constructor()
+ {
+ _count = 0;
+ _queue = [];
+ }
+
+ /**
+ * Insert a new entry in the list.
+ * The complexity of this operation is O(n).
+ * @param item The item to add to the list.
+ * @param priority The priority this item has.
+ */
+ function Insert(item, priority);
+
+ /**
+ * Pop the first entry of the list.
+ * This is always the item with the lowest priority.
+ * The complexity of this operation is O(1).
+ * @return The item of the entry with the lowest priority.
+ */
+ function Pop();
+
+ /**
+ * Peek the first entry of the list.
+ * This is always the item with the lowest priority.
+ * The complexity of this operation is O(1).
+ * @return The item of the entry with the lowest priority.
+ */
+ function Peek();
+
+ /**
+ * Get the amount of current items in the list.
+ * The complexity of this operation is O(1).
+ * @return The amount of items currently in the list.
+ */
+ function Count();
+
+ /**
+ * Check if an item exists in the list.
+ * The complexity of this operation is O(n).
+ * @param item The item to check for.
+ * @return True if the item is already in the list.
+ */
+ function Exists(item);
+};
+
+function PriorityQueue::Insert(item, priority)
+{
+ /* Append dummy entry */
+ _queue.append(0);
+ _count++;
+
+ local i;
+ /* Find the point of insertion */
+ for (i = _count - 2; i >= 0; i--) {
+ if (priority > _queue[i][1]) {
+ /* All items bigger move one place to the right */
+ _queue[i + 1] = _queue[i];
+ } else if (item == _queue[i][0]) {
+ /* Same item, ignore insertion */
+ return false;
+ } else {
+ /* Found place to insert at */
+ break;
+ }
+ }
+ /* Insert new pair */
+ _queue[i + 1] = [item, priority];
+
+ return true;
+}
+
+function PriorityQueue::Pop()
+{
+ if (_count == 0) return null;
+
+ local node = _queue.pop();
+ _count--;
+
+ return node[0];
+}
+
+function PriorityQueue::Peek()
+{
+ if (_count == 0) return null;
+
+ return _queue[_count - 1][0];
+}
+
+function PriorityQueue::Count()
+{
+ return _count;
+}
+
+function PriorityQueue::Exists(item)
+{
+ /* Brute-force find the item (there is no faster way, as we don't have the priority number) */
+ foreach (node in _queue) {
+ if (node[0] == item) return true;
+ }
+
+ return false;
+}